Effectively all buttons that were default have been given detailed images. I think there may be too many buttons to make animations for. Way too many...
Effectively all buttons that were default have been given detailed images. I think there may be too many buttons to make animations for. Way too many...
Player movement in situations where you can run around in third person have been given the automatic ability to instantly stop upon, well, not touching a WASD key anymore. The issue of needing to hold a mouse button down for camera movement is still there, it might be tied to the
Player movement in situations where you can run around in third person have been given the automatic ability to instantly stop upon, well, not touching a WASD key anymore.
The issue of needing to hold a mouse button down for camera movement is still there, it might be tied to the 'set input mode' node but I kind of need to use it. Hmmm.. Ah, unreal engine 5, you're so silly.
Also the stealth game has WIP enemies that randomly wander and will follow you, but, the game is technically unable to be lost for now.
I won't make it possible for the player to lose if the enemy ai never stops chasing, that'd be unfair.
Several games have received a change to their skybox, including digging simulator, forcing perspective, and grand adventure. This is more of a proof of concept update and more unique skyboxes will be made next week!
Several games have received a change to their skybox, including digging simulator, forcing perspective, and grand adventure.
This is more of a proof of concept update and more unique skyboxes will be made next week!
Digging Sim. has at least some scenery to view rather than just empty sky now Working on making it a more interesting game to play, one step at a time!
Digging Sim. has at least some scenery to view rather than just empty sky now Working on making it a more interesting game to play, one step at a time!
Two random objects will be present when it comes to the afk simulator, randomly chosen, more objects to eventually add, but working on other improvements at the moment!
Two random objects will be present when it comes to the afk simulator, randomly chosen, more objects to eventually add, but working on other improvements at the moment!
Blade Dodging now can be played. For some reason unreal engine 5 was upset that I didn't put a delay before the controller's input was set up, even though in every other level, there is no delay, lol.
Blade Dodging now can be played.
For some reason unreal engine 5 was upset that I didn't put a delay before the controller's input was set up, even though in every other level, there is no delay, lol.
Whilst Blade Dodging has been updated, it has encountered another bug, this will be fixed TODAY. Hexshots is now properly replayable after winning, with some variation in enemy locations to target each iteration. Mowing simulator no longer puts you in the air!
Whilst Blade Dodging has been updated, it has encountered another bug, this will be fixed TODAY. Hexshots is now properly replayable after winning, with some variation in enemy locations to target each iteration. Mowing simulator no longer puts you in the air!
Blade dodging is in the midst of being updated, it requires a whole rework of its system for better improvement due to how janky I originally made it. But mowing simulator environment has been improved! Hexshots now has a very familiar style of showing hints where the enemy objec
Blade dodging is in the midst of being updated, it requires a whole rework of its system for better improvement due to how janky I originally made it.
But mowing simulator environment has been improved! Hexshots now has a very familiar style of showing hints where the enemy objectives are, and successfully clearing one gives you more time to find the next, it also has some basic graphics improvements.
No longer jumping over a blue void, should help with vertigo issues! The pathway has also been adjusted massively to not be an upwards spiral too, if there's any issues, let me know! In the 3d minigames, if needed, you can hit ESC at any time to instantly go to the menu In the 3d
No longer jumping over a blue void, should help with vertigo issues! The pathway has also been adjusted massively to not be an upwards spiral too, if there's any issues, let me know!
In the 3d minigames, if needed, you can hit ESC at any time to instantly go to the menu
In the 3d minigames, you'll zoom in as a neat little initial effect... a prelude to cutscenes, eventually, as those'll take a bit longer to do for all that need them.
Dinosaur Papers received a full background scenery upgrade! The tower defense game received a scenery upgrade, and the tower build/upgrade panels will be in a static position rather than anywhere else so they don't accidentally go offscreen. Ocean Hunter is in major WORK IN PROGR
Dinosaur Papers received a full background scenery upgrade! The tower defense game received a scenery upgrade, and the tower build/upgrade panels will be in a static position rather than anywhere else so they don't accidentally go offscreen. Ocean Hunter is in major WORK IN PROGRESS at the moment
Game improvements will be done over the week! This is a necessary update to give credit where all the recent sound assets are from! Also, yes, the music mutes automatically on loadup... gotta fix that....
Game improvements will be done over the week! This is a necessary update to give credit where all the recent sound assets are from! Also, yes, the music mutes automatically on loadup... gotta fix that....
Tons of music and sounds have been added to just about every single game! Lots of different clicks and failure noises and success noises and you name it! Lots of effects added to the tower defense game! Saps and towers game is... not having a working explosion yet, chaos physics
Tons of music and sounds have been added to just about every single game! Lots of different clicks and failure noises and success noises and you name it! Lots of effects added to the tower defense game! Saps and towers game is... not having a working explosion yet, chaos physics said no! Stealthers game has a TON of clutter added to make it feel less empty! Soundtracks added for just about everything, oh, I said that already...
It's been awhile and I was tackling steam api problems, attempting to make steam achievements work. Unfortunately, for the time being, steam achievements DO NOT work whatsoever. Either missing something or there were some changes done that require new things in the past few years
It's been awhile and I was tackling steam api problems, attempting to make steam achievements work. Unfortunately, for the time being, steam achievements DO NOT work whatsoever.
Either missing something or there were some changes done that require new things in the past few years, or, just unlucky.
The achievement update is not properly functioning, have to find out if its an error with communicating to steam servers or something else, troubleshooting will take a bit
The achievement update is not properly functioning, have to find out if its an error with communicating to steam servers or something else, troubleshooting will take a bit
Achievements that are viewed ingame instead now show you how to gain them. Steam achievements should now be fully achievable. Cat Maintenance has its sensing areas adjusted to hopefully detect brushing easier, may need another adjustment, but it is able to be completed Other impr
Achievements that are viewed ingame instead now show you how to gain them.
Steam achievements should now be fully achievable.
Cat Maintenance has its sensing areas adjusted to hopefully detect brushing easier, may need another adjustment, but it is able to be completed