Mudborne: Frog Management Sim

ellraiserTNgineers · Future Friends Games

Released
Mar 20, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.4.1

    - Fixed mods sometimes showing as invalid and not loading

  2. Developer post

    1.4.0 HF1

    - Fix occasional issue with quick-move + backpack storage

  3. Developer post

    1.4.0

    Hello friends! As mentioned in the last news update, this is the maintenance update for the year for Mudborne - just catching up on various gross bugs and niche crashes that have been reported since the last update. Thank you to everyone who has been reporting issues, I appreciat

  4. Developer post

    Got Bugs?

    Hello Mud Born! It's been a little while, I hop you are all doing well! I've been a bit busy recently releasing a new game - Snacktorio! (It's a level-based factory sim about mass producing food to feed monsters! If you like modded MC like old buildcraft, you probably would enjoy

  5. Developer post

    Tiny Teams!

    Hey friends! I'm delighted to announce that Mudborne will be part of this year's 'Tiny Teams' event - a celebration of games made by solo dev and small teams. If you didn't know already, Mudborne was made by just one frog (me, Ell!) You can check out all the other games in the ev

  6. Developer post

    1.3.6

    CHANGES - Added a new modding hook, 'start', called when the player loads a world and gains control - Updated the example frog mod to use the 'start' hook for adding the book entry + progress BUG FIXES - Fixed some crashes around missing chapter definitions in modded frogs

  7. Developer post

    1.3.5

    BUG FIXES - Fixed an issue where spawners spawning 4 frogspawn only spawned 3 and the 3rd had the wrong generation - Fixed "game/modules/md_progress.lua:213: attempt to concatenate local 'oid' (a nil value)" - Fixed "game/modules/md_ui.lua:716: attempt to concatenate a nil value"

  8. Developer post

    1.3.4

    BUG FIXES - Fixed tngine/tn_core.lua:857: invalid order function for sorting - Fixed game/mobjs/mo_manalyser.lua:152: attempt to index local 'slot1' (a nil value)

  9. Developer post

    1.3.3

    BUG FIXES - Fixed game/modules/md_progress.lua: 305: attempt to concatenate field 'variant' (a nil value) - Fixed a crash from invalid shader compilation on some Linux OpenGL ES platforms - Couple localisation tweaks for various languages

  10. Developer post

    Mudborne Soundtrack!

    Hey friends, I'm pleased to announce the Mudborne Soundtrack is out now on Steam! I wasn't originally planning on putting it up anywhere but enough of you asked for it, so here it is! You don't need this to play the base game, it's purely for those who want the soundtrack in a hi

  11. Developer post

    1.3.2 HF1

    - Fixed gamepad crash game/events/ev_gamepad.lua:104 attempt to index field 'picker' (a nil value)

  12. Developer post

    1.3.2

    BUG FIXES - Fixed crash tngine/tn_core.lua:388 attept to index a nil value - Fixed german having MIN and MAX effects listed the wrong way round inside predictors/projectors - Fixed tooltip for weeny sponge hungry variant being incorrect - Fixed some missing help overlays - Fixed

  13. Developer post

    1.3.1

    BUG FIXES - Fixed crash with some spore cultivators - Fixed quantum dye monograph having no tooltip - Fixed some overlapping on a couple mushroom entries in some languages - Fixed decor in flooding rooms not showing their flooded sprites sometimes - Fixed magic mud not sorting al

  14. Developer post

    1.3.0

    This is now all the features/QoL stuff I had on my list to add based on all the feedback I've gathered since release! Thank you to all of you who submitted suggestions and talked about issues you had, it's all been so helpful in being able to polish up all the edges of the game.

  15. Developer post

    1.2.2

    CHANGES - Hotbar lilypad icons now have a different color when you have unlocked all variants for a species BUG FIXES - Fixed quantum-painted frog furniture applying the quantum pink to the frogs themselves - Fixed alchemist hybrid selections showing combined effects in tooltips

  16. Developer post

    Official Mudborne Wiki

    MUDBORNE, IT IS TIME TO WIKI UP Some lovely news today - the Official Mudborne Wiki, (aka GameFROQS) is now live, and anyone who wants to contribute to it can sign up and get started!! ːscreamyfrogː You can all thank @Sonia_k for getting us our own wiki.gg, along with @Crabaret,

  17. Developer post

    1.2.1

    BUG FIXES - Fixed game/modules/md_ui.lua:2178 attempt to concatenate field 'mushroom2' (a nil value) - Fixed regressor not always setting the correct ancestor traits to the reverted frog - Fixed regressor not using a fallback species if it can't find a species that matches the sp

  18. Developer post

    1.2.0

    CHANGES - Added color-coding buttons to crates and storage boxes, which add small coloured icons to the overworld (Open a crate menu to see the options on the RHS) - Added tooltip to Matriarch Jellies that have had their fragment retrieved to make it clearer you have already got

  19. Developer post

    1.1.1 HF2

    - Fixed some hybrid mushrooms in the alphabet sorting

  20. Developer post

    1.1.1 HF1

    - Fixed unpinned backpacks not appearing when opened - Undo for pinned backpack position fix, will try again next time!