1.4.1
- Fixed mods sometimes showing as invalid and not loading
- Fixed mods sometimes showing as invalid and not loading

- Fixed mods sometimes showing as invalid and not loading
- Fixed mods sometimes showing as invalid and not loading
- Fix occasional issue with quick-move + backpack storage
- Fix occasional issue with quick-move + backpack storage

Hello friends! As mentioned in the last news update, this is the maintenance update for the year for Mudborne - just catching up on various gross bugs and niche crashes that have been reported since the last update. Thank you to everyone who has been reporting issues, I appreciat
Hello friends!
As mentioned in the last news update, this is the maintenance update for the year for Mudborne - just catching up on various gross bugs and niche crashes that have been reported since the last update. Thank you to everyone who has been reporting issues, I appreciate you all <3
While I was tinkering with fixes, I've also put in a couple of QoL changes that I hope people will enjoy, based on different things I've seen people talking about!
The main 'new' ones are around backpacks. First, they will now act as automatic pickup storage, so if you have a stack of something in your backpack and pick up more of that item, it'll go there instead. You'll also use up empty backpack slots if your inventory is completely fully, so a sort of automatic overflow storage!
Secondly, you can now craft with backpack contents - regardless of whether the backpacks are open. I've limited this to non-frog resources, so when trading with Chauna for certain items you'll still need to use either open menu or your own inventory for trading frogs, but I felt that was better than accidentally losing some frogs in your backpacks when trading! For all other normal trading it'll work as normal, just means you don't necessarily have to have the item in your inventory first (which should be much nicer for gamepad).

Finally I've updated the quick-store button to also pull from backpacks too, so combined with the first change you can easily drop off a bunch of crap... I mean, useful crafting resources... from all your backpacks into your neatly organised storage!
Some other small bits include some extra info shown in the encyclopedia book, for example showing icons for what traits a mushroom modifies so you can quickly see all mushrooms you have unlocked that effect that trait - or adding the variant 'code' to discovered frog variants when hovering over the variant icons. You can read the full patch notes below!

Any issues or problems please let me know, either here on Steam, via the in-game form, or just hit me up via email - [email protected]
Finally just a big thank you to everyone who's been playing and enjoying Mudborne! Your support has let me continue making games. While I appreciate Snacktorio might not have been a lot of your cups of tea/coffee/mud, the next game in the works might be more your style...
~ Ell

Hello Mud Born! It's been a little while, I hop you are all doing well! I've been a bit busy recently releasing a new game - Snacktorio! (It's a level-based factory sim about mass producing food to feed monsters! If you like modded MC like old buildcraft, you probably would enjoy
Hello Mud Born!
It's been a little while, I hop you are all doing well!
I've been a bit busy recently releasing a new game - Snacktorio!
https://store.steampowered.com/app/1902940/Snacktorio/
(It's a level-based factory sim about mass producing food to feed monsters! If you like modded MC like old buildcraft, you probably would enjoy trying the demo!!)
Now that it's out and the less tasty bugs are getting squashed it'll be time for me to do some patches for my other games. I've always aimed to do at least 1 maintenance patch each year for all the games to clear out the algae and mop up the puddles, but just didn't have the time with Snacktorio being (yet ANOTHER) spring release - remind me next time my next game has to come out in Autumn...
So after June's finished up and Snacktorio isn't exploding randomly I'll be coming back to Mudborne (and then APICO) for some bug fixes! I have some reports in the form to catch-up with, plus some outstanding things here in the forums - but if you've encountered something recently when playing and haven't reported it, now is the time to do so!!

I'll be going through everything here on Steam plus everything reported in the form ( https://forms.gle/VwecUhTgKqpGK6c46 ) around July/August time, so be sure to report anything in case I've missed it, and I might even be able to squeeze a couple bits of QoL if they're small, so let me know!
So yeah, nothing too exciting, but if you have anything outstanding to report please get them in, and I'll hop back later in the year with some fixes for you all.
A big thank you to all of you who've been playing and enjoying Mudborne - I appreciate all of you so much! <3
~ Ell
Hey friends! I'm delighted to announce that Mudborne will be part of this year's 'Tiny Teams' event - a celebration of games made by solo dev and small teams. If you didn't know already, Mudborne was made by just one frog (me, Ell!) You can check out all the other games in the ev
Hey friends!
I'm delighted to announce that Mudborne will be part of this year's 'Tiny Teams' event - a celebration of games made by solo dev and small teams. If you didn't know already, Mudborne was made by just one frog (me, Ell!)
You can check out all the other games in the event here (and you should!)
https://store.steampowered.com/curator/423471/sale/tinyteams2025
While I'm here, I also wanted to say that we've now hit over 40,000 frogs playing Mudborne!
Thanks for every single one of you for playing Mudborne, it's been wonderful to see the response and I'm so grateful for you all for letting me continue making these funky little games <3
~ Ell
CHANGES - Added a new modding hook, 'start', called when the player loads a world and gains control - Updated the example frog mod to use the 'start' hook for adding the book entry + progress BUG FIXES - Fixed some crashes around missing chapter definitions in modded frogs
CHANGES
- Added a new modding hook, 'start', called when the player loads a world and gains control
- Updated the example frog mod to use the 'start' hook for adding the book entry + progress
BUG FIXES
- Fixed some crashes around missing chapter definitions in modded frogs
BUG FIXES - Fixed an issue where spawners spawning 4 frogspawn only spawned 3 and the 3rd had the wrong generation - Fixed "game/modules/md_progress.lua:213: attempt to concatenate local 'oid' (a nil value)" - Fixed "game/modules/md_ui.lua:716: attempt to concatenate a nil value"
BUG FIXES
- Fixed an issue where spawners spawning 4 frogspawn only spawned 3 and the 3rd had the wrong generation
- Fixed "game/modules/md_progress.lua:213: attempt to concatenate local 'oid' (a nil value)"
- Fixed "game/modules/md_ui.lua:716: attempt to concatenate a nil value"
- Fixed "game/mobjs/mo_bugtrap.lua:271: attempt to index a nil value"
- Fixed bugtraps crashing if all 6 output slots were full of bugs stacked to 999
- Fixed linked link crates not dropping the frog that powers them if more than 1 crate on the network
BUG FIXES - Fixed tngine/tn_core.lua:857: invalid order function for sorting - Fixed game/mobjs/mo_manalyser.lua:152: attempt to index local 'slot1' (a nil value)
BUG FIXES
- Fixed tngine/tn_core.lua:857: invalid order function for sorting
- Fixed game/mobjs/mo_manalyser.lua:152: attempt to index local 'slot1' (a nil value)
BUG FIXES - Fixed game/modules/md_progress.lua: 305: attempt to concatenate field 'variant' (a nil value) - Fixed a crash from invalid shader compilation on some Linux OpenGL ES platforms - Couple localisation tweaks for various languages
BUG FIXES
- Fixed game/modules/md_progress.lua: 305: attempt to concatenate field 'variant' (a nil value)
- Fixed a crash from invalid shader compilation on some Linux OpenGL ES platforms
- Couple localisation tweaks for various languages
Hey friends, I'm pleased to announce the Mudborne Soundtrack is out now on Steam! I wasn't originally planning on putting it up anywhere but enough of you asked for it, so here it is! You don't need this to play the base game, it's purely for those who want the soundtrack in a hi
Hey friends,
I'm pleased to announce the Mudborne Soundtrack is out now on Steam!
https://store.steampowered.com/app/3632690/Mudborne_Soundtrack/
I wasn't originally planning on putting it up anywhere but enough of you asked for it, so here it is! You don't need this to play the base game, it's purely for those who want the soundtrack in a high quality format or just want to through me a couple bucks :)
You can also now stream the album for free on Spotify, Youtube Music, and Apple Music.
Hop you enjoy!
~ Ell
- Fixed gamepad crash game/events/ev_gamepad.lua:104 attempt to index field 'picker' (a nil value)
- Fixed gamepad crash game/events/ev_gamepad.lua:104 attempt to index field 'picker' (a nil value)
BUG FIXES - Fixed crash tngine/tn_core.lua:388 attept to index a nil value - Fixed german having MIN and MAX effects listed the wrong way round inside predictors/projectors - Fixed tooltip for weeny sponge hungry variant being incorrect - Fixed some missing help overlays - Fixed
BUG FIXES
- Fixed crash tngine/tn_core.lua:388 attept to index a nil value
- Fixed german having MIN and MAX effects listed the wrong way round inside predictors/projectors
- Fixed tooltip for weeny sponge hungry variant being incorrect
- Fixed some missing help overlays
- Fixed stagnator error + help labels being swapped
BUG FIXES - Fixed crash with some spore cultivators - Fixed quantum dye monograph having no tooltip - Fixed some overlapping on a couple mushroom entries in some languages - Fixed decor in flooding rooms not showing their flooded sprites sometimes - Fixed magic mud not sorting al
BUG FIXES
- Fixed crash with some spore cultivators
- Fixed quantum dye monograph having no tooltip
- Fixed some overlapping on a couple mushroom entries in some languages
- Fixed decor in flooding rooms not showing their flooded sprites sometimes
- Fixed magic mud not sorting alphabetically based on the primary mushrooms inside
- Fixed pinned pocket items not keeping their relative menu position
- Possible fix for farmers sometimes going over 100%, but have no steps to reliably replicate
This is now all the features/QoL stuff I had on my list to add based on all the feedback I've gathered since release! Thank you to all of you who submitted suggestions and talked about issues you had, it's all been so helpful in being able to polish up all the edges of the game.
This is now all the features/QoL stuff I had on my list to add based on all the feedback I've gathered since release!
Thank you to all of you who submitted suggestions and talked about issues you had, it's all been so helpful in being able to polish up all the edges of the game.
Although this is it for new stuff, I'll still be doing bug fixes as and when they're reported, so if you do find anything breaking please do still report it!
Thanks again to all of you for playing <3
CHANGES
- Added a new 'Mud Analyser' machine, which lets you view mushrooms inside magic mud, and recycle the powders
(You can find this new mud analysing machine in the Mud Analysis building - shocker I know)
- Added a new chapter to 'Breaking The Seal' to specifically teach you about Holding R to Respawn back to your last pool/bed
BUG FIXES
- Fixed a couple sprites with Frogham text being incorrect
- Fixed FF frogs not counting for a few 7X checks
- Fixed one of the climate control pool positions covering a bridge on the map
- Fixed tooltip of frogs working with filters not showing correct gen
- Fixed being able to highlight rooms on gamepad
- Fixed respawning to a pool immedietely making you use that pool
- Fixed some solid tiles not staying solid when loading a second save in the same session
CHANGES - Hotbar lilypad icons now have a different color when you have unlocked all variants for a species BUG FIXES - Fixed quantum-painted frog furniture applying the quantum pink to the frogs themselves - Fixed alchemist hybrid selections showing combined effects in tooltips
CHANGES
- Hotbar lilypad icons now have a different color when you have unlocked all variants for a species
BUG FIXES
- Fixed quantum-painted frog furniture applying the quantum pink to the frogs themselves
- Fixed alchemist hybrid selections showing combined effects in tooltips rather than all listed (like hybrid powders/mushrooms do)
- Fixed not being able to place carpet sometimes on gamepad
- Fixed flute marker tooltip names not recaching on gamepad
- Fixed X to clear for alchemist picks not clearing the hybrid set on gamepad
- Fixed being able to double-tap stone chests on gamepad to get multiple chests when removing them

MUDBORNE, IT IS TIME TO WIKI UP Some lovely news today - the Official Mudborne Wiki, (aka GameFROQS) is now live, and anyone who wants to contribute to it can sign up and get started!! ːscreamyfrogː You can all thank @Sonia_k for getting us our own wiki.gg, along with @Crabaret,
MUDBORNE, IT IS TIME TO WIKI UP
Some lovely news today - the Official Mudborne Wiki, (aka GameFROQS) is now live, and anyone who wants to contribute to it can sign up and get started!! ːscreamyfrogː
https://mudborne.wiki.gg/

You can all thank @Sonia_k for getting us our own wiki.gg, along with @Crabaret, @mothic, and @LovableMeadow. These 4 players them have spent the last couple weeks setting up templates and example pages for every part of the game - and got it all looking very nice and shiny in the process! ːfancyfrogː
Now it's up to the rest of you to add your knowledge of frog game and get it finished off. If you want to start making new pages be sure to read the Contributing page, and join the new mudborne-wiki discord channel to chat with other contributors <3
~ Ell
BUG FIXES - Fixed game/modules/md_ui.lua:2178 attempt to concatenate field 'mushroom2' (a nil value) - Fixed regressor not always setting the correct ancestor traits to the reverted frog - Fixed regressor not using a fallback species if it can't find a species that matches the sp
BUG FIXES
- Fixed game/modules/md_ui.lua:2178 attempt to concatenate field 'mushroom2' (a nil value)
- Fixed regressor not always setting the correct ancestor traits to the reverted frog
- Fixed regressor not using a fallback species if it can't find a species that matches the specific ancestor traits
- Possible fix for steamdeck sometime having weird interactions due to the touchscreen 'mouse' position
CHANGES - Added color-coding buttons to crates and storage boxes, which add small coloured icons to the overworld (Open a crate menu to see the options on the RHS) - Added tooltip to Matriarch Jellies that have had their fragment retrieved to make it clearer you have already got
CHANGES
- Added color-coding buttons to crates and storage boxes, which add small coloured icons to the overworld
(Open a crate menu to see the options on the RHS)
- Added tooltip to Matriarch Jellies that have had their fragment retrieved to make it clearer you have already got the fragment
- Added hover-preview icon to nurseries to show magic mud inside (if any)
- Added ability to hold backspace for clearing text in signs/post-it notes
- Increased the amount of time that an eaten bug gives you for the well-fed speed bonus (x3)
- Reduced no. of background flora in the Kindergarten region
- Made the broken lift in climate control not-selectable and more clearly just part of the scenery
BUG FIXES
- Fixed frozen chests in climate control loading as a bugged frozen version if you previously melted them in a previous session without looting
- Fixed frozen chests in climate control that you already melted AND looted, showing as a closed chest sprite
- Fixed quick-target menu not resetting quick-target if you left the menu open and walked away from it to close it
- Fixed item pickup sound not playing
- Fixed harvester placed in 1 world showing harvested items in other world
- Fixed pet frog getting in the way when using hammer on floors/icepick on ice on a gamepad
- Fixed gamepad not being able to select ice with an icepick
- Fixed loading between several saves causing some tiles like algae to render incorrectly
- Fixed shadows for some items showing in the wrong world
- Fixed filters still running when the game is paused
- Fixed some hybrid mushrooms in the alphabet sorting
- Fixed some hybrid mushrooms in the alphabet sorting
- Fixed unpinned backpacks not appearing when opened - Undo for pinned backpack position fix, will try again next time!
- Fixed unpinned backpacks not appearing when opened
- Undo for pinned backpack position fix, will try again next time!