Wild Omission

Telephone Studios

Released
Nov 24, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Workshop Contest Submissions

    Last week I announced I would be exploring workshop maps uploaded within the week. There were only two submissions during this contest, lets take a look at them. GOOD HOME This submission is created by steam user A-train. In this world is, you spawn inside a big house, filled wit

  2. Developer post

    Beta 1.3.3

    Structure Redesign/Overhaul Increased stack size of building items to 32 Fixed bug that caused trees to spawn in structures

  3. Developer post

    Beta 1.3.2

    Workshop menu improvements In the workshop menu, you will now find that the author is displayed below the item name. In the details panel statistics for likes, dislikes, and subscribers are now displayed. A note on plagiarism in the steam workshop I see it. Downloading someone el

  4. Developer post

    Workshop Contest

    With the introduction of the workshop there is a huge opportunity that wild omission hasn't had before, the ability to share your creations with everyone! I want to do something fun, so I'm starting a contest, build the coolest world you can, and upload it to the workshop. Next M

  5. Developer post

    Beta 1.3.0 - Steam Workshop Integration

    New World File System and Disclaimer In order to optimize the menu system, and properly support workshop integration I had to make changes to the world save file structure. The good news is that you can still play your old worlds, they will get converted to the new format when th

  6. Developer post

    Beta 1.2.1

    High stone wall was added Creative commands menu improvements The command menu has now had all the commands organized by type. Commands for setting a custom world spawn have also been added. This should make it easier to have a greater level of control for creating custom experie

  7. Developer post

    Beta 1.2.0 - Creative Mode Update

    Creative Mode DLC Creative Mode is now only accessible via the new Creative Mode DLC. However, that would be boring if that was all that changed with creative mode. So here's some exciting new improvements that have been made. New creative menu When in creative mode, the new crea

  8. Developer post

    Beta 1.1.0

    Camera Movement Bobbing This effect can be toggled in the settings under camera shake. Discontinuing Dedicated Server Because of its lack of use and immense upkeep on my end, I will be discontinuing the Wild Omission Dedicated Server software. I would rather dedicate the time it

  9. Developer post

    Rollback to Beta 1.0.1

    Earlier today I released Beta 1.0.2, It unfortunately had problems which caused old worlds to not be able to load. So for the time being I have rolled back to Beta 1.0.1. Let me know if there are any other issues via the Steam Forums or our discord server.

  10. Developer post

    Beta 1.0.2 - Unreal Upgrade Testing

    I have been updating Wild Omission to run on the latest version of Unreal Engine (5.7) it was running on 5.3 for a while, but that's becoming quite old. This update doesn't feature any major changes. I need to see if it's stable or not, so let me know if there is any bugs or issu

  11. Developer post

    Beta 1.0.1

    Bug Fixes Fixed map UI getting stuck on the screen if the player dies with the map open.

  12. Developer post

    New Tornadoes and Open Source | Beta 1.0.0

    Open Source I wanted to get this out of the way first and foremost. I alone cannot sustain the development of Wild Omission. It's a huge project, and from modeling, to animating, to programming, it's unfortiounatly too much for to do completely by myself at this time. I've actual

  13. Developer post
  14. Developer post

    Upcomming Pricing Changes and Open Source

    Hello all, Wild Omission will soon become free to play and open source under the MIT license. My reasoning for this, is because I on my own have not been able to maintain the game on my own, and I also cannot justify continuing to take money for something that I'm not actively po

  15. Developer post

    What's Next?

    As many of you are aware. It has been a while since I last updated Wild Omission. There are many reasons for this, but I want to assure you that the game is not canceled, nor do I have any plans to abandon it. I have been taking a temporary step back from active development on th

  16. Developer post
  17. Developer post

    Alpha 1.6.2

    Fixed Multiplayer games having a max player limit of 0.

  18. Developer post

    Touch Ups | Alpha 1.6.1

    Introduction This update just improves things a bit. Nothing major. Next planned update will add clothing, and after that the game will enter beta. Soundtrack The Wild Omission OST is now available on steam. Small Changes/Bug Fixes Hidden some items from the creative menu. Remove

  19. Developer post
  20. Developer post

    One of the best updates so far | Alpha 1.6.0

    Introduction This is kind of a major update... again.... Creative Mode You can set your world to be creative mode from the world menu. Do note that opening a world in creative mode will PERMANENTLY disable achievements in that world. This wasn't too difficult to add. Ever since t