Two of the best racing sims are being delisted from Steam. Both Project Cars 1 and 2 are going to be removed from Valve's storefront in the coming months due the expiration of various licences and, boy, is that really sad for both the team at Slightly Mad as well as fans of the s
Two of the best racing sims are being delisted from Steam. Both Project Cars 1 and 2 are going to be removed from Valve's storefront in the coming months due the expiration of various licences and, boy, is that really sad for both the team at Slightly Mad as well as fans of the series... Read more.
It's sadly not uncommon for racing games to disappear from sale due to expiring licenses. Next for the scrapheap are Project CARS 1 and 2, the simulation racing games from Slightly Mad Studios, which will disappear from sale on October 3rd and September 21st respectively. Read mo
It's sadly not uncommon for racing games to disappear from sale due to expiring licenses. Next for the scrapheap are Project CARS 1 and 2, the simulation racing games from Slightly Mad Studios, which will disappear from sale on October 3rd and September 21st respectively.
Ian Bell, the founder and CEO of Slightly Mad Studios, is to leave the Project Cars developer. Bell made the announcement via Twitter, with the news verified by our partners at GamesIndustry.biz . His departure comes in the aftermath of EA acquiring Codemasters this year - Codema
Ian Bell, the founder and CEO of Slightly Mad Studios, is to leave the Project Cars developer.
Bell made the announcement via Twitter, with the news verified by our partners at GamesIndustry.biz.
His departure comes in the aftermath of EA acquiring Codemasters this year - Codemasters having themselves acquired Slightly Mad Studios in 2019.
Codemasters, the makers of many zoom ’em ups, apparently want more power under their hood. They purchased the entirety of Slightly Mad Studios, developers of the Project Cars and Need For Speed: Shift games, this week to the tune of 23 million. The entirety of Slightly Mad’s 150-
Codemasters, the makers of many zoom ’em ups, apparently want more power under their hood. They purchased the entirety of Slightly Mad Studios, developers of the Project Cars and Need For Speed: Shift games, this week to the tune of 23 million. The entirety of Slightly Mad’s 150-person team will reportedly join the company.
Racing publisher Codemasters has picked up Project Cars developer Slightly Mad Studios in a £23 million/$30 million deal that will see the entire 150-person studio join the company. Codemasters has been developing and publishing games for more than 30 years and continues to churn
Racing publisher Codemasters has picked up Project Cars developer Slightly Mad Studios in a £23 million/$30 million deal that will see the entire 150-person studio join the company.
Codemasters has been developing and publishing games for more than 30 years and continues to churn out racers, from the annual F1 series to the off-road Dirt Rally 2.0. Slightly Mad Studios, meanwhile, released its first game, Need for Speed: Shift in 2009, eventually starting its own racing series, Project Cars, in 2015.
Its last game, Project Cars 2, is the "apex of apex-hitting sims," according to Phil Iwaniuk's Project Cars 2 review, "but leaves casuals behind." Though it might take racing so seriously that it puts off novice racers, Phil still found it a very convincing sim and gave it an 89.
The deal includes Project Cars and an "unannounced Hollywood blockbuster," according to the announcement. Slightly Mad Studios was already working on the third Project Cars game and is also developing a mobile spin-off, Project Cars Go.
The biggest racing publisher acquiring one of the best racing developers around sounds like pretty good news, especially if it means more Project Cars. The Hollywood blockbuster is likely Fast & Furious, which CEO Ian Bell teased in a livestream with SpotTheOzzie.
My 2018 prediction: the demo is coming back, baby, back. With so many games to choose from, and so many big names that haven’t chart-topped with the expected ease, The Man will pursue new ways of making people crave his output. By new ways, I mean old ways. Free, limited demonstr
My 2018 prediction: the demo is coming back, baby, back. With so many games to choose from, and so many big names that haven’t chart-topped with the expected ease, The Man will pursue new ways of making people crave his output. By new ways, I mean old ways. Free, limited demonstration editions of videogames: they are the future.
Earlier this week, Bethesda offered a belated Wolfenstein 2 trial, and now Project CARS 2 has also embraced the promotional techniques of yesteryear. There’s now a three car/one track demo available for the hyper-realistic, ultro-graphics racer.
If you saw our heads-up about the HTC Vive Black Friday deal earlier this week (to recap, you get a Vive, Fallout 4 VR, Doom VFR and a free deluxe audio strap and more for 599 starting from tomorrow), then you’ll be pleased to know that the Oculus Rift is also being discounted fo
If you saw our heads-up about the HTC Vive Black Friday deal earlier this week (to recap, you get a Vive, Fallout 4 VR, Doom VFR and a free deluxe audio strap and more for 599 starting from tomorrow), then you’ll be pleased to know that the Oculus Rift is also being discounted for Black Friday – starting TODAY, in fact. It’s almost as if they knew…
Slightly Mad Studios flashed the starting lights for their racing game Project CARS 2 yesterday, sending it roaring into the night and onto Steam. Stirling Matheson celebrated it (with some reservations) in our Project CARS 2 review , and I know I’ll certainly trust the racing op
Slightly Mad Studios flashed the starting lights for their racing game Project CARS 2 [official site] yesterday, sending it roaring into the night and onto Steam. Stirling Matheson celebrated it (with some reservations) in our Project CARS 2 review, and I know I’ll certainly trust the racing opinions of someone with a name like Stirling Matheson. (more…)
Today's Deal: Save 66% on Project CARS !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time
Today's Deal: Save 66% on Project CARS!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Announcement
Daily Deal - Project CARS, 66% Off
Today's Deal: Save 66% on Project CARS !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Friday at 10AM Pacific Time
Today's Deal: Save 66% on Project CARS!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Similar its last partnering with Humble Bundle, Bandai Namco's latest collection of discounted games spans a number of genres—including racing, third-person shooters, platformers, and JRPGs. Live now, the Humble Bandai Namco Bundle 2 runs for the next 13 days. In Humble's familia
Similar its last partnering with Humble Bundle, Bandai Namco's latest collection of discounted games spans a number of genres—including racing, third-person shooters, platformers, and JRPGs. Live now, the Humble Bandai Namco Bundle 2 runs for the next 13 days.
In Humble's familiar tiered reward style, this bundle's first 'pay what you want' level (which requires you pay $1+ to obtain a Steam key) includes Pac-Man 256, Ace Combat Assault Horizon, and Enslaved: Odyssey to the West's Premium Edition.
Jump to the 'beat the average' section—which, at the time of writing, stands at $8.52 (approximately £6.82)—and you'll also get third-person shoot 'em up Warhammer 40,000: Eternal Crusade, drive 'em up Project Cars, and fight 'em up Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst.
Part with $15 (about £12.01) and you'll receive all of the above, as well as JRPG Tales of Zestiria and Project Cars' On Demand DLC which includes an impressive 12 slices of downloadable extras. If you're feeling extra flush, coughing up $35 (around £28.08) will also bag you a pre-order code for Tarsier Studios' incoming and lovely-looking platformer Little Nightmares (due April 28).
As always, it's up to you how you split your money between the publisher, the organisers and charity—Extra Life and Save the Children being the designated organisations this time round. In the event you're tempted to vouch for the top tier but aren't too familiar with Little Nightmares, here's a look at its latest trailer:
We haven't heard much about Project Cars 2 since its crowdfunding campaign kicked off in the summer of 2015. But it may not be too terribly far away, as Slightly Mad Studios CEO Ian Bell said in a recent forum post that it could be released as soon as September. "It's still a ver
We haven't heard much about Project Cars 2 since its crowdfunding campaign kicked off in the summer of 2015. But it may not be too terribly far away, as Slightly Mad Studios CEO Ian Bell said in a recent forum post that it could be released as soon as September.
"It's still a very tight run as we're a bit behind on GUI and Career so nothing is set in stone yet. Current guess is Septemberish," he wrote. In a follow-up post, he said he gave the September target "because the leaks are getting worse and a lot of misinformation was building." He also denied that "Septemberish" indicates a delay, since a release date hadn't been announced in the first place.
Bell also indicated that we'll be hearing more about Project Cars 2 soon. "We have a very carefully planned marketing and information release program and anything that wasn't already out there by me (like our late 17 release 'aim' which I'm on record here stating from over a year back) has to stay under wraps," he wrote. "[It will begin in] weeks not months. So as per our tweets, very soon now. The ancient screenies are killing me BTW. It looks so much better now with more to come until beta."
In December, Bell said that QA testing on Project Cars 2 had already begun, and that Slightly Mad planned a minimum of seven months of testing. He also promised that "none of the famous brands are missing this time." That could even include Porsche, whose exclusive licensing agreement with Electronic Arts expired late last year.
Project CARS - PC Patch 11.2 Hi all, A new Project CARS patch is now live on Steam. With this patch we're adding a way to configure VR super sampling in the game's settings file. What does this do? - It provides a way to scale up the resolution of the image rendered by the game,
Project CARS - PC Patch 11.2
Hi all,
A new Project CARS patch is now live on Steam. With this patch we're adding a way to configure VR super sampling in the game's settings file.
What does this do? - It provides a way to scale up the resolution of the image rendered by the game, so that when it is displayed on the VR HMD, it appears clearer, with less shimmer and aliasing artifacts
How do I do this? - Look in this folder: \Users\\Documents\Project CARS\
Depending on the HMD you're using... Oculus Rift, edit: oculussettings.xml HTC Vive, edit: openvrsettings.xml
Look for a line called ""
Change the number after 'data=' to whatever you want to set your super sampling to. Higher numbers will increase the resolution, while lowering the number will decrease the resolution. We recommend starting with a value around 1.5 and experimenting with it from there. How much you can push this will depend on your GPU.
Project CARS - PC Patch 11.2 Hi all, A new Project CARS patch is now live on Steam. With this patch we're adding a way to configure VR super sampling in the game's settings file. What does this do? - It provides a way to scale up the resolution of the image rendered by the game,
Project CARS - PC Patch 11.2
Hi all,
A new Project CARS patch is now live on Steam. With this patch we're adding a way to configure VR super sampling in the game's settings file.
What does this do? - It provides a way to scale up the resolution of the image rendered by the game, so that when it is displayed on the VR HMD, it appears clearer, with less shimmer and aliasing artifacts
How do I do this? - Look in this folder: \Users\\Documents\Project CARS\
Depending on the HMD you're using... Oculus Rift, edit: oculussettings.xml HTC Vive, edit: openvrsettings.xml
Look for a line called ""
Change the number after 'data=' to whatever you want to set your super sampling to. Higher numbers will increase the resolution, while lowering the number will decrease the resolution. We recommend starting with a value around 1.5 and experimenting with it from there. How much you can push this will depend on your GPU.
Hi All, We just pushed a small patch out to address a few issues. Details below: Project CARS - Patch 11.1 Virtual Reality * The game will now shut down correctly when the user choose to Exit via Steam Dashboard or Oculus Home * The game will now Pause when the user accesses Ocul
Hi All,
We just pushed a small patch out to address a few issues. Details below:
Project CARS - Patch 11.1
Virtual Reality * The game will now shut down correctly when the user choose to Exit via Steam Dashboard or Oculus Home * The game will now Pause when the user accesses Oculus Home or Steam Dashboard while in the game * Fixed an issue in Option>Virtual Reality, where when the user changed the defaults for the 'reset on boot' and 'reset on race start', some of the other settings were being reset to default.
Controllers - Fanatec * Added Fanatec CSL Elite wheel base profile to code and GUI * Fixed an issue where during gameplay he centering spring would turn on * Fixed issue where the menu spring would sometimes not be enabled when exiting a race or changing controllers
General * Corrected an exploit where user-modified tyres could be used on original cars * Fixed TrackIR support to still work when you run the non-vr version of the game
Hi All, We just pushed a small patch out to address a few issues. Details below: Project CARS - Patch 11.1 Virtual Reality * The game will now shut down correctly when the user choose to Exit via Steam Dashboard or Oculus Home * The game will now Pause when the user accesses Ocul
Hi All,
We just pushed a small patch out to address a few issues. Details below:
Project CARS - Patch 11.1
Virtual Reality * The game will now shut down correctly when the user choose to Exit via Steam Dashboard or Oculus Home * The game will now Pause when the user accesses Oculus Home or Steam Dashboard while in the game * Fixed an issue in Option>Virtual Reality, where when the user changed the defaults for the 'reset on boot' and 'reset on race start', some of the other settings were being reset to default.
Controllers - Fanatec * Added Fanatec CSL Elite wheel base profile to code and GUI * Fixed an issue where during gameplay he centering spring would turn on * Fixed issue where the menu spring would sometimes not be enabled when exiting a race or changing controllers
General * Corrected an exploit where user-modified tyres could be used on original cars * Fixed TrackIR support to still work when you run the non-vr version of the game
Once you've forked out for a top-of-the-line VR headset, the thought of spending more money on actual software can be wince-inducing. So it's lucky there's plenty of smaller (and free) VR stuff to try, and Project Cars : Pagani Edition has, as of this weekend, joined that list. A
Once you've forked out for a top-of-the-line VR headset, the thought of spending more money on actual software can be wince-inducing. So it's lucky there's plenty of smaller (and free) VR stuff to try, and Project Cars: Pagani Edition has, as of this weekend, joined that list.
As the name implies, Pagani Edition is all about Pagani cars, and seems to be a vehicle for promoting that brand (it's the "result of a unique collaboration with legendary Italian car-maker Pagani Automobili".) You get five Pagani cars and three tracks on which to drive them, in Time Trial or "Quick Race Weekend" modes. Importantly, you don't need a VR headset to play, though it supports both Oculus Rift and HTC Vive.
You can head over here to download it. Our Matt White quite enjoyed the base game when it released last year, describing the "uncompromising simulation" as "beautiful, bold and varied".
Vaguely aware that we’re living in a race sim golden age? Not sure which of the ‘Big Six’ you should invest your precious time and money in? Me too! Hopefully, by the time the inaugural Flare Path GP is over (Oct 14) little of that bewilderment will remain. Guided by the preferen
Vaguely aware that we’re living in a race sim golden age? Not sure which of the ‘Big Six’ you should invest your precious time and money in? Me too! Hopefully, by the time the inaugural Flare Path GP is over (Oct 14) little of that bewilderment will remain. Guided by the preferences and observations of that section of the RPS community that knows and loves realistic Cars Wot Go Fast games, it shouldn’t be hard to find a high-quality race sim that suits you and me to a GT. … [visit site to read more]
Experience the inspirational story of a race car driver’s battle to beat cerebral palsy and his quest to achieve his racing dreams in Inspired to Drive - The Nicolas Hamilton Story. Inspired to Drive - The Nicolas Hamilton Story is the true story of how a kid born with cerebral p
Experience the inspirational story of a race car driver’s battle to beat cerebral palsy and his quest to achieve his racing dreams in Inspired to Drive - The Nicolas Hamilton Story.
Inspired to Drive - The Nicolas Hamilton Story is the true story of how a kid born with cerebral palsy went on to swap his wheelchair for the seat of a race car in the cut-throat world of motorsport.
https://www.youtube.com/watch?v=d-n68xUfsKc
Nicolas Hamilton always aspired to follow his brother, 3-time Formula One World Champion, Lewis Hamilton, into motor racing. Born with a disability that severely impacted his ability to even walk, much less control a car on the limit, Nicolas had to overcome incredible odds.
He used those obstacles to inspire himself. Training for years on a simulator, he allowed nothing to stand in the way of achieving his dream. His remarkable success is why Nicolas Hamilton is #DrivenToInSpire us all.
Experience Nicolas Hamilton’s work yourself in Project CARS’ Game of the Year Edition now:
Experience the inspirational story of a race car driver’s battle to beat cerebral palsy and his quest to achieve his racing dreams in Inspired to Drive - The Nicolas Hamilton Story. Inspired to Drive - The Nicolas Hamilton Story is the true story of how a kid born with cerebral p
Experience the inspirational story of a race car driver’s battle to beat cerebral palsy and his quest to achieve his racing dreams in Inspired to Drive - The Nicolas Hamilton Story.
Inspired to Drive - The Nicolas Hamilton Story is the true story of how a kid born with cerebral palsy went on to swap his wheelchair for the seat of a race car in the cut-throat world of motorsport.
https://www.youtube.com/watch?v=d-n68xUfsKc
Nicolas Hamilton always aspired to follow his brother, 3-time Formula One World Champion, Lewis Hamilton, into motor racing. Born with a disability that severely impacted his ability to even walk, much less control a car on the limit, Nicolas had to overcome incredible odds.
He used those obstacles to inspire himself. Training for years on a simulator, he allowed nothing to stand in the way of achieving his dream. His remarkable success is why Nicolas Hamilton is #DrivenToInSpire us all.
Experience Nicolas Hamilton’s work yourself in Project CARS’ Game of the Year Edition now: