Roody:2d 0.16.14 beta
Fixed a crash when changing guidebook page multiple times in one frame
Technical data

Fixed a crash when changing guidebook page multiple times in one frame

Stack traces crash reports are now always put in error_log.txt, regardless of -paranoid_log Blocks inside chests now also flip (E/R + shift). This used to occasionally cause some blocks to disappear Fixed clicks not registering on inventory menus

Fixed a crash when trying to pick up the ground while having a max upgraded inventory size Fixed a crash when non-chest blocks are welded in the middle of a big chest Fixed a crash with window_freeze_debug_messages Fixed items in chests in corpses occasionally getting corrupted T

Fixed readers occasionally running at 2x speed Can now rotate unwelded placed blocks with rotate keys , Can now adjust placed rollers with rotate keys , Can rotate photofoam, even if welded, with rotate keys , Photofoam now has a unique indicator when adjusting it to max length

New Blocks Reader & Punchcard Program a timeline on a punchcard, then place it on a reader so it can play the punchcard program on a stack of togglers. The reader has a built in-roller to slide the punchcard away when the program is complete. If the punchcard can't slide away

Fixed a stack overflow crash when failing to push a large structure

Fixed a rare crash when a chest extrudes into somewhere where a player removed a block and a button leaved a residue in the same tile tick

When many blocks make the same sound in the same tick, the sounds will be more spread out and less loud Reduced menu click sounds

Added an option to the load world menu to rename, copy, and delete worlds

Revamped the adjustment sliders for the cascade, counter, and potentiometer. Counter count is now adjustable Fixed motors being able to rotate 1x1 chests while they were extruding Chests now check if any part of the chest is frozen or facing the wrong direction before extruding W

Fixed being able to put chests into chests by clicking to swap Aggressively optimized chest updates Fixed commands that need a target crashing when the player is dead Zero volume now no longer plays sounds, instead of playing sounds at zero volume

sensors on charge mode can now read lamps fixed visuals for wires welded to mantlers better messages for some commands that fail for not having cheats enabled reduced performance impact of checking the mouse-hovered area to determine what color the currently held hand should be t

Now playable in Steam offline mode

Fixed manual vein extraction Shaders now unload when turned off, instead of just being disabled

Fixed chest icons for some wire components

New Block - Chest Each individual chest can store 800 of a single type of block Multiple chests can be welded together to create a bigger chest Welded chests can store welded structures Chests will automatically pick up adjacent blocks Chests extrude blocks when powered (extrudin

changed the updated order for the cooldown on teleportores teleporting teleportores

-paranoid_log launch option now includes sfml errors in paranoid_log.txt

Fixed turbulent water duplicating Improved the algorithm where pressurized water finds where to push Changed the startup order of creating the window and loading textures

fixed divide by zero crash