Development Update: Elemental Wheel, Team Design, and Cameras
Hello everyone, It has been a while since the last update, so here is a summary of what has changed since the playtest announcement. Elemental wheel - totems, aura zones and reworked elemental damage now form a real counter system rather than flat damage types. Team design - the
Hello everyone,
It has been a while since the last update, so here is a summary of what has changed since the playtest announcement.
- Elemental wheel - totems, aura zones and reworked elemental damage now form a real counter system rather than flat damage types.
- Team design - the actor team panel was rebuilt, and predefined teams let you save compositions and load them back between matches.
- Cameras - a new tracker camera and a top-down isometric view, plus fixes to camera orientation and shadows.
- Solo progression - zones now unlock in sequence instead of all being open from the start.
- Tutorial - rebuilt end to end, including the first buildable.
- Stability - match victory and mission progress are now server-authoritative, and a stale ability preview no longer breaks normal matches.
Build tooling also now covers Windows, macOS and Linux for both the main game and a separate demo build.
Thanks for following along. Feedback is always welcome.
Alexandre




