Starwulf v2.5.0
- Graphics improvements - from 2d to 3d objects - New missions and special stages to secret space - Main quest guidance - Lots of smaller corrections, major overhaul to the game
Developer posts and news about this game.

- Graphics improvements - from 2d to 3d objects - New missions and special stages to secret space - Main quest guidance - Lots of smaller corrections, major overhaul to the game

Missions and space fights with enemy fleets Space flight scene is changed from boring "select correct brick, rotate it, target precily and click shoot" to more arcade like action - Equip you ship with auto-rotate and auto-shoot, select correct brick, move position and ship handle

Fix to game not fully initialized in the first start

- fix to end game reward - fix to partial hit with brick to targets too high (only partly visible)

Fix to issue causing that rotated planets are not occurring.

Key Updates: - Introducing new planet types, which needs to be rotated to be solved. Opens up a total new dimension to the brick puzzle planets. - Random encounters with Space Titans - new brick puzzle - More hostile enemies, with weaponry and improved boss battle - Planetary res

Fix to issue with mining gun New achievement Minor changes to effects

Key Updates: Enhanced Gameplay: Faster progression, engaging missions, and special events for a dynamic adventure. And yes, now there are more often enemies in the asteroid scene. Improved Controls: Now with gamepad and keyboard support, alongside the original mouse controls. PS3

Improvements to game play - Game special events (enemy fleet, black hole) earlier and more often - Auto-shoot operation for asteroid fields for faster shooting - More guidance during the gameplay - Harder normal mode - Faster progress in story - Star system selection moved to mor

- Gameplay modified for more planet puzzles - Improved full screen mode with background graphics - Junior mode

- Easier gameplay - Tutorial improvements

Micropayments are removed - The micro payments were included to game for players, who might want to speed up the progress of game (i.e. take shortcuts). - Due negative feedback, the micro payments are now removed. Secret Item Collector is available from the start - It is now poss

- Updated game play, which increases the puzzle factor on the game - Minor updates and corrections based on user feedback

- Game starts in full-screen mode by default - Window size is matched to display size, if not in full-screen mode

Demo version 2 is available for limited time with more playable content - cargo trading and ship equipping - single star system with three planets - training mode for game sections - trophies, ranking system and game play stats What you are missing - story driven gameplay with en

- New font - Brick rotation with mouse wheel - Secret item collecting in hyper space made easier - Change to weapon icons display logic during the game - Minor bug fixes

- Galaxies are enabled based on the player progress - Secret clues are received more ofter - Added more trophy types - Initial difficulty set to normal for players to play game as it is intended - Too early planet collision fix and some minor fixes

Couple of months has passed since the Playtest of Starwulf. During that time the game has went through a graphical facelift with new effects. Additionally there are end game, trophies and stats. Now the Starwulf v1.2.0 is released and also a demo version is available. Also here i

- Fix: planet collision occurs when ship is near but not touching the planet - Fix: Secret items and clues are collected from hyperspace - analyse phase removed - Better text color to Equipment screen info window - Green frame is displayed on the galaxies already visited - Hypers

Game is playable and can be finished, but we have plans to add some additional features to the final version. Based on the feedback of playtest modifications will be implemented - so you feedback is valuable and warmly welcome!!!! Beta version of the game is also available in the