Version 2.0.0.0 - New Content
- Added new area - Added new items - Removed bugs - (Probably) introduced new bugs - Added banners that can be used at the altar to more easily farm ressources
Developer posts and news about this game.

- Added new area - Added new items - Removed bugs - (Probably) introduced new bugs - Added banners that can be used at the altar to more easily farm ressources

- Melee Attacks should now feel much better with an enlarged and closer hitbox - When starting a save, the initial workbench and chest can no longer be destroyed by tools other than a pickaxe - Performance in the Voided Sanctum room has been improved - Slightly reduced the offset

- Placed items can now only be destroyed with pickaxes. This is to prevent e.g fiery boots from burning destroying the base. (Already placed items must be picked up and placed again for this change to take effect.) - Pressing E multiple times no longer results in random teleporta

- Fixed a crash when interacting with the titans offering

- Fixed a bug where the fire from the Fire Boots would grow uncontrollably on low FPS - Fixed game crashing when leaving a room while holding a passive buff item with the mouse cursor - Fixed a buff where items can spawn out of reach / inside of a wall when killing enemies or bos

- Fixed a bug where destorying objects with spears crashed the game

Hey there! At long last, Dungeon Mage enters the ranks of being a steam-game, which makes me super excited. I've been working on Dungeon Mage for more than a year now and am really happy with how it turned out. I'd love for it to contain more content and have a longer span of pla