Update 1.41
New and improved voice chat system. Ability to invert mouse y-axis.
- New and improved voice chat system.
- Ability to invert mouse y-axis.

New and improved voice chat system. Ability to invert mouse y-axis.

Sound in Labrys now travels through the corridors of the labyrinth instead of going through geometry. It also now dynamically reverberates depending on the shape and size of the area you are in. Improved connection stability. Bug fixes. Labrys is also participating in Steam Endle
Sound in Labrys now travels through the corridors of the labyrinth instead of going through geometry.


It also now dynamically reverberates depending on the shape and size of the area you are in.
Labrys is also participating in Steam Endlessly Replayability Fest and will be 50% off during the event!
You can now see which microphone the game is using for voice-chat in audio settings.
You can now see which microphone the game is using for voice-chat in audio settings.
Added head-bob while walking on humans(can be disabled in options). Fixed issue with Minotaur’s belt not being properly attached to his body. Fixed issue with game sometimes running on background after shutdown.
Added head-bob while walking on humans(can be disabled in options).
Fixed issue with Minotaur’s belt not being properly attached to his body.
Fixed issue with game sometimes running on background after shutdown.
Added semi-transparent pieces on exits for visual guidance. Added new interpolation and extrapolation system for significantly smoother movement even with high latency. Improved chalk appearance. Improved NPC ragdoll. Improved post process and lighting. Improved human spawn locat
Added semi-transparent pieces on exits for visual guidance.
Added new interpolation and extrapolation system for significantly smoother movement even with high latency.
Improved chalk appearance.
Improved NPC ragdoll.
Improved post process and lighting.
Improved human spawn location appearance.
Improved main menu.
Decreased overall fog.
Increased spawn rate of iron gates, caltrop crates and smoke bombs.
Spectator mode is now smoother.
When you take a torch from a wall, the wall support no longer disappears.
Fixed issue with Minotaur charge ability not working properly depending on FPS
Fixed issue with sometimes timing out while connecting to server.
Fixed issue with sometimes happening really long loading screen.
Fixed issue with very rarely getting stuck on the door on humans spawn.
Fixed issue with spectator UI being persistent after getting resurrected.
Fixed issue with caltrop spikes being persistent after the Minotaur steps on them.
Fixed issue with sometimes when equipping an item it would appear at the feet of your character.
Fixed issue with staircase at Trident temple not going up for clients that are far away.
Fixed some missing localization.
Fixed issue with extreme packet loss during attacking affecting Minotaur movement speed permanently
Fixed issue with head movement of clients not happening for server owner.
Fixed issue with a specific condition triggering an infinite loading screen on password protected servers. Fixed issue with the Zeus Temple puzzle clues appearing false to server owner. Fixed issue thunderbolt not dealing damage to humans. Network and CPU optimizations.
Fixed issue with a specific condition triggering an infinite loading screen on password protected servers.
Fixed issue with the Zeus Temple puzzle clues appearing false to server owner.
Fixed issue thunderbolt not dealing damage to humans.
Network and CPU optimizations.

Hello everyone, Patch 1 Part 2 is now live. With this update, the humans now have a way to kill the Minotaur, an optional main objective. Investigate the new Temple Of Zeus to solve the mystery and obtain the Thunderbolt to slay the Minotaur. Temple Of Zeus Temple Of Zeus is cons
Hello everyone,
Patch 1 Part 2 is now live. With this update, the humans now have a way to kill the Minotaur, an optional main objective.
Investigate the new Temple Of Zeus to solve the mystery and obtain the Thunderbolt to slay the Minotaur.

Temple Of Zeus is consistently found in somewhere the labyrinth. Unlock the entrance by finding the numbers associated with the symbols.


Inside you will find the Thunderbolt but you cant acquire it yet. You must find 3 energy balls and insert them to the slots acquire it. Then you can use the Thunderbolt to kill anyone in your way, yes including the Minotaur.
Now each item has a detailed description while hovering in the inventory, making it easier for newer players to understand their purpose.
You can now directly send us feedback from the main menu! Your feedback is extremely valuable for us.
- New network subsystem and lobby system, effectively fixing any randomly occurring connection or loading issues.
- Fixing gameplay bugs. Again, please send us feedback!
- Voice Chat system revamp. Better voice quality and allowing players to choose which Input device to use.
- Significant changes to human gameplay. We are currently aware that the human experience is... not so interesting. We are working on coming up with significant changes to it.
- Adding more variety to the procedural generation system for more unique matches.
- More character personalization options.
- Minotaur AI improvements(Co-Op and Singleplayer)
- Improving current sound effects and adding more sound effects to significantly increase immersion and tension.
- Performance and network optimizations.
- Controller and unverified Steam Deck support.
- Improving the feel of current Minotaur abilities and potentially introducing newer ones.
Thank you for playing Labrys and please send us feedback about any issues you may encounter, they will be fixed.

Update #1 part 1 is now here! The more interesting part 2 will be released just this weekend! One-Way Portals Traverse the labyrinth faster but with the risk of getting completely lost. Last Standing Human Now the exit gates automatically open when there is only one human remaini
One-Way Portals
Traverse the labyrinth faster but with the risk of getting completely lost.

Last Standing Human
Now the exit gates automatically open when there is only one human remaining.
However the gates permanently seal after 5 minutes.
Additionally every player now receives a notification whenever an exit gate opens.
New Equipment: Helm of Hades
Humans can use the Helm of Hades to become invisible for 10 seconds.

Improved Labyrinth Appearance
General How To Play is now accessible from in-game escape key menu. Spectator camera is now smoother. Added various gameplay tips during lobby. Added keybind hints for the Minotaur. Fixed issue with AI Minotaur not being able to return after getting hit by the Trident.
General
How To Play is now accessible from in-game escape key menu.
Spectator camera is now smoother.
Added various gameplay tips during lobby.
Added keybind hints for the Minotaur.
Fixed issue with AI Minotaur not being able to return after getting hit by the Trident.
Added keybind hints to human HUD Note: This can be turned off at: Settings --> Game
Added keybind hints to human HUD
Note: This can be turned off at: Settings --> Game
General Now you can remove inserted disc pieces from exits. Minotaur AI improved. GPU performance improved. Minotaur Reduced movement speed slowdown during stomp ability. Significantly decreased the camera pitch reduction effect during Stomp ability Increased footstep and breathi
Now you can remove inserted disc pieces from exits.
Minotaur AI improved.
GPU performance improved.
Reduced movement speed slowdown during stomp ability.
Significantly decreased the camera pitch reduction effect during Stomp ability
Increased footstep and breathing sound volume(except for the Minotaur player.)
Increased slowdown effect duration after doing a basic attack.
Fixed issue Minotaur interact key showing up when looking at an iron gate.
Fixed issue spectator mode sometimes appearing laggy.
Fixed issue Minotaur Charge ability sometimes not increasing movement speed.
Fixed issue caltrop spikes sometimes not disappearing after Minotaur steps on them.

35% off for a limited time, buy now! Labrys is a multiplayer (up to 5v1) horror game where players are thrown into a randomly generated labyrinth against a minotaur. Play as the minotaur or one of up to five human players trying to escape the labyrinth.

35% off for a limited time, buy now!
Labrys is a multiplayer (up to 5v1) horror game where players are thrown into a randomly generated labyrinth against a minotaur. Play as the minotaur or one of up to five human players trying to escape the labyrinth.
Escaping the labyrinth in Labrys
Escaping the labyrinth in Labrys
Find out if you have what it takes to escape the labyrinth alone. Try the free demo for a limited time now!
Find out if you have what it takes to escape the labyrinth alone.
Try the free demo for a limited time now!
Join the developer playing the Labrys demo and feel free to ask any questions.
Join the developer playing the Labrys demo and feel free to ask any questions.