Godus

22cans · 22cans Ltd.

Released
To be announced
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. PCGamesN

    Peter Molyneux's 'mostly negative' strategy game pulled from Steam

    Curiosity, the experimental classic from Fable creator Peter Molyneux, remains one of my favorite gaming memories. Arriving back in 2012, it was a huge multiplayer experience with a deceptively simple premise. There was a huge cube, and when you tapped on the cube, it removed a s

  2. Developer post

    Godus and Godus Wars to be withdrawn from Steam Store

    22cans would like to share important news regarding our games, Godus and Godus Wars. Regrettably, due to an upcoming technical change to Amazon Web Services, affecting our ability to serve necessary game files to new users, these titles are to be withdrawn from the Steam store. P

  3. Eurogamer

    Peter Molyneux's 22Cans hit with layoffs

    Peter Molyneux's 22Cans studio has suffered a round of layoffs. As first reported by GamesIndustry.biz , the Guildford studio made an undisclosed number of staff redundant recently. In a statement issued to Eurogamer, 22cans insisted development continues at the studio despite th

  4. Rock, Paper, Shotgun

    Godus Designer Has Left 22cans, No Time Frame For Release

    The grim tale of Godus ‘s development seems to have gotten a lot grimmer. Lead developer Konrad Naszynski’s contract expired shortly after the release of Godus Wars and wasn’t renewed, 22cans confirm, and a source tells us there’s no one left working on the game. …

  5. Rock, Paper, Shotgun

    Godus Wars Scraps Surprise In-Game Charges

    Godus Wars , the second unfinished Godus game from development team 22Cans, costs 11 on Steam . And until a few moments ago, once you’d battled through the first continent of its combat-focused spin-off, to play any more of the game cost another $5. Yup, this new “free to owners

  6. Rock, Paper, Shotgun

    Oh Godus! 22cans Release Godus Wars Into Early Access

    As if one unfinished Godus game weren’t enough, Peter Molyneux’s studio 22cans have launched another. Godus Wars arrived is out on Steam Early Access today. It appears to be a combat-oriented spin-off with the fighty improvements that 22cans had billed as coming to the original G

  7. Developer post

    Community Update - Godus Wars - February 3rd 2016

    When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tranquil, peaceful and the other war-like with bloody battles taking place across the

  8. Developer post

    Community Update - Godus Wars - February 3rd 2016

    When is combat coming out? Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tranquil, peaceful and the other war-like with bloody battles taking place across the

  9. Developer post

    Community Update - September 11th

    This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing the Warbands pathfinding. We have now reached a very good result that we want to pl

  10. Developer post

    Community Update - September 11th

    This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing the Warbands pathfinding. We have now reached a very good result that we want to pl

  11. Developer post

    Konrad's Korner - August 26th

    "This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land layers makes Godus a unique landscape for battle. We really want to play on these feat

  12. Developer post

    Konrad's Korner - August 26th

    "This week we are going to step back a little and take a closer look at our vision of how we see players using Warbands." "The ever shifting terrain and the verticality provide by the many land layers makes Godus a unique landscape for battle. We really want to play on these feat

  13. Developer post

    Konrad's Korner - August 17th

    "This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for moving followers about in Homeworld, they didn’t reflect troop movements accurately

  14. Developer post

    Konrad's Korner - August 17th

    "This week has seen the start of some upgrades to the movement arrow system. Up to this point we’ve been using the movement indicators from the leashing system. While those indicators are fine for moving followers about in Homeworld, they didn’t reflect troop movements accurately

  15. Developer post

    Konrad's Korner - August 11th

    Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a memory issue that has been causing any build to crash quickly after launching. Konr

  16. Developer post

    Konrad's Korner - August 11th

    Over the coming weeks, Konrad will take us through a range of different topics as we continue progressing with Combat. First up is one of the more annoying problems the team has faced recently - a memory issue that has been causing any build to crash quickly after launching. Konr

  17. Developer post

    Godus Combat Progress Update - July 23rd

    Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in our last update, mustering fields are our solution to finding a stable spawning point f

  18. Developer post

    Godus Combat Progress Update - July 23rd

    Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in our last update, mustering fields are our solution to finding a stable spawning point f

  19. Developer post

    Goods Combat Progress Update - July 23rd

    Richard wanted to really go into detail about the problems and obstacles faced with the Mustering Fields implementation in the upcoming combat release. Mustering Fields "As Konrad mentioned in our last update, mustering fields are our solution to finding a stable spawning point f

  20. Developer post

    Combat Production Progress Update - July 10th

    Update Time! This time Anthony (Producer) has a look at one of the bigger challenges the team faced recently with combat development. Annah also showcases a few more bits of art & unit design. Production - Anthony's Words "After several months of intensive work, the result we