Patch note early-2.0.0.c
UI/UX refinement Fixed the ending pillar interaction
- UI/UX refinement
- Fixed the ending pillar interaction

UI/UX refinement Fixed the ending pillar interaction
Fixed a bug that was not recreating entities links correctly Fixed the player's dash which was activated even when the clone was used Minor fixes
Major update: early v2.0.0 Hello everyone! It's been a while since there's been an update on Shaper. Of course, this wasn't due to a lack of will - I've been working hard for several months to bring you this update. And there's a lot to talk about, so let's not waste any time! As
Hello everyone!
It's been a while since there's been an update on Shaper.
Of course, this wasn't due to a lack of will - I've been working hard for several months to bring you this update.
And there's a lot to talk about, so let's not waste any time!
As you can see, the game is now in version 2.0.0. Or rather, early 2.0.0.
What does this mean? Well, the update I'm proposing will destroy everything, and that's not a metaphor. A new save and load system is in place, which unfortunately means you'll have to say goodbye to previous dungeons. But I promise you, it's all for the best!
Numerous modifications have also been made to improve the quality of the game, both graphically and engine-wise. But be careful, because correcting problems can create new ones. That's why the game's version is in "early" 2.0.0, because I know there's still a lot to improve and correct, and I'm working on it every day.
Finally, to be totally transparent with you, the price of the game has changed to $10.99, to reflect the evolution of the game, both in terms of its quality and the titanic amount of work I've put into updating it.
Of course, this price change implies that the game's development continues and that future updates are to be expected!
Now that I've told you everything that's important, here's a summary of the game's changes for version 2:
If you want to give your feedback, feel free to do so by joining my discord server: https://discord.gg/ac5zTMEAbw
Remember that Shaper is a game I'm developing on my own, so it takes a lot of time and investment to improve the game.
I don't have the capacity to test every possible interaction in the game, so you may encounter unforeseen problems or even crashes.
To ensure the game's continuity, please report any bugs to me and I'll fix them as quickly as possible to make your gaming experience even better.
See you soon!
Almost Good Studio.
During the Steam Winter Sale, get your copy of Shaper with a 20% discount ! The reduction begins on December 21 and ends on January 4, 2024.
During the Steam Winter Sale, get your copy of Shaper with a 20% discount!
The reduction begins on December 21 and ends on January 4, 2024.
Patch note 1.3.0 Good evening, Shaper players! I'm here with a brand-new update, 1.3.0, to add even more content. Let's get the news rolling! Features A new game mode arrives with this update: adventure mode! Grab your sword and explore 2 new dungeons that will put you to the tes
Good evening, Shaper players!
I'm here with a brand-new update, 1.3.0, to add even more content.
Let's get the news rolling!
The latest update has just arrived, but we can already focus on future updates to come.
On the agenda: a brand-new, fully interactive tutorial, the ability to merge 2 rooms together and the addition of Undo/Redo.
I'd also like to add content to the dungeon editor with new entities, decoration and dungeon themes.
All these features take a lot of time to implement, but I'm doing my utmost to improve the game day by day.
Thanks for reading, and see you soon for another update.
Patch note 1.2.0 Hello everyone! I'm very happy to be back with you after more than a month's work for a new update, with new things to discover and lots of fixes. Without further ado, let's get to know what's new! Features The locked block is a new entity which can be opened usi
Hello everyone!
I'm very happy to be back with you after more than a month's work for a new update, with new things to discover and lots of fixes.
Without further ado, let's get to know what's new!
Do not hesitate to join the game's Discord server and give me feedback. This is very important for me to improve the game by fixing all the issues and adding features you'd like to see inside Shaper.
I got many more ideas to improve the game. The game is far from the end of it's development.
Thanks all for your support!
Adding a new button inside the pause menu When you play an online dungeon, you can now use a "Retry" button if you want to quickly retry a dungeon. A quick adjustment When you want to push a block, you have to keep your velocity during at least 0.1s before the block is pushed. It
When you play an online dungeon, you can now use a "Retry" button if you want to quickly retry a dungeon.
When you want to push a block, you have to keep your velocity during at least 0.1s before the block is pushed.
It's also not possible to move a block when you are moving diagonaly to avoid non desired pushing.
Fixed a bug that caused the position of pushable blocks in a room to be reset when they shouldn't be. Added few achievements. Fixed a collision issue with enemies movements. Fixed GameOver screen appearing animation. Fixed a bug that was duplicating doors during dungeon saving.
New achievements Fixed an issue that was making the door entries having the wrong theme Fixed the grappling hook which is now correctly bumping back enemies
Variant chests now display the contained item. Octopus and Ghost are now immune to ground peaks. Resolved a bug that prevented the Ghost from disappearing. The Ghost now exhibits a new behavior, running towards the player when their back is turned. Replaced the cursor on the righ