Hotfix 0.7.22
Fixed the game forcing Khodall despite choosing different heroes.
Fixed the game forcing Khodall despite choosing different heroes.

Irid Games · Hawthorn Games
Fixed the game forcing Khodall despite choosing different heroes.
Fixed the game forcing Khodall despite choosing different heroes.
This update brings a fresh new way to balance the game flow. Each playable unit can now reach up to level 5 , gaining stats upgrades: attack, damage, attack speed, or even attack range. Units that took part in many battles with you will be stronger and therefore more useful. The
This update brings a fresh new way to balance the game flow. Each playable unit can now reach up to level 5, gaining stats upgrades: attack, damage, attack speed, or even attack range.
Units that took part in many battles with you will be stronger and therefore more useful. The longer the game goes, you'll be able to find more and more high-level units in the shop, but at the same time, you'll meet more high-level enemies.
- Units now gain experience and levels, up to level 5.
- The current level is represented by a Star icon, starting at Lv.2: bronze, silver, gold, and platinum stars.
- Hover over the unit to see which stats are improved (star icon), the current Exp and Exp to level up.
- Exp is shared between all units equally.
- Level up restores full health.
Each biome got an additional new music track!
♻️ Get more gold with the initial team (+15 more).
♻️ Smaller armies in the early stages, High-level enemies in the late stages.
♻️ Spawn more healing shrines.
♻️ Final Battle only: reduce the chance for Skeletons, but they can be much stronger.
♻️ With the introduction of leveling units, the general balance changed a lot. Big units are easier to maintain, sticking to the same units is more rewarding, and hopefully, it brings more flexibility in army setups as every unit can get strong.
🆕 Hydra's wide attack area of effect is now visible on hover.
🪱 Adjust vertical screen edge scrolling to improve handling aspect ratios less wide than 16:9.
🪱 Restore Acolyte's name.
Thanks for playing!
Ada & Michał
Irid Games

This is the month of Frostvale, an entirely new biome! It's the biggest update so far and introduces the winter-themed realm, where you'll encounter new ice-cold Units, Locations, Environments, and Music. There's more, including a new Beginner Difficulty. Read more below 👇 New b
This is the month of Frostvale, an entirely new biome! It's the biggest update so far and introduces the winter-themed realm, where you'll encounter new ice-cold Units, Locations, Environments, and Music. There's more, including a new Beginner Difficulty. Read more below 👇

Frostvale is a harsh land of ice, mountains, and brutal creatures. Only the toughest survive here.
🆕 Kobold
🆕 Goat Berserk
🆕 Harpy (Pushback ability)
🆕 Ice Golem
🆕 Hydra (Wide Attack ability)
🆕 Werewolf (unique unit, Fury ability)
🆕 Dragon of Frostvale (boss)
📈 Now there are 38 different units in the game!
🆕 Manor
🆕 Elemental Trouble
🆕 Werewolf Rescue
🆕 Frostvale Altar (boss)
🆕 New Frostvale music
🆕 New Ice-cold environments
🆕 With the addition of our fourth biome, the map generator has been updated to keep runs fresh and exciting. Each run now features three randomly selected biomes, leaving one biome unused. This ensures consistent world sizes while making every experience unique. Additionally, biomes will only include units native to their environment, though all units remain available for your use.

🆕 To make starting easier, we’ve added Beginner difficulty, where the Buckle Up effect is reduced from 10% to 2% increase per stack, letting new players explore and learn at their own pace.
🧊 Added Damage Type Multipliers System, which introduces resistances and vulnerabilities
🧊 Added arrow up, down, and exclamation point icons next to damage numbers for hits affected by the increased, reduced, or critical damage.
🧊 Currently only used by the new Ice Dragon and Ice Golem units, with plans to be expanded in future updates
🆕 Added a shadow to the cursor to make it easier to see on light backgrounds
🆕 Units with a special ability now have a bolded title to hint at what the unit does without reading the details
♻️ Lizard Warrior: Health 60 -> 80
♻️ Viper: Base Damage 12 -> 14
♻️ Cyclops: Health 450 -> 480, Exp value 60 -> 100
♻️ Hobgoblin: Health 180 -> 200, Gold value 25 -> 26
♻️ Radiant Beetle: Gold value 15 -> 13, Exp value 13 -> 12
♻️ Increased Book of Experience reward
♻️ Slightly reduced maximum map size
♻️ Arrived Heroes border is now golden in the win stats
♻️ Updated attack SFX for many units
♻️ Updated force applied after a kill for some units
♻️ Added a floor for Alchemist Merchant and the Crazy Alchemist
♻️ Updated some of the Tutorial texts
🪱 Fixed the game over & victory stats UI
🪱 Fixed issues caused by removing the shield granted by Nobles Shield.
🪱 Hiden Abyssynth damage info (since it was misleadingly 0)
🪱 Fixed issue with saving some events inside the Location area
🪱 Fixed Portal's bridge model not being aligned properly
🪱 Fixed additional spell slot having full alpha initially despite not having an assigned spell
🪱 Fixed upgrade icon not showing at Artifact Merchant
🪱 Enabled mipmaps for Blind and Debuff status effects
🪱 And more
Please consider sharing your thoughts and feedback or simply click the thumb up/down button below. It truly warms our hearts.
Thank you for playing!
Michał & Ada - Irid Games

🆕 3 new field events added: Shattered Crucibles, Heat-Hungry Stones, and Croak for Power. 🆕 New unit available in one of these events! 🆕 The "Expand the World" feature now includes events. Events mentioned above need to be unlocked through the Expand menu. 🆕 New skills for Un

🆕 3 new field events added: Shattered Crucibles, Heat-Hungry Stones, and Croak for Power.
🆕 New unit available in one of these events!
🆕 The "Expand the World" feature now includes events. Events mentioned above need to be unlocked through the Expand menu.
🆕 New skills for Undertaker and Giant Bat.
🆕 Squad bonuses (synergies) now display instantly when moving a unit, rather than waiting for the fight to begin. Removed "Battle Begins" from affected units' descriptions.
🆕 Unit status effect icons (Stun, Poison, etc.) are now visible.

♻️ Reaper adjustment: Increased attack range (1 → 2) but reduced base damage (50 → 30) for better alignment with the giant scythe.
🪱 Fixed shields not being applied for new armies on hard difficulty.
🪱 Fixed spells UI remaining active after battle.
🪱 Fixed Abyssynth targeting friendly units when they are further away than enemies.
⏩ Improved offscreen army performance.
⏩ Reduced max unit count in enemy armies (though all tiles can still be filled, just not exclusively with the smallest units).
⏩ And more!
Greetings, the Dethroned! Update notes for 0.6.41 Selling units: - Drag a unit over Barracks to sell it for 33% of its value (no less than 1) QoL: - Clicking on an enemy that's not rotated towards the player army will now enter 'prepare to battle' when the animation is finished -
Update notes for 0.6.41
Selling units:
- Drag a unit over Barracks to sell it for 33% of its value (no less than 1)
QoL:
- Clicking on an enemy that's not rotated towards the player army will now enter 'prepare to battle' when the animation is finished
- Clicking on the same field that the player's army is currently moving towards won't cancel the move anymore
- Spells are faded if they can't be cast or replaced at the moment
Balance changes:
1. Artifacts power (in %, common/rare/epic/legendary)
- AmuletOfCohesiveness: 20/30/40/50 -> 20/30/45/60
- AmuletOfHorde: 15/20/25/30 -> 20/24/27/30
- RitualMask: 15/20/25/30 -> 20/24/27/30
- ShockwaveHammer: 6/10/15/20 -> 10/15/20/25 and slightly bigger shockwave size
2. Units stats
- Cyclops: Health 420 -> 450
- Lacodon: Health 390 -> 400
- Abyssynth: Delay between attacks reduced by 0.4 seconds, gold and exp value increased 23/22 -> 24
3. Achievement
- Change the buffs needed for Buff Guy achievement 5 -> 4
Other:
- Unit stats UI is now rendered in a proper size since 1st frame
- Optimize unit stats/range preview (especially in the final fight)
- Fix the army selection showing the incorrect gold amount for the central army
- Update the refresh button and unit position plane color every time the gold value is changed
- Replace Kando's music with a new track (the previous one was causing some issues on YouTube)
Greetings, the Dethroned! This highly requested functionality is finally here. Sorry to keep you waiting! The update brings part 1 of roadmap's Update 1, which is mid-run saves (saving during a game). We decided to split Update 1 to give you this feature as soon as possible becau
This highly requested functionality is finally here. Sorry to keep you waiting!
The update brings part 1 of roadmap's Update 1, which is mid-run saves (saving during a game). We decided to split Update 1 to give you this feature as soon as possible because it was the most requested thing.
Now, whenever you quit via the Pause ('Esc') -> Quit, the game will save and can be continued later. A new 'Continue' button will then appear in the main menu. Remember that the roguelike "rules" are applicable, which means: you cannot load an old save; when you lose, you need to start over; starting a new game replaces the last save.
The game now also auto-saves after battles, so you are covered in case of crash/power loss/etc.
Keep in mind that the map can get really big and there are a lot of variations that could happen, so you might find some issues/differences after loading a game. Please let us know (on Steam forum or Discord) if you encounter such a thing.
Other than that we've sneaked in a few smaller bug fixes (eg. Covetwing taking more money than he should if you clicked the button more than once while in the replace artifact mode), but this update is focused on the saves.
Enjoy!
Michał
Fixes for some more or less critical issues you've reported in the past few days: - Fixed units in the main player army sometimes being cleared when dismissing temporary (yellow) armies. - Fixed a bug that allowed placing a unit in an occupied position if close to an edge of the
Fixes for some more or less critical issues you've reported in the past few days:
- Fixed units in the main player army sometimes being cleared when dismissing temporary (yellow) armies.
- Fixed a bug that allowed placing a unit in an occupied position if close to an edge of the field (which then caused other issues).
- Fixed the Forge event sometimes not updating the list of artifacts properly.
- Fixed the camera sometimes jumping from afar towards the player.
- Fixed the starting gold UI sometimes being swapped for the 1st and 3rd armies.
- Fixed an issue where the game sometimes got stuck after egg-hatching.
- Added missing localization for the difficulty selection title.
- Adjust the height of the hard difficulty details UI based on the selected language.

We're thrilled to announce the launch of our Living Roadmap! This roadmap will give you an inside look at our future plans and upcoming updates. It's built on your valuable feedback and our vision for new content and improvements. Please note that the Living Roadmap is dynamic an
We're thrilled to announce the launch of our Living Roadmap! This roadmap will give you an inside look at our future plans and upcoming updates. It's built on your valuable feedback and our vision for new content and improvements.
Please note that the Living Roadmap is dynamic and may evolve over time. We will keep updating the roadmap on the Dethroned Steam page.
We invite you to be a part of the journey! If you want to contribute to the evolution of Dethroned, please share your thoughts and ideas on our Discord or in the Steam Discussions.

Dethroned has now been released! The game will be 15% off for the first two weeks, and you should be able to see the discounted price in your currency below: Thank you, Ada & Michał
Dethroned has now been released! The game will be 15% off for the first two weeks, and you should be able to see the discounted price in your currency below:
https://store.steampowered.com/app/2326050
Thank you,
Ada & Michał

We are excited to announce that Dethroned will be released into Early Access in just 26 hours! In this kind of last-minute announcement, we'll tell you what to expect from the current version. Early Access Content The Early Access version is fully playable. You can beat and endle
In this kind of last-minute announcement, we'll tell you what to expect from the current version.

The Early Access version is fully playable. You can beat and endlessly replay the game because of procedurally generated maps and two difficulty levels. Currently, there are 3 mages, 28 creatures, 25 artifacts with 4 different rarities, 7 spells, 3 biomes, and 18 locations. After beating the game by 3 mages, a stage-based, huge battle awaits you.

35 Steam achievements are ready for unlocking!

Hard difficulty not only makes the game more difficult - enemies get shields, ricochets, and bosses have more health, but it also gives you a positive change - an additional artifact slot! It opens new possibilities, while still being a challenge.
If you'd rather wait for the full release, it's planned for the end of 2024. Keep in mind though, that the price might increase as we add more content. If you want to help us choose a direction for Dethroned, join our Discord. We plan to do polls there to find out what you think we should prioritize.
To end this announcement, check out the release date reveal trailer:
https://www.youtube.com/watch?v=5HWb4FWt1hc

Take Control - Demo Update (0.2.57): Initial army and artifact selection, restock in Barracks, Threat animations, Revised Tutorial and more! List of most noticeable changes: Initial army selection and free artifact at the start (choose 1 out of 3) Added restock option to Barracks
Take Control - Demo Update (0.2.57): Initial army and artifact selection, restock in Barracks, Threat animations, Revised Tutorial and more!
List of most noticeable changes:


Greetings everyone! The demo has been updated and there's a lot of changes. Let's get to it! Localization Great news for people speaking: Polish Simplified Chinese Traditional Chinese The demo is now available in these languages! You can change the language in the settings. If yo
The demo has been updated and there's a lot of changes. Let's get to it!

Great news for people speaking:
The demo is now available in these languages! You can change the language in the settings.
If you'd like to see your language in the game, please add Dethroned to your wishlist on Steam (we see from which countries you are) and if there is enough interest we'll add other ones.

We've come to the conclusion that the artifacts we had in the demo aren't a good representation of the various synergies you can achieve in Dethroned, so we've added 6 new ones:
They should allow you to experiment with different setups and synergies!
At the same time, we've removed Echoing Staff from the demo (but it'll be back in the full version) and Bloodthirster cannot be found in common events anymore, but there's still a way to get it.

You'll now precisely see how much damage you deal, how the new artifacts and buffs change the stats of your units, and most importantly - it's really satisfying to look at!
If it's not your cup of tea, you can always disable either (or both) damage numbers and stat changes popups in the settings.

How do you like the new content and other changes? Let us know!
New Demo Update (v. 0.2.38) - Reduced the delay before starting a battle and after all enemies are defeated. - Visualize the time left for the Rains of Arrows cast during battle via an indicator below Elion's avatar. - Added a popup after defeating one of the Eternal Rivals. - Cl
New Demo Update (v. 0.2.38) [live since 20.11]
- Reduced the delay before starting a battle and after all enemies are defeated.
- Visualize the time left for the Rains of Arrows cast during battle via an indicator below Elion's avatar.
- Added a popup after defeating one of the Eternal Rivals.
- Clicking on a Whirl of Transformation now displays a popup hinting there's a way to use it.
- Added slow-motion when dragging a unit during a battle.
- Slightly increased Demon Brute's Health and reduced Hobgoblin's Health.
- Slightly modified the Tutorial location, so it needs to be captured first before picking up the free units.
- Improved support for a widescreen aspect ratio.
- Decreased the texture size of multiple assets that didn't utilize their potential (the difference shouldn't be visually noticeable).
- Reduced the build size from 5.4 GB to 3.7 GB.
- Reduced loading time.
- Fixed a bug where a unit would sometimes refuse to fight during a battle.
- Fixed a bug where a unit was in the wrong position after a battle if it was dragged during the battle.
Side note - in the meantime, we're adding a lot of new content to the game, and we'll soon show what you can expect in the full release!

We've introduced an exciting new feature: the camera no longer remains static; it now gently follows the cursor, allowing for easier path planning and improving the feeling. And, of course, some bugs have been squashed in the meantime. Enjoy!
We've introduced an exciting new feature: the camera no longer remains static; it now gently follows the cursor, allowing for easier path planning and improving the feeling. And, of course, some bugs have been squashed in the meantime.

Enjoy!

Watch the developer play Dethroned on Steam during Next Fest. We'll be answering your questions in chat on Thursday (10/12) at 04:00 AM PT (11:00 AM UTC).
Watch the developer play Dethroned on Steam during Next Fest.
We'll be answering your questions in chat on Thursday (10/12) at 04:00 AM PT (11:00 AM UTC).


Watch the developer play Dethroned on Steam during Next Fest. We'll be answering your questions in chat on Wednesday (10/11) at 07:00 AM PT (2:00 PM UTC).
Watch the developer play Dethroned on Steam during Next Fest.
We'll be answering your questions in chat on Wednesday (10/11) at 07:00 AM PT (2:00 PM UTC).

New Hero: Elion! Play as Elion, a Forest Warden specializing in exploration, which supports his army during fights with a Rain of Arrows. Unlock a few new achievements. Navana is no longer available in the demo. Interactive Tutorial! Experience a hands-on tutorial on a dedicated
Enjoy the update!

Another update for the released demo is here! The full list of changes: Gameplay: - Hovering over a unit now displays its synergies, attack range, and cast spell range. - Enhanced army management interface, making it more straightforward which fields are temporary, providing info

Another update for the released demo is here! The full list of changes:
Gameplay:
- Hovering over a unit now displays its synergies, attack range, and cast spell range.
- Enhanced army management interface, making it more straightforward which fields are temporary, providing info on actions in this mode, and adding a button to rotate your army.
- Added instructions on how to use Barracks and highlighted the Barracks' army more prominently.
- Made bugfixes to improve the Map Generator.
- Added Fog of War to indicate the direction for discovering unexplored areas.
- Improved font colors for Skill Cards for better readability.
UI:
- Background now blurs when a UI popup is displayed for improved visibility.
- Clarified unit descriptions by adding a 'Battle Begins' keyword.
- Renamed 'Demons' to more unique names.
Audio:
- Enhanced audio feedback for dying Dragons, making their roars louder and allowing more time for death animations.
Visuals:
- Updated the appearance of the Reaper's spell.

We're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more: Zooming in and out is now easier than ever! Use your mouse scroll to adjust your view. Ever wanted to gaze into the eyes of the Reaper? Well, now's your chance! Customize the
We're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more:

We will now work on the demo balance. There are just too many bats.
Hop on on our Discord. We'll appreciate all the feedback!

We're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more: Zooming in and out is now easier than ever! Use your mouse scroll to adjust your view. Ever wanted to gaze into the eyes of the Reaper? Well, now's your chance! Customize the
We're excited to bring you a range of Quality of Life (QoL) improvements based on user feedback and more:

We will now work on the demo balance. There are just too many bats.
Hop on on our Discord. We'll appreciate all the feedback!