yteah i abandoned this game. why? idk, i just dont have the same drive anymore to make anythiung.. i duno what hapned this games like really bad, the base is ike badly made it makes it slightly difficult to ad dnew stuff becuase well nonody oplays it anyway lol tldr: i abandoned
yteah i abandoned this game.
why?
idk, i just dont have the same drive anymore to make anythiung.. i duno what hapned
this games like really bad, the base is ike badly made it makes it slightly difficult to ad dnew stuff
becuase well nonody oplays it anyway lol
tldr: i abandoned cuz i dont have the motivation, dont buy it wont ever update
thankyou and sorry to the 2 people who read these. - erroneous
Small hotfix professor was pissing me off so i patched the bugs to do with her hopefully fixed gorlex hardmode second phase hop[efully added speedrun categories for puchan mage and intrinity changed prep time so you get freecraft and no start cutscene excalibur teleports when its
Small hotfix
professor was pissing me off so i patched the bugs to do with her hopefully
fixed gorlex hardmode second phase hop[efully
added speedrun categories for puchan mage and intrinity
changed prep time so you get freecraft and no start cutscene
excalibur teleports when its supposed to
intrinity aims better, and has new hardmode perk, and stuns less
less oil rigs on arid planets
oil rigs now just have an oil source so you can craft oil instead of having to break their barrel thing
fixed demon invasion and primordial goliath quest
nerfed adrenaline, using it too quickly will cause a heart attack and it now decays after a cooldown
shadow debt nerf
intrinity deletes its arena now
fixed being unable to generate planets hopefully
added grapple points to intrinity's arena for more interesting gameplay
Update 0.9.1 has been released! Bit of a funny story with this one, but ill leave it to after the patchnotes: Quest NPC spawns on planets now. There are lots of tiers of quests and you can get stuff from them! New weapons: Flare gun and rifle from quests, Flintlock and rapier fro
Update 0.9.1 has been released! Bit of a funny story with this one, but ill leave it to after the patchnotes:
Quest NPC spawns on planets now. There are lots of tiers of quests and you can get stuff from them!
New weapons: Flare gun and rifle from quests, Flintlock and rapier from goblins
New content on Arid to do with the Goblins, and OIL!
Forge of the Forgotten can be brought back to the ship now with a certain item.
Potion brewing was so fucked up and i fixed it.
Intrinity phase 2 fixed, now it also talks as well.
New modding method: floaters and objects, which just executes cs files
Fixed a lot of bugs: Gas crafting, ammo when you reload.
Ugmania wiki link in menu
Uhhhhhhhhhhhhhhhhhhhhhh fixed quest npc???
You cant grapple walls of the intrinity fight now
i forgot what else i added
fixed minibosses breaking
Anyway the funny story is that i kinda lost motivation (cuz i work on my game in sprints and well i just didnt do one for a very long time here) so there was content that just wasnt released. Yeahhh i just opened it and released it. Anyway more might come. Lastly, i have no idea if this game will be finished ever so this may as well be the final update.
Update 0.9.1 has been released to beta. Bit of a funny story with this one, but ill leave it to after the patchnotes: Quest NPC spawns on planets now. There are lots of tiers of quests and you can get stuff from them! New weapons: Flare gun and rifle from quests, Flintlock and ra
Update 0.9.1 has been released to beta. Bit of a funny story with this one, but ill leave it to after the patchnotes:
Quest NPC spawns on planets now. There are lots of tiers of quests and you can get stuff from them!
New weapons: Flare gun and rifle from quests, Flintlock and rapier from goblins
New content on Arid to do with the Goblins, and OIL!
Forge of the Forgotten can be brought back to the ship now with a certain item.
Potion brewing was so fucked up and i fixed it.
Intrinity phase 2 fixed, now it also talks as well.
New modding method: floaters and objects, which just executes cs files
Fixed a lot of bugs: Gas crafting, ammo when you reload.
Ugmania wiki link in menu
Anyway the funny story is that i kinda lost motivation (cuz i work on my game in sprints and well i just didnt do one for a very long time here) so there was content that just wasnt released. Yeahhh i just opened it and released it. Anyway more might come. Lastly, i have no idea if this game will be finished ever so this may as well be the final update.
We now have an official Ugmania Wiki! Thanks to wiki.gg for hosting and helping us set up the wiki. Check it out! What's on it? The wiki has pages for (pretty much) every item, update and other useful information about Ugmania! If you'd like to contribute to the wiki, just create
We now have an official Ugmania Wiki! Thanks to wiki.gg for hosting and helping us set up the wiki. Check it out! https://ugmania.wiki.gg/wiki/Ugmania_Wiki
What's on it?
The wiki has pages for (pretty much) every item, update and other useful information about Ugmania! If you'd like to contribute to the wiki, just create an account and you can start editing!
Wasn't there a Fandom wiki?
Yeah so about that... somebody decided to vandalise the entire Fandom wiki, insulting Fandom in the process! Who could it have been? (Un)surprisingly, instead of replacing all of it with AI, Fandom made the decision to delete the entire wiki. So now there's no SEO battle... yippee
Anyways thanks again to the wiki.gg team for helping us set up this shiny new clean wiki! And bookmark the link: https://ugmania.wiki.gg/wiki/Ugmania_Wiki
Oh baby a triple! This update has three parts to it, mostly cuz of poor planning on my part. I hate planning! First, its an april fools update with some content i guess. Second, its a big teaser to 0.9! (totally not because I didn't finish all the content) Third, its the full rel
Oh baby a triple! This update has three parts to it, mostly cuz of poor planning on my part. I hate planning! First, its an april fools update with some content i guess. Second, its a big teaser to 0.9! (totally not because I didn't finish all the content) Third, its the full release of modding! Heres the changelog:
New bosses: Puchan mage and Intrinity
New progression: Riftinator! No new actual stuff cuz its still a teaser
New enemies! Even some new passive enemies!
Treasure to dig up and get money I guess!
New music! Slimeboss and Wyrm have songs now, and so does Intrinity. Thanks to Keytiri from Pixabay and OneManSymphony from Bandcamp for the songs (they were paid by the way)!
New weapons: Atomiser, Lobotomiser, Krafrarmbrust to complete the virsteel tier of weapons
Stack merging in inventory I think
Hold shift to craft all items that you can in the crafting menu!
New icons for a ton of items
Some rebalancing for some weapons (i think ranged is still op af though)
Some earlygame magic weapons and items I guess!
A secret...
More money dropped from bosses
Three new achievements
Both revolver weapons don't deal headshots anymore, instead you can do a cointoss and ricochet your bullet to deal headshots!
Mannequin now gets cumulative damage, so its readings for the shotgun and stuff are accurate
Boomstick, Tactical Shotgun and Laserbuss knockback have been nerfed
Recoil on harder difficulties have been nerfed
Enemy spawnrate on harder difficulties has been nerfed
Fixed gorlex's speedrun challenge
There is now a shield slot, allowing you to use shields alongside melee weapons. Perfect parrying has also been buffed to give a new effect
New dialogue system
New character customisation option
Added effects to enemies, now they can be set on fire by a few weapons
Added more tutorials and hints, which can be disabled!
Changes from the beta
Fixed range weapons using the wrong loading setting
And probably more that I forgot
Upcoming: quests, events, more progression, better weapons, and more
Thanks for tuning in! Sorry for the wait lol. Out!
Modding update: Added mod support via preinstalled BepInEx Added a mod menu Added code support for several modding functions Added steam workshop support This is probably very broken, please test with caution!
Modding update:
Added mod support via preinstalled BepInEx
Added a mod menu
Added code support for several modding functions
Added steam workshop support
This is probably very broken, please test with caution!
The full release of 0.8.3! The following things were fixed since the last beta: Nerfed sliding a little bit Made sword vaulting not as slow Added a UI for wrenches, and also made them run out of health and get consumed Fixed speedrun mode with prep time, now only the target boss
The full release of 0.8.3! The following things were fixed since the last beta:
Nerfed sliding a little bit
Made sword vaulting not as slow
Added a UI for wrenches, and also made them run out of health and get consumed
Fixed speedrun mode with prep time, now only the target boss starts the timer
Made the AEGIS suit a little bit faster, and negotiate slopes better
Made Gorlex actually drop his lore
Fixed some incorrect colour tags here and there in the lore
Not too much this update, but more is definitely coming! Stay tuned!
New beta update! This is the final beta for 0.8.3. This adds: A new boss, Gorlex! He is a big buff green goblin guy, and he will not let you challenge his buff power. Fixed chest loading bugs that could delete your stuff Fixed the wormhole ejector i think for real this time Fixed
New beta update! This is the final beta for 0.8.3. This adds:
A new boss, Gorlex! He is a big buff green goblin guy, and he will not let you challenge his buff power.
Fixed chest loading bugs that could delete your stuff
Fixed the wormhole ejector i think for real this time
Fixed a bug with chests updating
Added prepped speedruns. These give you unlimited prep time, and the timer starts when the boss spawns.
Added sliding and sword vaulting (they are op)
Added 5 new items from our new boss
fixed fire apples not being brewable
probably fixed arid
Bugs will be found and fixed, and then 0.8.3 will release for real! Thanks for tuning in!
Ugmania 0.8.3 Beta out now. I want to test the new stuff with more people. I added one big feature: Challenge Speedruns! You can't save, death ends the run, and you have to kill the specified boss as fast as possible. I use steam leaderboards to save this score. No idea if the th
Ugmania 0.8.3 Beta out now. I want to test the new stuff with more people. I added one big feature: Challenge Speedruns! You can't save, death ends the run, and you have to kill the specified boss as fast as possible. I use steam leaderboards to save this score. No idea if the thing I made works very well though, so I am putting it in beta to test it a bit. Cheers!
Ugmania Update 0.8.2 is now out of beta, with less gamebreaking bugs than ever! In celebration, the game is now on sale for a week! Many new weapons, all of them expanding the ranged class! These come in the form of guns, crossbows, shotguns, and even laser guns!!! 3 new armour s
Ugmania Update 0.8.2 is now out of beta, with less gamebreaking bugs than ever! In celebration, the game is now on sale for a week!
Many new weapons, all of them expanding the ranged class! These come in the form of guns, crossbows, shotguns, and even laser guns!!!
3 new armour sets to buff ranged weapon users
Added a new boss: Biohazardous Behemoth. This massive slime can be summoned on Wasteland planets, and is an alternative to Wyrm.
Fixed save file loading: any errors will not stop the rest of the save file loading
Updated the version text
Revamped some world generation to make it more extreme and hilly to make it more interesting
Changed caves completely, they are now one large cave, and have new features inside.
Fixed crashing when enemies try to fire at you at point blank range
Ugmania 0.8.2 is now out in the beta branch! It can be accessed by right-clicking the game in the library list, heading to properties>betas, and opting into the new beta branch. It will be in Beta until any significant game-breaking bugs are gone (I learned my lesson). It incl
Ugmania 0.8.2 is now out in the beta branch! It can be accessed by right-clicking the game in the library list, heading to properties>betas, and opting into the new beta branch. It will be in Beta until any significant game-breaking bugs are gone (I learned my lesson). It includes:
Many new weapons, all of them expanding the ranged class! These come in the form of guns, crossbows, shotguns, and even laser guns!!!
3 new armour sets to buff ranged weapon users
Added a new boss: Biohazardous Behemoth. This massive slime can be summoned on Wasteland planets, and is an alternative to Wyrm.
Fixed save file loading: any errors will not stop the rest of the save file loading
Updated the version text
Revamped some world generation to make it more extreme and hilly to make it more interesting
Changed caves completely, they are now one large cave, and have new features inside.
Fixed crashing when enemies try to fire at you at point blank range
Ugmania 0.8.1 is out now! Happy April Fools day guys (a day early for everyone not in the same day as Australia). We have: 2 new bosses! (Ones a joke) Fixed wormhole ejectors (for real this time) Added some way of detecting certain underground structures Probably fixed projectile
Ugmania 0.8.1 is out now! Happy April Fools day guys (a day early for everyone not in the same day as Australia). We have:
2 new bosses! (Ones a joke)
Fixed wormhole ejectors (for real this time)
Added some way of detecting certain underground structures
Probably fixed projectile enemies crashing the game in some circumstances
Fixed the cheats enable button turning it on for your first save file (not good)
A new weapon with a very specific ability...
Fixed the death glitch that was very strange
Fixed new save files having titanium armour for some reason
Added fire immunity potions (guess how to craft them)
Buffed Wyrm Spears attack time slightly
Added a new achievement for the new boss
Changed credits to add new people
Fixed planet scanner not always updating
If theres anything super gamebreaking that I missed, it will get fixed pretty soon, and you can just play on the legacy branch! This is probably gonna be the last of the lots of updates that happened soon after 0.8, because i want to do other stuff for a bit. Ugmania is still definitely getting updates though! Thanks for playing!
Fixed wormhole ejectors Fixed receptacles and ejectors breaking the inventory of all the other chests Made the new Trader have the right amount of maximum trades Fixed ship upgrades Fixed some items in the ruins being super rare Added the room that I had but forgot to add to the
Fixed wormhole ejectors
Fixed receptacles and ejectors breaking the inventory of all the other chests
Made the new Trader have the right amount of maximum trades
Fixed ship upgrades
Fixed some items in the ruins being super rare
Added the room that I had but forgot to add to the ruins
Gave the THC an arena
Changed ship controls so that they look cooler and can be upgraded with a HPSD to integrate the scanner into the controls
Changed the ship landing button to F
Fixed Helioluminant Staff being a basketball
Fixed the Antler Staff hitting twice
Fixed the Antler Staff having 0 reforge cost
Made Wrench craftable
Inflated some trades
Fixed Maid Suit crafting
Fixed Ancient Aurum Helmet having the Winged Helm speed buffs
Made Bhopping a thing
Fixed sacred acorns being horrible
Fixed the glitch where underwater state would persist between loads
Added confirmation to making a save file cheated, and to exiting to the menu
Made Wyrm not spawn on top of Project Obex's drops
Made F1 toggle the UI
Fixed homing projectiles not going to the right place
Fixed some lore, and made more obtainable
Fixed getting stuck by picking up a toilet while sitting on it
Fixed a bunch of things not dropping the right amount of bottles
Fixed inventory slot full state not updating
Fixed shield cooldown
Fixed having more than one ruin per world
Gave Wyrm Iframes so that AOE weapons aren't as cheesy
Fixed ship upgrades Fixed some items in the ruins being super rare Added the room that I had but forgot to add to the ruins Gave the THC an arena Changed ship controls so that they look cooler and can be upgraded with a HPSD to integrate the scanner into the controls Changed the
Fixed ship upgrades
Fixed some items in the ruins being super rare
Added the room that I had but forgot to add to the ruins
Gave the THC an arena
Changed ship controls so that they look cooler and can be upgraded with a HPSD to integrate the scanner into the controls
Changed the ship landing button to F
Fixed Helioluminant Staff being a basketball
Fixed the Antler Staff hitting twice
Fixed the Antler Staff having 0 reforge cost
Made Wrench craftable
Inflated some trades
Fixed Maid Suit crafting
Fixed Ancient Aurum Helmet having the Winged Helm speed buffs
Made Bhopping a thing
Fixed sacred acorns being horrible
Fixed the glitch where underwater state would persist between loads
Added confirmation to making a save file cheated, and to exiting to the menu
Made Wyrm not spawn on top of Project Obex's drops
Made F1 toggle the UI
Fixed homing projectiles not going to the right place
Fixed some lore, and made more obtainable
Fixed getting stuck by picking up a toilet while sitting on it
Fixed a bunch of things not dropping the right amount of bottles
Fixed inventory slot full state not updating
Fixed shield cooldown
Fixed having more than one ruin per world
Gave Wyrm Iframes so that AOE weapons aren't as cheesy
Small hotfix for everything that got found in the days after release! Fixed star fruit cooldown cross Fixed Wyrm vanishing in its last phase Fixed some of the movement stuff like flight off of slopes and some sliding Fixed the Puchan villagers not being able to hit you Fixed bein
Small hotfix for everything that got found in the days after release!
Fixed star fruit cooldown cross
Fixed Wyrm vanishing in its last phase
Fixed some of the movement stuff like flight off of slopes and some sliding
Fixed the Puchan villagers not being able to hit you
Fixed being able to be permanently in the swimming state after boarding a chair in water
Fixed the default acorn using the sacred tree model for farms
Updated trading UI
Made the Ancient Aurum Tiara obtainable
The Space lander shouldn't break iron anymore
Fixed being able to use the spaceship while in the start cutscene
Fixed the Feasting Horns recipe
Made the Wooden Chest Recipe work again
Gave the Pellucid Tempest Summon a signal
Fixed a certain NPC not being able to spawn, softlocking the game
Its been a long journey, but its finally here! UGMANIA IS ON STEAM!!! The legacy 0.7.2 version is still available on itch.io, and it will stay that way. NEW ADDITIONS IN 0.8!!! 4 new bosses! New classes (although they are barebones at the moment): Ranger and Mage! ADDED CHESTS!!!
Its been a long journey, but its finally here! UGMANIA IS ON STEAM!!! The legacy 0.7.2 version is still available on itch.io, and it will stay that way. NEW ADDITIONS IN 0.8!!!
4 new bosses!
New classes (although they are barebones at the moment): Ranger and Mage!
ADDED CHESTS!!! GONE ARE THE DAYS OF LAGGY ITEMS STREWN EVERYWHERE!!! Including shared inventory chests as well!
New progression (thats what 2 of those bosses are). The Compoundry, the best crafting station as of yet, now needs a boss to be beaten.
Modifiers! When crafted, a weapon (or tool) has a chance to get a modifier! You can change these modifiers at a certain villager, but it will cost you...
Effects! You can now get status effects like Burning, Deafened or Poisoned! There are also positive effects, which leads us onto our next point...
Brewing! You can now create drinkable potions to give yourself benefits!
Radiation! A gimmick on Wasteland planets. Staying on one of these planets for too long (or just touching the water a bit too much) will cause you to start taking damage! You could use a potion to be more resistant to it...
A starting cutscene and tutorial!
Mana! All staffs are now part of the mage class and consequently use mana.
Many new items!
Achievements!
Made the sun and moon not tied to each other, they move independently. This makes for more interesting skies.
Added more settings, and revamped the UI.
Changed save files a ton, they are encrypted now and are stored in a folder thats created in documents by default. You can configure where this folder is.
Made the play time in HMS instead of decimal hours (this took longer than it should have)
Cheats are disabled, and enabling them in the play menu will disable achievements. (All old save files count as cheated)