Due to recent events a number of structural changes will have to be made for the development of Tactical Assault VR. As of now JARVIS is stepping down as game developer, thus ending his involvement with Tactical Assault VR's development, leadership and decision making processes.
Due to recent events a number of structural changes will have to be made for the development of Tactical Assault VR.
As of now JARVIS is stepping down as game developer, thus ending his involvement with Tactical Assault VR's development, leadership and decision making processes.
The Tactical Assault VR project will continue under the new leadership of Puddle and Canto and without the involvement of a publisher.
There will be a downtime period until the next game update will come out while the handover of project development and ownership are in progress.
The game will of course remain operational during this transition period.
Planned future DLCs will be put on hold in favor of expanding on existing DLCs.
Puddle and Canto are confident that these changes will allow us to keep the game going and allow us much more creative and directional freedom to secure the game's future.
Mod support for the game will unfortunately be delayed due to the restructuring that is taking place, but is absolutely something that is still planned.
We hope that these changes will help us regain the confidence of the players and the community, and we hope that you choose to stay with us and help us make the game.
Tactical Assault VR v0.9.25 That's right. MORE Grenade Launchers and new helmets! We've also added the remaining Operation: Dahlia maps to PvP. Why? Because we're finally in a position to start expanding PvP! While we get that set up for you, enjoy the chaos in these CQB focused
Tactical Assault VR v0.9.25
That's right. MORE Grenade Launchers and new helmets!
We've also added the remaining Operation: Dahlia maps to PvP. Why? Because we're finally in a position to start expanding PvP!
While we get that set up for you, enjoy the chaos in these CQB focused maps. It gets WILD.
Hey everyone, we're still at it! Puddle brings you new weapons, sights and a new THERMAL effect for the Spotter Scope, renamed to TI scope. New Weapons and Sights by Puddle_NL Spotter Scope Thermals Utilize the new spotter scope thermals in the harshest and darkest environments.
Hey everyone, we're still at it!
Puddle brings you new weapons, sights and a new THERMAL effect for the Spotter Scope, renamed to TI scope.
New Weapons and Sights by Puddle_NL
Spotter Scope Thermals
Utilize the new spotter scope thermals in the harshest and darkest environments. Switch between 2 different thermal modes (BHOT or WHOT) for your preference. No enemy is safe.
AK74m
The new AK74m and newly added dovetail sights for all AK platform weapons.
M16a4 and CQBR
The new M16a4 and CQBR completing the AR family of rifles.
PM Pistol
Previously a dedicated enemy ai weapon. The new PM pistol has been added for your LARP!
Tactical Assault VR v0.9.23
Full Update Notes:
• Added magazine count sync when handing off a magazine to another player
• Enemy AI network optimizations
• Updated enemy targeting
• Avatar now sets to Restricted Outfits room setting when creating/joining a room
• Network Optimizations to all grabbable objects
• Network Optimizations to all weapons
• Updated Sbomber to check if target is in sight before rush detonation
• Synced random skin tones across all players. Still randomized.
• Optimizations to sights/scopes
• Improvements to scene loading
• Changed: If host leaves, all players get sent back to the lobby due to network desync with enemies
• Refinements to PvP team select to prevent uneven teams in a full room
• Updated Deadshot borders with a full border wrap around of the entire map to prevent map exits
• Fixed character selection with private and public rooms
• Fixed wobbly weapon on respawn
• Fixed breaching charges and other utilities taking you to A Whole New World
• Fixed PvP to prevent more than 5 players per team
• Fixed Hidden Forest broken enemy ai navigation (unable to pass through doors)
• Fixed hinges not getting destroyed with breach charge
• Fixed enemies in Flattened Veil getting stuck in tunnel doors
• Fixed beanbag shotgun flashlight
• Fixed Enemy Ai Headshots not registering
Puddle Updates:
• Added/Changed: Spotter Scope (renamed TI Scope) with Thermal vision (2 modes BHOT & WHOT)
• Added AK74M rifle
• Added CQBR rifle
• Added M16A4 rifle
• Changed M16A2 to full auto (M16A3)
• Added PM Classic pistol
• Added new dynamic sights menu, shows available sights and correct previews
• Added 6 new dovetail rail sights (OKP7, PK-A, EKP-1S, 1P63, 2.8x 1P78 and 4x 1P29)
• Added dovetail rail and sights to AKS74U and RPK74
• Added more sights to SVD and VSS
• Fixed USP40 magazines not working with ammo box
• Fixed UMP45 fire selector animation
• Fixed G36C foregrip positions
• Fixed weapon sight zoom toggle hanging after respawn
• Fixed incorrect ban time display when ban is over 24h long
• Fixed M320 GLS range finder not working with terrain
• Removed LMG base movement speed penalty, added movement speed penalty when LMG is raised or fired
Tactical Assault VR v0.9.22 | HIGH ROF / Performance Update Hey everyone, I know, "slow is smooth, smooth is fast"... but c'mon... not at 15 FPS! We've been busy prioritizing fixes for performance issues and game-breaking bugs. You'll find the game running a lot smoother, faster,
Tactical Assault VR v0.9.22 | HIGH ROF / Performance Update
Hey everyone,
I know, "slow is smooth, smooth is fast"... but c'mon... not at 15 FPS!
We've been busy prioritizing fixes for performance issues and game-breaking bugs. You'll find the game running a lot smoother, faster, and much better optimized.
Optimizations aren't finished yet; more issues need attention, and we will address them over time. However, with major bugs out of the way, we can finally return to working on the fun stuff: new content!
Speaking of fast and new content... check out these new additions!
MG3 LMG
(by Puddle_NL) Introducing the newly added MG3. Famous for its blistering cyclic rate of fire, it delivers unparalleled suppression capabilities and battlefield lethality.
USP40
(by Puddle_NL)
The USP40 is legendary for its military-grade reliability, match-grade accuracy, and sophisticated recoil-reduction system, allowing for quick trigger pulls and recovery.
A huge thank you to everyone who joined the public beta and reported bugs! The public beta will remain open and is fully compatible with the live version of the game. You can stay on the beta branch to receive smaller, periodic local bug-fix updates before they are officially pushed to the live branch.
You can read up on our most recent changes below.
Tactical Assault VR v0.9.22 Update Notes
Changes:
• Deadshot APC Health increased in multiplayer rooms with 3+ players
• Network Optimizations to Player avatars
• Optimizations to enemy spawn triggers
• (PCVR) darker ambient occlusion
*some users have reported ambient occlusions not working at all. Further investigation into the issue is needed*
• Reworked scene loading and unloading freeing up more memory
• Adjustments to TK assignment: A single TK being assigned to multiple players. A TK can only be assigned once per kill
• Optimizations to SoundFX player
• Optimized bullet and impacts pooling
• Removed death spawn spectator cameras. Simply use the LIV LCK preview window instead
• Optimized enemy footsteps. Footsteps no longer play unless a player is within a 10 meter radius
• Removed terrain-based footsteps sounds for enemy ai for improved performance. Enemies now use a single generic footstep
• Optimized Enemy Ai math calculations
• Refined enemy target acquisition with increased check rate
• Enemy ai target search now utilizes Unity Jobs for improved performance
• Refinements to Grenade TKs not being assigned after being downed - death
• Reduced trees in OD lobby to for reduced memory use
• Disabled menu interactions when during scene loading
• Fixed Lobby Main Menu button not properly disconnecting to main menu
• Door optimizations
Fixes:
• Fixed AUG LMG crashing game
• Fixed Satellite View camera rendering incorrectly
• Fixed voice mute not working
• Fixed shootout death bug preventing player from respawning
• Removed stray physics ammo boxes in OD lobby
• Fixed breaching charges not working on doors
• Fixed technical passenger and driver still spawning after they've been killed
• (Quest) Fixed Convention Center Parking Garage lines rendering
• Fixed Clear Teams buttons in Sandbox modes
• Fixed mk12 foregrip not showing in main menu
• Fixed mk12 grip holstering when primary is released
• Fixed VOID broken enemy navigation
Puddle Changes:
• Added USP40 pistol
• Added MG3 LMG
• Added shield to Technical Gunner
• Changed l85 bolt release grip
• Lowered DBAL laser height
• Updated LMG recoil (fixed misconfiguration of axes)
• Updated NVG toggle sfx
• Reduced 66mm explosive damage
• Increased 40mm damage radius from 4 to 7m, reduced damage from 135 to 95 to match the throwable frag grenade
• Updated LMG top cover colliders to not interfere with optics
• Restored floppy ammo belts not being kinematic
• Added explosive damage drop off
• Updated explosive damage values
• Tweaked explosive damage values and handling (soft vs hard target)
• Increased Enemy vehicles health
• Fixed lmg belt resocket ammo reset
• rate of fire is now set as rpm ((e.g. 600) and shot to shot cooldown is automatically calculated
• reviewed and updated rof for all weapons based on real life counterparts
• renamed 40mm frag to 40mm hedp to signify its use against vehicles
• increased explosive range and damage for some grenades
Tactical Assault VR v0.9.21
Tactical Assault VR v0.9.21
• Added Outfits Restricted toggle timeout due to fast press glitch. To prevent griefing, Characters are not allowed in Public Rooms
• added border to Deadshot map exit near southern guard tower
• Added Technicals Spawner to Sandbox
• Added a position indicator to Civilians who are downed
• Added notification at the start of a mission if enemy surrendering is enabled
• Enemy Ai Network Optimizations
• Audio Optimizations
• Optimized music audio file compression
• Updated TK Assignments logic to prevent all players from receiving the TK
• Optimization to LCK causing huge memory spikes
• Optimization to LCK - All cameras completely disabled from scene when LCK is disabled and not in use
• Various optimizations to cameras
• Optimized mag palm grabbing logic
• Fixed pistol slide grabbing disabling reticles
• Fixed Convention Center incorrect map image
• Fixed Deadshot PvP map incorrect map image
• Fixed VOID enemies seeing through office walls
• Fixed VEPR charging handle not being grabbable
• Fixed Characters not working with Full Body Rendering setting
• Fixed Full Body Avatar rendering resetting on Quest 2
• Fixed SBombers exploding during the rush state if they don't see their target. A player within the detonation range must be seen by the enemy to detonate
• Fixed players with SUPER HUMAN STRENGTH; carrying vehicles
• Fixed Deadshot C4 beep continuing after explosion
• Fixed reticles disappearing if weapon is still being held
• Fixed missing missions text and incorrect names on Operation select buttons
Puddle Changes:
• Added new laser models to some weapons
• Added m72 to loadout selection
• Added 2 more ammo bags to mag58 loadout
• Added magwell grips with bolt release to l85 and aug rifles
• Fixed weapon malfunctions not resetting after respawn
• Fixed broken lmg recoil when firing two handed
• Fixed lmg runaway on low frame rate
• Updated lmg recoil
• Updated explosive and direct hit damage on 40mm HE and m72 projectiles against vehicles, direct hits are now much more important
• Updated ak105 color
• Optimizations to NVG filter
• Fixed minimi ejecting links upside down
• Fixed HRT Flashlight Spotlight being too small
• Fixed lmg ammo belt flopping
• Added additional slowdown to lmgs when gun is held horizontally
• Fixed g36v sight not working
• Reduced k2 & k2c recoil
*note: We are actively investigating severe performance issues and apologize for the inconvenience*
Tactical Assault VR fans, the wait is over! After 5 months of intensive development, our biggest update yet is finally live. Here is everything you need to know about the new content and features: New Missions Operation: Deadshot (Base Game): Prepare for our largest map to date,
Tactical Assault VR fans, the wait is over! After 5 months of intensive development, our biggest update yet is finally live. Here is everything you need to know about the new content and features:
New Missions
Operation: Deadshot (Base Game): Prepare for our largest map to date, spanning over 700+ meters. Your objective: infiltrate, sabotage enemy weapons caches, and destroy roaming AI vehicles.
Operation: Dahlia (DLC) – "Retaliatory Bite": The thrilling conclusion to the 5-mission DLC pack. Deploy to a massive Convention Center to track down and eliminate enemy bombers before they can detonate.
Character Selection & Customization
New Character Selection Menu: Now available in Private Rooms! You can now LARP as enemies or hostages for more immersive custom scenarios.
Ghillie Suits: Blend into the brush with 4 new Ghillie Suit variants, found in the Character Selection Menu.
New Gear: Equip the new AVS Plate Carrier and Canto Belt Kit to refresh your operator's look.
Weapon Camo: We are introducing our first iteration of weapon skins! The M40 Sniper Rifle now features 4 unique camo patterns.
Weapons & Attachments
M72 LAW (Light Anti-tank Weapon): A mission-dedicated rocket launcher specifically added to help you take down the armor in Operation: Deadshot.
LMG Optics Overhaul: Light Machine Guns now support expanded optics selections.
New Scopes: Check out the new LMG DR 1.5x-6x and the 1x-6x ACOG + RMR hybrid sight for better versatility at range.
Community & Fair Play
Player Reputation System: We’re committed to a better multiplayer experience. Players who play fair maintain a high rating, while griefers will see their reputation drop.
Reputation Filter: Use the new multiplayer filter to find high-quality lobbies and keep the bad actors out of your tactical operations.
Pacific Defense Force (FREE DLC)
2 new Rifles K2 and K2C have been added to our FREE Pacific Defense Force DLC! Haven't claimed it yet? Why not? It's FREE! Claim it now if you haven't!
Gear up and head into the field—the update is available now!
Full Update Notes:
Tactical Assault VR v0.9.2
Additions:
• New Deadshot Mission (contributors Fromk, Jorin, Canto)
• Added MAG58, Minimi and PKM optics. 1-6x LPVO replaced with 1.5-6x DR and 5-12x with 6x ACOG (by Puddle)
• Added LMG belt animation and empty belt link ejection (by Puddle)
• Added foregrips on MK12 (by Puddle)
• Added bipod inertia override, hold trigger when holding the stock to freely move the weapon around (by Puddle)
• Added player reputation system (by Puddle)
Changes:
• Various network optimizations/refinements
• (Stand Alone) various optimizations to stand alone Meta Quest
• Updated Mission Planning images with reference grid (by Canto)
• Updated Sandbox
• Updated Hidden Forest Terrain
• Updated Vehicle Ai Logic
• Changed Hostage Escort control. Grab the Hostage's shoulder to take control
• Updated Ammo Cache logic Place any magazine inside the ammo box to replenish your magazines. 3 replenishes max per Ammo Cache
• Bullets now visible when sharing ammo (ammo count not synced)
• Separated and Persistent voice container that does not get destroyed when a player dies (previously voices were attached to player avatars). The player's voice container stays in the scene until a new scene is loaded or a player exits
• Reworked Voice Chat logic
• Using Spawn Zones buttons (Renamed Offensive and Defensive Team) assigns a color to your username (Green or Red based on team)
• (Singleplayer/Coop) Respawning on larger maps now finds the closest respawn point from death position
• Heavy Refinements to TK logic
• (PCVR) Max enemy spawn limit of 80. Previously, enemy counts could reach over 120+. Various reports of desync with PCVR high enemy counts. Temporary change until further notice.
• Refinements to Enemy Wall Detection
• Increased hardcore difficulty (enemy reaction speed, fire rate, fire accuracy)
• Expanded Graphics settings for PCVR and Stand Alone
• (PCVR) Removed LIV MR (Mixed Reality) due to incompatibility with U6. Not to be confused with LIV Creator Toolkit which remains
• Changed 6-12x scope to to 5-15x, added variable zoom control + quick toggle control (by Puddle)
• Moved mil adjust to new position on scopes, grip eyepiece to adjust zoom, grip turret to adjust mil (by Puddle)
• Updated reticle on holo sights and 5-15x scope (by Puddle)
• Decreased bullet drop on belt fed LMGs (by Puddle)
• Reduced shotgun damage (by Puddle)
• Updated and highly optimized NVG Overlay. Legacy and PiP options have been removed (by Puddle) Hold trigger + press A to enter calibration mode to adjust NVG position on screen (by Puddle)
Fixes:
• Fixed Civilians pointing finger guns after being flashed
• (PCVR) fixed weapon muzzle flash light
• Fixed weird avatar motion when prone
• Fixed error in Hardcore Enemies bullet accuracy resulting in no bullets being fired
• Fixed voice volume not working in PvP and OD missions
• Fixed blue outer edge of lenses. Unity issue.
• Fixed bomb defusals wire panel being accessible for Defensive Team in Mission Sandbox/Sandbox
• Fixed Hidden Forest patrolling enemies spawning in guard towers
• Fixed surrendering enemies pistol getting stuck in enemy hands
• Fixed being unable to load PKM on spawn (by Puddle)
• Fixed scope zoom and reticle zoom getting out of sync (by Puddle)
Player Reputation System
The newly introduced reputation system is intended to reflect a player's standing in public multiplayer lobbies. Reputation is divided into 6 tiers (0-5) and all players start at Tier 4.
Playing the game will increase your reputation over time, allowing you to reach up to Tier 5.
Negative behavior in public lobbies such as killing civilians, hostages or players will decrease your reputation and will result in you being moved to lower reputation tiers over time.
The multiplayer lobby screen now shows your current reputation tier. When creating a lobby you have the new "Match Rep" option, which prevents players of a lower reputation tier than you from joining your lobby. Only players of the same or higher reputation tier will be able to join the lobby.
The lobby list now also shows each lobby's reputation level, if one is set. A green star means your reputation tier is high enough to join, a red star means you won't be able to join the lobby.
Huge thank you to our Discord Community Play Testers, many of whom were actively involved with this update's development!
P.S. This update isn't done! Similar to our previous ORION update, various follow-up updates will include new cosmetics and refinements.
Hey All, We are officially one week away from the release of the Deadshot Update on May 7th. We’ve been finalizing the launch and wanted to share a deeper look at what’s waiting for you in the field. New Base Game Mission: Deadshot Deadshot moves away from standard CQB, taking Ta
We are officially one week away from the release of the Deadshot Update on May 7th. We’ve been finalizing the launch and wanted to share a deeper look at what’s waiting for you in the field.
New Base Game Mission: Deadshot
Deadshot moves away from standard CQB, taking Task Force Helios to the rugged terrain of Wadi Al Mujib. Spanning over 700 square meters, this map introduces a new scale of combat to the game.
Long-Range Engagements: To stay hidden in the valley, players can now utilize the new Ghillie Suits and Character Selection Gallery.
Anti-Armor Tactics: For the first time, you will encounter Roaming Enemy Vehicle Patrols. To counter this threat, we are introducing the M72 LAW (Light Anti-Tank Weapon).
Operation Dahlia Finale: Convention Center
The final chapter of Operation Dahlia is nearly here. Relieve local law enforcement in El Paso as the 19th SFG and put an end to the Los Cranos Rojos incursion.
High-Stakes Decisions: You will be dealing with trip-wires and suicide bombers rigged with complex explosives.
Rules of Engagement: Positive Identification is critical, as the cartel is using Fake Civilians to mask their movements.
Update Highlight Features:
New Deadshot mission (700+ square meters)
New Roaming Enemy Vehicle Patrols (Deadshot Mission Dedicated)
M72 LAW (Light Anti-Tank Weapon)
Final mission in Operation: Dahlia DLC (Convention Center)
Fake Civilians (Dahlia DLC)
New Ghillie Suits and Character Selection Gallery
With this update, the base game price will move to $19.99 and the SWAT Expansion to $14.99. This change reflects the expansion’s full release content and supports our push toward a 1.0 launch we can all be proud of. This is the final opportunity to grab both at their current prices before the update goes live.
Those are the headlines. Stay tuned for additional details as we approach launch day on May 7th.
Hey All, I’m excited to finally pull back the curtain on our next major release. The Deadshot Update is coming on May 7th! Here’s what to expect: New Base Game Mission: Deadshot (FREE) Deadshot is the most complex and ambitious map to date. As the name suggests, Deadshot is a lon
Hey All,
I’m excited to finally pull back the curtain on our next major release. The Deadshot Update is coming on May 7th! Here’s what to expect:
New Base Game Mission: Deadshot (FREE)
Deadshot is the most complex and ambitious map to date. As the name suggests, Deadshot is a long-range-themed operation rewarding those who take a methodical, long-range approach to engagement. Accuracy and patience will be your best allies here.
Operation Dahlia Finale
The final chapter of the Operation Dahlia Expansion is coming. The conflict with Los Cranos Rojos reaches its cinematic climax in the Convention Center mission. See the storyline through to its epic conclusion.
Those are just the headlines – stay tuned for additional details as we approach launch day.
Be sure to follow our socials! We'll be posting teasers leading up to the release.
Hey all, Our New Year's update comes to a close with a newly added Mission Sandbox mode and 2 new sniper rifles! Mission Sandbox Mode: This is the first iteration of Mission Sandbox mode. Made with role-players and content creators in mind. Start any mission with an empty slate.
Hey all,
Our New Year's update comes to a close with a newly added Mission Sandbox mode and 2 new sniper rifles!
Mission Sandbox Mode:
This is the first iteration of Mission Sandbox mode. Made with role-players and content creators in mind. Start any mission with an empty slate. No Enemies, only mission objectives. Spawn Zone selection made available in every map for players who'd like to join the enemy team. HVTs are considered objectives. Switching to Spawn Zone 2 allows you to fight alongside HVTs against Spawn Zone 1 players. Everyone has unlimited lives! It's Sandbox after all.
Mission Sandbox mode is great for mil-sims and content creators who want to role-play without being harassed by Enemy Ai. Or test some 3 v 3 PvP with mission-based objectives. 4 v 4 in PCVR lobbies.
Note: Sandbox Mission mode is available ONLY in singleplayer and PRIVATE multiplayer COOP rooms. This mode is NOT available in public coop rooms.
New FREE SNIPER RIFLES (by Puddle_NL):
Introducing the R93T bolt-action sniper rifle and VSS full-auto rifle.
Note: Due to having full-auto capability, the VSS rifle DOES NOT have the "Hold Breathe" stabilization.
Zero your long range scopes with newly added scope mechanics. Practice your Sandbox long range shooting over 1000m+; you're going to need it for our next major update...
What's Next?
A lot! We're working hard and still on track to release Operation: Dahlia's Convention Center by the end of Q1/Start of Q2 of 2026.
Stay tuned and until then, enjoy!
Full Patch Notes:
Tactical Assault VR v0.9.14
• Fixed Snake Cam levitating players
• Added Sandbox Modifier for missions (Objectives only, no enemies outside of HVTs).
SANDBOX MULTIPLAYER is only available in PRIVATE ROOMS. The modifier is not available for public rooms.
EnemyAi will not target Spawn Zone 2 players in Sandbox Modes (HVTs exist in Mission Sandbox for mission completion). Objectives cannot be completed for players in Spawn Zone 2. Unlimited respawns in Mission Sandbox Mode.
• Updated PvP Avatars to use baked (non-customizable) character presets. Saves on performance. Defensive Team uses Enemy Avatars.
• Removed sandbox borders
• Updated weapon fire smoke
• Fixed other players grabbing primary weapon with Autosling OFF
• Various optimizations
• Network optimizations (by Kenamis)
• Updated Multicam Black Camo (by Canto)
Puddle's Weapon Updates:
• Increased damage on M40 and CSR sniper rifles
• Reduced damage and increased recoil on AS Val smg
• Updated AS Val smg model
• Updated Uzi smg gunshot audio
• Reduced HK45T pistol recoil
• Improved scope clarity for SVD and ACOG sights
• Updated sight angles to match M4A1 100m zero
• Increased view distance on most magnified scopes
• Updated DR 1-4x and ACOG 4x scope reticles to match the ballistics of M4A1 rifle
• Updated 12x sight reticle, calibrated to mills. Grab and press A/B to increase/decrease elevation angle, hold for faster adjust
• Updated SVD sniper rifle scope and reticle. Grab and press A/B to adjust aiming range from 100m to 500m
• Added VSS Classic sniper rifle, grab sight and press A/B to adjust range from 50m to 400m
• Added R93T .338 sniper rifle
• Added bolt release button to M4 Entry and SPAS12 shotguns
• Added loadout Randomize and Feeling Lucky buttons
• Fixed Impact Grenade utility safety delay not working
• Fixed broken display names for Uzi and AS Val smgs in main menu loadout screen
• Fixed broken 12x scope model
• Fixed LPVO reticle zoom not matching camera zoom
Grab some popcorn (wait, it's still breakfast here...I don't know how I feel about popcorn for breakfast...) We're excited to premiere Tactical Assault VR's first narrative film directed by the ever-talented filmmaker DemoAkuro ORION: A Tactical Assault Film Task Force Helios und
Grab some popcorn (wait, it's still breakfast here...I don't know how I feel about popcorn for breakfast...)
We're excited to premiere Tactical Assault VR's first narrative film directed by the ever-talented filmmaker DemoAkuro
ORION: A Tactical Assault Film
Task Force Helios undertakes a covert mission in Canada that quickly spirals out of control. The stakes heighten when the team stumbles upon something they were never meant to find. As the operation escalates, a veteran operator is forced to confront both an emerging threat and the psychological scars of the mission.
• Added PvP Killfeed toggle to settings. Turn off the killfeed in Settings > Multiplayer
• Added "Long Range Guards" enemies to Sandbox. Practice long range shooting in Sandbox
• Updated Sandbox terrain
• Refinements to Bipod stability
• Added Hold Breathe Stabilization mechanic to Sniper Rifles (Mount the bipod and Press and HOLD Primary button to hold your breathe and stabilize your aim for 4 seconds. Timed-out for another 4 seconds. Timed-out if Primary button is released, weapon is fired, grab is released or bipod is closed/unmounted)
• Optimizations for Enemy Ai
• Fixed broken Force Grabbing on respawn
• Removed force grabbing for non-owners of loadout items. If you did not spawn in the object, you cannot force grab the object
• Fixed Grenade pin grabbing on shared grenades
• Spent 40mm Grenades will now destroy themselves immediately after being released from the GLtube
• Fixed pouched Chemlights being grabbable on other player avatars
Hey all, this update addresses several issues introduced in the last update. Tactical Assault VR v0.9.12: • Fixed enemy spawn triggers • Fixed hostages being triggered from too far of a distance • Fixed Grenade launchers incorrectly ordered in the main menu loadout • Various opti
Hey all, this update addresses several issues introduced in the last update.
Tactical Assault VR v0.9.12:
• Fixed enemy spawn triggers
• Fixed hostages being triggered from too far of a distance
• Fixed Grenade launchers incorrectly ordered in the main menu loadout
• Various optimizations
• Fixed audio files using too much memory due to being loaded, even if not in use
• Fixed 40mm Grenade shells not getting destroyed after being fired, creating an abundance of grenade objects active in the scene
HAPPY NEW YEAR! We're ringing in the new year with an unexpected update! It went something like this... Puddle: I added guns and fixes to the game. Push the update. Jarvis: Wait, what? It hasn't been 4 months yet. We're not ready. Puddle: Do it. Jarvis: 😭. New Weapons (Base-Game
HAPPY NEW YEAR!
We're ringing in the new year with an unexpected update! It went something like this...
Puddle: I added guns and fixes to the game. Push the update.
Jarvis: Wait, what? It hasn't been 4 months yet. We're not ready.
Tactical Assault VR v0.9.101 Changelog • Updated Default Chemlights to not drop if pouched • Fixed CantoPanel player name not showing • Fixed PvP Team Scores not syncing for new players • Fixed PvP incorrect plate carrier color in PvP when joining Defensive Team • Fixed Bomb plan
Tactical Assault VR v0.9.101 Changelog
• Updated Default Chemlights to not drop if pouched
• Fixed CantoPanel player name not showing
• Fixed PvP Team Scores not syncing for new players
• Fixed PvP incorrect plate carrier color in PvP when joining Defensive Team
• Fixed Bomb plant bug affecting Hidden Forest, Hammer Fire and Breaking Whisper missions
Hello Operators, It’s been nearly four months since our last major update, and the team has been working tirelessly to bring you our most ambitious content drop yet! We are incredibly grateful for your patience and are so excited to finally share what we’ve been building. A New L
It’s been nearly four months since our last major update, and the team has been working tirelessly to bring you our most ambitious content drop yet! We are incredibly grateful for your patience and are so excited to finally share what we’ve been building.
A New Look for Your Arsenal A massive shout-out to our weapons designer, Puddle_NL, who joined the project to spruce things up. Beyond modeling all of our new weapons, Puddle_NL has meticulously refined weapon code, improved overall functionality, and streamlined networking for a smoother tactical experience.
Speaking of the armory, we are bolstering your firepower! This update introduces three new LMGs and a brand-new SMG to the base game, giving you even more ways to customize your loadout for any engagement. Be mindful of weapon jams.
RPK (LMG)
RPK74 (LMG)
AUG LMG
MP5k (SMG)
New Missions & Visual Overhauls
Base Game Mission:
ORION: Deploy to a frozen landscape in this new snow-themed mission. You’ll need to work together to locate and disarm a missile launcher vehicle aimed at a neighboring city, all while ensuring any civilians found are safely exfiltrated.
Graphical Enhancements: Experience the "Trident Lightning" remaster, bringing significantly higher graphical fidelity to the mansion map...
...along with visual upgrades for the Room Randomizer.
Operation: Dahlia Expansion Mission:
Clipped Wings: The Dahlia Expansion grows with this claustrophobic, barrio-themed mission. Hunt down two HVTs and secure civilians in a high-tension urban environment. (credit: Canto (Layout Designer, 3D Modeling), Fromk & Jorin (3D Modeling), Patient8 Games (3D Modeling)
New Base-Game Cosmetics
On the customization front, the base game now includes expanded cosmetic options: deck out your operator with new plate carriers, gloves, helmets and back panels, and a full selection of new snow camos to match the environment of Operation: ORION (Credit: Puddle_NL weapons, Canto cosmetics)
New Operation: Dahlia Cosmetics:
Alongside the new missions, the Operation: Dahlia Expansion now includes a new Taser for less-lethal takedowns and the FBI Essentials cosmetics to give your operator that federal agent look.
(Credit: Puddle_NL weapons, Canto cosmetics)
New FBI Special Agent Pack (DLC)
*in-game purchase within the "Downloadable Content" page
We are thrilled to introduce the FBI Special Agent Pack (DLC)! This premium addition includes FBI Cosmetics, HRT (Hostage Rescue Team) avatar cosmetics, and a powerful new selection of weapons:
HRT Rifle (5.56)
CSR Bolt-Action Sniper Rifle (308)
MP5/10 (10mm)
G23 Pistol
(Credit: Puddle_NL weapons, Canto cosmetics)
Competitive PvP Updates We’ve refined the PvP experience to make every win count. We are introducing the new "ORION" map and "Flattened Veil" to the PvP rotation! Additionally, you’ll now see team scores and a declared winner after each round, culminating in a final match winner announcement at the end of the third round.
New "LEARN" Videos For those joining our ranks for the first time, we are proud to introduce the LEARN videos, produced by LinearCircle. These are dedicated videos for new players to get quickly acclimated and up to speed on all tactical mechanics, ensuring you're combat-ready from the moment you drop in.
Community & Media This update wouldn't have reached the finish line this quickly without our incredible Discord playtesters group, who jumped in to help speed up development every step of the way.
Additionally, mark your calendars! Our first-ever Tactical Assault VR short film is officially in the works. Directed by DemoAkuro and featuring our talented in-game voice actors, it is set to premiere on December 25th, 2025.
Gear up and download the update. We can’t wait to see you back in the field—good luck out there!
Full Changelog Notes:
Base Game Additions:
• Added ORION Mission to base game (FREE)
• Added Snow Camos to Avatar Customization (FREE)
• Chemlights (4 default chemlights available on a newly added pouch located on your left hip. Default chemlights do not get destroyed on down/death but will drop at your location and must be recovered. Chemlights are also selectable as utilities. Carry up to 8 chemlights total)
• Added LEARN video tutorials produced by LinearCircle
• Added Enemy cameras to LCK (only useable in Room Randomizer and Sandbox)
• Added PvP Team scoring and winner declaration at the end of each PvP round. A match winner is declared at the end of the third round. PvP winners are determined by the current team's accumulated kill score. Players who leave early and have kills are subtracted from the kill total.
• Added Smooth Hand Tracking filter in Controller Prefs (experimental)
• Added Flattened Veil to PvP (FREE)
• Added ORION to PvP (FREE)
• Added HRT Mask (by Canto)
• Added FM54 Gas mask (by Canto)
• Added Slick Plate Carrier (by Canto)
• Added MICH Helmet High Accessories (by Canto)
• Added CantoCarrier plate carrier (by some guy Canto)
• Added CantoPanel back panel (by ... Canto.)
• Added RPK (by Puddle_NL)
• Added RPK74 (by Puddle_NL)
• Added AUG LMG (by Puddle_NL)
• Added MP5k (by Puddle_NL)
• Added PVS14-styled Single NVG (by Puddle_NL)
Operation: Dahlia Additions:
• Added Clipped Wings (Barrio) mission
• Updated OD lobby to include randomized killhouse and range targets with host control
• (Operation: Dahlia) Added Surveillence Cameras to Collapsing Star (used with LCK recordings)
• Updated graphical fidelity of Trident Lightning (Remaster) *with a new skybox by Fromk*
• Updated graphical fidelity of Room Randomizer (updated walls to black textile)
• Updated Room Randomizer with "How-To-CQB" art (by Jorin)
• Updated Main Menu UI
• Updated Multiplayer Lobby mission selection UI with map types separated by category buttons (Missions, Training, Shootout)
• Optimizations to Hammer Fire mission
• Optimizations for Hidden Forest + more trees
• Updated Breaking Whisper with more trees and foliage
• Individual laser colors between players
• Moved Spotter Scope to Shoulder Utilities
• Persistent Dead bodies in single player and PCVR multiplayer lobbies. Not available in crossplay due to performance
• Decreased enemy accuracy for more randomized bullet groupings. Accuracy exponentially decreases with distance. Prone enemies are still have increased accuracy
• Improved enemy bullet-hit react animations. No longer performing The Matrix Agent bullet dodges
• Updated Easier Lockpicking
Fixes:
• Various minor fixes and polish throughout
• Fixed Liv memory leak with Enemy cameras when exiting a mission
• Fixed over-twisting ragdolls for host in multiplayer
• Fixed inconsistent footsteps sounds
wait...we have more!!
Puddle_NL UPDATES!
Additions:
• Added PiP NVG option
• Added nvg brightness adjust
• Added monocular nvg option (L/R, PiP only)
• Added magazine ammo check haptics. Press a/x while holding a magazine and 0-4 pulses will indicate the remaining ammo percentage in the magazine.
• Added multiplayer lobby filters
• Added manual bolt/slide lock (if available). Pull back and release while holding the a/x button on your controller grabbing the bolt/slide
• Added breech loading for tube fed shotguns
• Added 4 different knive options randomly selected at spawn
• Added weapon malfunctions (dounle feed, stovepipe, failure to cycle)
• Added button bolt release to mp7, mp9, type 20 and g36c
• Added magwell grip to more weapons
• Added RPK, RPK74, AUG LMG and MK5K to base game
• Added taser handgun to Swat DLC. Tased ai enemies (not HVTs) have a base 50% chance to get knocked out, chance increases by missing enemy health percentage
Winter is coming... So is a new Tactical Assault VR update! More details on launch day but until then, here are some highlights: NEW Base-game mission "ORION" (also available in PvP) NEW Operation: Dahlia mission "Clipped Wings" (barrio) New PvP map for EVERYONE "Flattened Veil"
Winter is coming...
So is a new Tactical Assault VR update! More details on launch day but until then, here are some highlights:
NEW Base-game mission "ORION" (also available in PvP)
NEW Operation: Dahlia mission "Clipped Wings" (barrio)
New PvP map for EVERYONE "Flattened Veil"
Trident Lightning Remaster
Visual Upgrades
New Weapons and Utilities for base game and Operation: Dahlia Expansion
New Avatar Customization Options for base game and Operation: Dahlia Expansion and the new FBI Special Agent Pack (DLC)
New Weapon Handling Mechanics
Another collaboration with filmmaker DemoAkuro
More details on launch day, two weeks away! Bring a jacket. It's going to get cold. 🌨️
Tactical Assault VR v0.9.01 (No version change) • Fixed Singleplayer missions not loading after exiting multiplayer • Fixed laser dot color not setting correctly when using Night Vision • Fixed lobby player count text not setting upon entering a room • Fixed M9a1 lod in main menu
Tactical Assault VR v0.9.01(No version change)
• Fixed Singleplayer missions not loading after exiting multiplayer
• Fixed laser dot color not setting correctly when using Night Vision
• Fixed lobby player count text not setting upon entering a room
• Fixed M9a1 lod in main menu weapon loadout
Tactical Assault VR v0.9.01 Various Changes/Fixes, New universal laser color toggle
• Added Laser color toggle to grabbable NGAL (if a weapon has it). Turn on your laser, grip the NGAL and press Secondary Button (Y) to toggle between Red and Green laser colors (Note: this is currently a universal setting that only works client side. All player lasers will be switched and matched to your selected color). *NOTE: Known issue - Laser color does not switch within Operation: Dahlia DLC maps. To be fixed in the next patch. For now, please change your color in any base game map. The color selection will be saved and transition over to O:D maps.
• Added player count to room info
• Changed: Coop Multiplayer can no longer be used as Singleplayer. Please use Singleplayer. Minimum of 2 players required for coop multiplayer.
• O:D Fixed Collapsing Star white door shattering into brown door pieces
The biggest update in the history of Tactical Assault VR is now here! The SWAT Expansion (Codename: Operation Dahlia) breathes a whole new life into Tactical Assault VR – opening the door to a new world of police-style engagements, orchestrated in a story-driven sequence. With th
The biggest update in the history of Tactical Assault VR is now here!
The SWAT Expansion (Codename: Operation Dahlia) breathes a whole new life into Tactical Assault VR – opening the door to a new world of police-style engagements, orchestrated in a story-driven sequence. With this, Tactical Assault is branching out from its military roots into a strange, darker domain but still maintaining its core focus on realism, high-stakes decisions, and careful team-centric execution.
The SWAT Expansion is an add-on set to include 5 new missions, new weapons, an ample amount of new cosmetics dedicated to the LEO (Law Enforcement Officer)/SWAT theme, and a new multiplayer lobby/social hub (with basketball court and outdoor shooting range).
Favela (Codename: Clipped Wings) – available Q4 2025
Convention Center (Codename: Retaliatory Bite) – available end of Q1 2026
Set in Mexico, these 5 new missions will immerse you with a heavy emphasis on close-quarters combat. Take on the Los Craneos Rojos, a brutal cartel known for terrorizing and spreading their influence across the surrounding regions.
Eliminate the threat or switch up your ROE (Rules of Engagement) through the surrendering modifier. Test your PID (Positive Identification) with newly added civilians. And watch your step on the newly added trip-wires. Los Craneos Rojos does not play around.
New Gear to Expand Avatar & Loadout Customization:
New avatars and cosmetics to expand Avatar Customization even further! Police labeled plate-carriers, kneepads, new helmets, LEO, Sheriff, SWAT and Hawaiian shirt variations will all be at your disposal.
Available at launch:
FAL Rifle
G45 Pistol
SWAT Labeled Outfit Color
Law Enforcement Officer Avatar
Sheriff Avatar
3 Police-Labeled Plate Carriers
2x Hawaiian Shirt Avatars
New MICH Helmets with Goggles
Wolf Grey Outfit Color
3 Styles of Kneepads
More Coming December 2025 and March 2026 (Automatically Included)
Thank You!
I couldn't be more thrilled to finally put this out into the world. It's been no small feat and wouldn't be possible without the super dedicated group that's pushed to make it happen at all levels. This group and community continue to be an absolutely essential part of shaping Tactical Assault VR into being the best it can be. Get involved and join the Discord community by entering here: https://discord.gg/twistedbarrelvr
And HUGE thank you to the wonderful people who came together to make this expansion pack possible!
Your work ethic, your creativity, your feedback, and your voices shaped and evolved this project into the next phase of development.
The SWAT Expansion is available for purchase now at $9.99 USD.
Hey Everyone, We're super excited to finally announce the SWAT Expansion, Operation: Dahlia ! This was (as an indie developer) an immense task that brought together some amazingly talented people. Tactical Assault VR is branching out from its military roots into a new, darker dom
Hey Everyone,
We're super excited to finally announce the SWAT Expansion, Operation: Dahlia! This was (as an indie developer) an immense task that brought together some amazingly talented people.
Tactical Assault VR is branching out from its military roots into a new, darker domain but still maintaining its core focus on realism, high-stakes decisions, and careful team-centric execution.
We’ve been building up to this moment over the past several months, with launches like the Surrender Update paving the way for this style of content. It's all coming together for this next evolution of Tactical Assault VR!
The Operation: Dahlia DLC is an expansion pack set to contain 5 all new missions, a new multiplayer lobby/social hub(with basketball court and outdoor shooting range), new weapons, and an ample amount of new cosmetics dedicated to the LEO (Law Enforcement Officer)/SWAT theme.
5 New Missions:
Gas Station
Ranch
Apartments
Favela(available Q4 2025)
Convention Center(available end of Q1 2026)
Set in Mexico, these 5 new missions immerse players with a heavy emphasis on close-quarters combat. Take on the Los Craneos Rojos, a brutal cartel known for terrorizing and spreading their influence across the surrounding regions.
Eliminate the threat or switch up your ROE (Rules of Engagement) through the surrendering modifier. Test your PID (Positive Identification) with newly added civilians. Watch your step with newly added trip-wires. Los Craneos Rojos does not play.
New Cosmetics:
New avatars and cosmetics allow players to expand their character customization options even further! Police labeled plate-carriers, kneepads, new helmets, LEO, Sheriff, SWAT and Hawaiian shirt variations all available for your role-play!
Available Cosmetics at Launch:
FAL Rifle
LEO and Sheriff Avatars
New Helmets
Police-Labeled Plate Carriers
SWAT Themed Camo
Kneepads
2x Hawaiian Shirt Full Body Avatars
Additional Info:
There will be 3 missions available at launch with the remaining 2 missions set to release in Q4 2025 and end-of Q1 2026. The remaining 2 missions of Operation: Dahlia will include additional content (sight, weapons, camo colors).
Operation: Dahlia Expansion Pack will be available for purchase at $9.99 USD and is set to release September 4th, 2025.
Want to see more sneak peeks leading up to the release? Join the Discord!
Tactical Assault VR TRENCHES Update Another couple of months, another major update! We're happy to announce the new Trenches map (available in Shootout and Team Deathmatch PvP) ! New cosmetics, new Terrorist Hunt modifier and Tactical Assault VR's first DLC Pack, "Pacific Defense
Another couple of months, another major update! We're happy to announce the new Trenches map (available in Shootout and Team Deathmatch PvP)! New cosmetics, new Terrorist Hunt modifier and Tactical Assault VR's first DLC Pack, "Pacific Defense Force".
This free DLC Pack comes with 4 camo patterns and TAVR's newest rifle addition, the Type20 rifle. Did I mention it was free? Because it is. It's free. Because I like you...
Take on waves of ai enemies in Trenches Shootout. Or go head-to-head against other players within the muddy walls of PvP Team Deathmatch.
NEW COSMETICS
• Hats Only
• Beanie
• Plate Carriers with Abdomen Panel
• Aviator Sunglasses
TERRORIST HUNT MISSION MODIFIER
With this modifier on, all main objectives are removed from the mission. Hunt down every enemy within the map for mission completion. Compatible with mission modifiers.
PCVR CUSTOM AUDIO:
"cHaNgE tHe SoUnDs"
Replace just about every weapon sound in the game with your own custom mp3 files!
How To: Equip your weapon within the game first. The folders will automatically be created for each weapon equipped.
The folders can be found in your installation directory > Tactical Assault VR_Data\\ASSET_BUNDLES > CustomAudioClips
*files must be in mp3 format. Up to 10 files per folder.
THANK YOU!
for being part of the community and supporting Tactical Assault VR!
Shoutout and huge thank you to our Private Discord Community Play testers for volunteering their time and helping us steer the project in the right direction.
Picture credit: Sarge
COMING SOON
Detailed Update Notes:
Tactical Assault VR v0.8.9
Pacific Defense Force Pack (FREE):
• Added Typ20 Rifle (Modeled by Puddle_NL)
• Added Jietai Camo (by Puddle_NL)
• Added Jietai Desert Camo (by Puddle_NL)
• Added Phil Ar Pat Camo (by Puddle_NL) "Phil Arpat"
• Added Granite 1 & 2 Camo (by Puddle_NL)
Additions:
• Added: Trenches Map - Shootout and PvP
• Added Terrorist Hunt Modifier (removes Main Objective and Exfil Last Stand. Enemy count is predetermined per map)
• Added Avatar Customization to Multiplayer Lobbies & Sandbox maps
• (PCVR) Added Mods: Custom Audio Sounds for weapons. Equip the weapon first in-game to automatically create the mod folders required. Folders are found within your installation directory.
Updates/Changes:
• Updated Avatar Customization Menu with separate facewear option
• Changed: Shemagh is no longer a Face selection option. Shemagh is now a facewear option
• Beyond 10m, Sniper rifles now receive a "Kill Distance" message after each kill
• Updated muzzle flashes
• Removed Spawn Zones from Coop lobbies to prevent PvP matches in Coop
• Delayed enemy reaction when sneaking up behind enemies for improved stealth kills
• Updated G18c model (Modeled by Puddle_NL)
• Updated M9 Knife model (Modeled by Puddle_NL)
• Updated personal pouch models (Modeled by Puddle_NL). Pouches are now a transparent variation of your accessories color for improved visibility
• Frag/Impact Grenade vest pin pulling disabled
• Players can no longer join rooms or join random rooms larger than the max number allowed
• Room Randomizer/Sandbox enemy bodies will not despawn until enemies are cleared or respawned
• Updated Bullet Whiz/Cracks SoundFX
• Added straps to backpacks (by Puddle_NL)
Fixes:
• Fixed Breaking Whisper broken boat ride intro on Singleplayer
• Fixed Enemy AI not responding to client player shout commands if their back is turned
• Fixed PvP Hammer Fire not having borders
• Fixed Mute button not showing as "muted" because "Your game is terribly programmed...". Muted players are reset between each map load
• Added Left-Hand Player Listing menu speaker icon whenever a player is speaking
• Fixed broken bipod. Bipod will unmount when the player's hands reach a max distance from the grabbed weapon
• Fixed blunt weapons not assigning TKs through downing
• Fixed smoke rendering too small inside scopes
• Fixed pistol grab breaking when switching hands too fast
Hey all, apologies for this morning's update not counting PvP kills. Please update to version v0.8.82 Tactical Assault VR v0.8.82 • Fixed PvP Kills Scoring Tactical Assault VR v0.8.81 • Fixed Shootout City dead spectators falling to ground • Fixed M4 URGI OKP7 reticle misalignmen
Hey all, apologies for this morning's update not counting PvP kills. Please update to version v0.8.82
Tactical Assault VR v0.8.82
• Fixed PvP Kills Scoring
Tactical Assault VR v0.8.81
• Fixed Shootout City dead spectators falling to ground
• Spawn protection upon revive reduced to 3 seconds
• Room Guard Enemies can now equip a 590 shotgun
• (PCVR) Render to Monitor now disables LCK cameras for creators who prefer external capture tools. Disabling LCK cameras with Render to Monitor ON improves performance for streamers and external capture apps such as OBS. The render preview monitor is disabled as it is tied to the LCK cameras. The Autocycle and camera switch buttons are still active and available for use.
Please Note: The Render Documentary Cameras toggle must be ON for the Render To Monitor option to work
Updates to Ban system:
• TK Decay - A TK penalty is removed every 6 hours.
• Teamkill penalties/banning removed from coop Sandbox and Room Randomizer regardless of the room being public or having AKTK on.
• All Teamkill violations and strikes are reset after a ban is lifted
• AKTK (Autokick Teamkillers) is now OFF by default. Turn it on manually if you prefer a room with stricter penalties
• FF (Friendly Fire) is now OFF by default. Turn it on manually if you prefer a room with stricter penalties
• Team Kills are now assigned to players who down another player after their downed timer runs out. This is a violation and continued abuse will result in a 12-hour ban. The downed player must be revived to prevent the Team Kill violation.