v1.3.5 - Fixed an issue with UI scaling on ultrawide monitors
-Fixed an issue where important UI info, such as interaction text, would be cut off on ultrawide resolutions.

-Fixed an issue where important UI info, such as interaction text, would be cut off on ultrawide resolutions.

Fixed a bug that would prevent you from completing the "Fix the painting" achievement.

Fixed a bug where vampiric knife stacks would persist between runs.

There is now a checkbox in the options menu (below sensitivity) to invert the mouse.

-Fixed a bug where enemies would no longer spawn after round seven when on promotion 1 or higher. -Rebaked lightmaps to fix artifacts.

The game has changed greatly since the Next Fest Demo, so let's go over some of the highlights. Apocalypse Scaling We have overhauled how the rounds progress in this version. Instead of a having to kill a set number of enemies per round and a grace period in-between rounds, round

-Fixed a bug where zombies would sometimes freeze in place if you repaired a barrier they were attacking. -Fixed a bug with Gunk's info text boxes.

-Fixed a bug where zombie hits would heal the player instead of damage them. -Fixed a bug caused when tripling at shop tier 3. -Standardized keybind text displays across the options menu and the HUD.

With Next Fest upon us, here's what you'll find in the updated demo. Major Changes Upgrades (meta progression) Every round you survive grants you vouchers, a currency that persists through runs. Surviving later rounds grants greater amounts. You can use these vouchers to address

-Fixed a bug involving spell combining.

Changes When your run finishes, there is now a button to view your build afterward. Added a max framerate slider. Note, that if vsync is enabled, the max framerate slider will not do anything. Cost of the first door in the bottom floor of Caleme Cellars changed from 1000 to 500.