Fixed a bug with the eclipses having too high of a critical hit chance. Corrected the incorrect damage for critical hits. Fixed the character unlocks that were not working. The pause now stops the damage text
Fixed a bug with the eclipses having too high of a critical hit chance.
Corrected the incorrect damage for critical hits.
Fixed the character unlocks that were not working.
Difficulty modifiers added. Character upgrades capability added. Achievements added for completing the game without using permanent upgrades (excluding characters). Character descriptions added. Bright flash added when the player takes damage. Damage from the drone squad increase
Difficulty modifiers added.
Character upgrades capability added.
Achievements added for completing the game without using permanent upgrades (excluding characters).
Character descriptions added.
Bright flash added when the player takes damage.
Damage from the drone squad increased by 20%.
Damage from fire drones increased by 25%.
Damage from the autocannon increased by 15%.
Laser cools down for a longer time.
Critical explosion deals 20% damage from the attack instead of a fixed value.
1.0.0.3 Bugs with the invincible boss and enemies that get stuck in place have been fixed. 1.0.0.4 The double bomb explosions at the final boss of the third branch have been fixed.
1.0.0.3 Bugs with the invincible boss and enemies that get stuck in place have been fixed.
1.0.0.4 The double bomb explosions at the final boss of the third branch have been fixed.
Friends, I am happy to announce that my game has finally been released from early access! It has been a challenging and exciting journey, and I couldn't have achieved this without your support throughout the development. A huge thank you to everyone who believed in me and my proj
Friends, I am happy to announce that my game has finally been released from early access! It has been a challenging and exciting journey, and I couldn't have achieved this without your support throughout the development.
A huge thank you to everyone who believed in me and my project! Your support in the early stages of development was invaluable, and thanks to you, I was able to complete this project.
Special thanks to Motor X3Me for the music specifically composed for this game, as well as to everyone who provided advice, ideas, and inspiration.
Now the game is out! I hope you enjoy many positive emotions from Gunfield!
I look forward to your feedback, and don't forget to share your impressions!
Added cutscenes that tell the story. Added 7 passive abilities. New collectible bonus "Magnet": attracts some of the experience that flies by. Added new melodies. The circle for obtaining upgrade information has been given an additional outline to be visible on a blue background.
Added cutscenes that tell the story.
Added 7 passive abilities.
New collectible bonus "Magnet": attracts some of the experience that flies by.
Added new melodies.
The circle for obtaining upgrade information has been given an additional outline to be visible on a blue background.
Improved the 3rd and 4th bosses of the first three paths, with new phases and attacks added. The shield is now visible on the fighter. The bullet catcher now damages enemies. Cluster bombs have been visually changed a bit. Bug fixes.
Improved the 3rd and 4th bosses of the first three paths, with new phases and attacks added.
Enemy projectiles received an additional dark outline to make them more visible on a light background. Weapon damage is now displayed with improvements taken into account. Bugs have been fixed.
Enemy projectiles received an additional dark outline to make them more visible on a light background.
Weapon damage is now displayed with improvements taken into account.