Russian language is now displayed correctly
Russian language is now displayed correctly.
Russian language is now displayed correctly.

Russian language is now displayed correctly.
Russian language is now displayed correctly.
Hello Gamers! I’m happy and proud to announce a major update! Thank you for your patience and for waiting. This update focuses on improving the gameplay experience, making it clearer, more balanced and overall more solid. I also took this opportunity to give the game a stronger i
Hello Gamers!
I’m happy and proud to announce a major update!
Thank you for your patience and for waiting.
This update focuses on improving the gameplay experience, making it clearer, more balanced and overall more solid. I also took this opportunity to give the game a stronger identity with a more unique name.
Below are the main changes introduced with this update.
• Game renamed: from INSOMNIA to SHE MUST LIVE
• General polishing and stability improvements
• Ending rewritten
• Official trailer revisited
• Added in-game clock
You can now clearly see how much time is left before the hour ends.
• Reduced RNG reliance
• Killer rebalanced for fairer encounters
• Added dedicated chase music
• Louder killer footsteps
• Chase start highlight
When a chase begins, the killer briefly appears highlighted in red to show his starting position, allowing players to understand the threat direction even in complete darkness.
• Easy Mode further simplified
• Final level rebalanced
• Added Russian language
• Added Steam Achievements
• Fixed running-related bugs
→ If the issue persists, delete the savegame file and try again.
• Light spoiler: the TV now works as intended.
Thank you again for the support. I love you all.
Hello everyone, First of all, I want to sincerely thank every single player who purchased and played INSOMNIA . This project means more to me than I can put into words. INSOMNIA is my first game ever , and it was developed entirely by me, so the support and positive feedback I’ve
Hello everyone,
First of all, I want to sincerely thank every single player who purchased and played INSOMNIA.
This project means more to me than I can put into words. INSOMNIA is my first game ever, and it was developed entirely by me, so the support and positive feedback I’ve received truly means everything.
I’m currently planning a major update and revamp, with the goal of relaunching the game in early 2026.
This update will focus on refining and improving the overall experience while preserving the core atmosphere that defines INSOMNIA.
Planned improvements include:
Difficulty adjustments and better pacing
Fixes and refinements to common issues
Balancing and nerfs for specific entities
Gameplay loop and quality-of-life improvements
Repolishing and refinement of various systems
Addition of Steam Achievements
Additional language support
Potential rebranding / name change
This update is meant to make INSOMNIA more accessible, smoother, and more enjoyable, especially for players progressing into the later hours.
If you’d like to share feedback, suggestions, or ideas on what you’d love to see improved or expanded, you’re more than welcome to:
Email me at [email protected]
Open a discussion in the Steam Community
Leave a comment right here
Thank you again for being part of this journey.
Your support genuinely keeps this project alive.
— Memento Mori Games
Dear players, We’ve received reports about a bug in Insomnia where players are unable to run after a certain point in the game. Unfortunately, we are unable to track down or fix this issue without more details. If you are experiencing this bug, please send us a gameplay footage t
Dear players,
We’ve received reports about a bug in Insomnia where players are unable to run after a certain point in the game. Unfortunately, we are unable to track down or fix this issue without more details.
If you are experiencing this bug, please send us a gameplay footage to [email protected]. Additionally, let us know the following:
Are you using a gamepad or mouse and keyboard?
Do you notice anything unusual in your key bindings?
This information will be vital for us to identify and fix the problem.
Thank you for your understanding and support!
Best regards,
Memento Mori Games
Hello, I've fixed a bug that was confusing many players. After completing Hour 4 onwards, the game would make the player return to the main menu as if the game ended there without an ending. This bug is now fixed. Thank you again for playing INSOMNIA! :) Memento Mori Games
Hello, I've fixed a bug that was confusing many players. After completing Hour 4 onwards, the game would make the player return to the main menu as if the game ended there without an ending. This bug is now fixed. Thank you again for playing INSOMNIA! :)
Memento Mori Games
Hello gamers! We added Spanish in our languages! You can select them in the options from the main menu before starting the chapter. We also fixed a bug where the difficulty was returning to normal if you were restarting the level even if you selected "easy" or "hard" mode. Curren
Hello gamers!
We added Spanish in our languages! You can select them in the options from the main menu before starting the chapter.
We also fixed a bug where the difficulty was returning to normal if you were restarting the level even if you selected "easy" or "hard" mode.
Currently available languages are: English, Italian, Chinese (Simplified) and Spanish!
Thank you very much.
I love you.
Memento Mori Games
I'm happy to announce that now INSOMNIA can be played with different difficulties! I've received feedback and realized that not every player is enjoying the current difficulty of the game so I've added an Easy mode for people who want to play it without ending up in frustration a
I'm happy to announce that now INSOMNIA can be played with different difficulties! I've received feedback and realized that not every player is enjoying the current difficulty of the game so I've added an Easy mode for people who want to play it without ending up in frustration and a Hard mode for those who are feeling bold enough to face a challenge (Normal mode is the standard mode that has been played till now).
Difficulties are changeable in the main menu options. Mind that this difficulty will affect custom hour too so remember to change it before starting a custom hour.
Regarding the future, I will add German, Spanish, Russian and Ukranian languages to INSOMNIA, and last but not least I will finally add achievements!
I really wanna thank everyone for their support. As a first game developed by me this is a great emotion.
I love you,
Memento Mori Games
We're happy to announce the after the Italian language, is now possible to play INSOMNIA in Chinese Mandarin! Make sure to select it in the Main Menu options! Thank you very much! I love you. Memento Mori Games
We're happy to announce the after the Italian language, is now possible to play INSOMNIA in Chinese Mandarin! Make sure to select it in the Main Menu options! Thank you very much!
I love you.
Memento Mori Games
Hello ladies and gents! I added the first language on INSOMNIA which is Italian! You can choose your language in the Main Menu Options. Also I fixed some bugs: -Reduced time to pass to the next level in Hour 5-1 -Adjusted the location of a mesh in Hour 4-1 -The "Darkness" nightma
Hello ladies and gents!
I added the first language on INSOMNIA which is Italian! You can choose your language in the Main Menu Options.
Also I fixed some bugs:
-Reduced time to pass to the next level in Hour 5-1
-Adjusted the location of a mesh in Hour 4-1
-The "Darkness" nightmare (The one spawning during blackouts) spawns correctly in Hour 6 without trespassing the ground.
Thank you very much for you appreciation! I love you guys!
Best regards,
Memento Mori Games
I'm thrilled to announce that INSOMNIA is finally released and available for players worldwide! As my first solo-developed game, this moment is indescribable. I have worked on this game for two years straight, facing many challenges along the way. Though I worked alone until the
I'm thrilled to announce that INSOMNIA is finally released and available for players worldwide! As my first solo-developed game, this moment is indescribable. I have worked on this game for two years straight, facing many challenges along the way. Though I worked alone until the end, I was fortunate to meet people who offered invaluable tips on how to improve the game and helped me online in general.
Two years ago, I started with a house made of plain cubes, and now I’ve managed to create a full video game from scratch that some people have already appreciated. I am very happy and hopeful that my game will have a meaningful impact on players. I envision INSOMNIA as a community-driven game, and this release is just the beginning. The game has the potential to expand with more levels in the future or even a sequel if it resonates with players.
If you have any ideas on how to improve the game, please share them in the Steam discussions, which I regularly check. Together, we can build an even greater game. Thank you very much for this opportunity, and have fun!
I love you.
Memento Mori Games
Hello gamers! Due to upcoming releases, we have to reschedule the release of INSOMNIA to August 1. We apologize for any inconvenience this may cause.
Hello gamers!
Due to upcoming releases, we have to reschedule the release of INSOMNIA to August 1. We apologize for any inconvenience this may cause.
Hello gamers! I'm proud to announce that INSOMNIA's full game will be released in June 2024! Has been a long journey for me as a solo-dev, I've encountered many problems and obstacles along my development but I'm super happy that I'll be finally able to release my first video gam
Hello gamers! I'm proud to announce that INSOMNIA's full game will be released in June 2024!
Has been a long journey for me as a solo-dev, I've encountered many problems and obstacles along my development but I'm super happy that I'll be finally able to release my first video game ever made.
Your feedback has been very helpful and I'm working on making the game more fluid in terms of notes, tutorials, and other things.
The game for now, will be english only. But I'm planning to add more languages for the game after release. This includes Italian, Spanish, Ukranian, Russian and others.
I will (of course) also implement a custom mode where you can make your customized level and suffer your own nightmare! (after beating the main game of course).
Thank you very much to everyone and I hope that you'll have fun.
Best regards,
Memento Mori Games
Hello horror players! We gathered your feedback and improved some features in the game. - The basement is now smaller and will have one less fusebox. - There will be a demonic relic at the start of Hour 0 to make you understand what is the item that you have to be looking for. -
Hello horror players!
We gathered your feedback and improved some features in the game.
- The basement is now smaller and will have one less fusebox.
- There will be a demonic relic at the start of Hour 0 to make you understand what is the item that you have to be looking for.
- Camera block at the beginning of a level is back to make sure you are watching at the right place when you start.
- Hour 1-2 level design has been improved.
- Minor updates.
We'll be participating in the Steam Scream: The Revenge (Halloween). Make sure to support us! :D
Thank you very much for playing INSOMNIA! You're our heroes!
Best regards,
Memento Mori Games
Hello players! Thank you for playing INSOMNIA! I received many feedback and I decided to fix the problems that people hated the most. -Prologue changes: I changed the notes making them shorter, converted one of the notes into thought and got rid of that font that you hated foreve
Hello players!
Thank you for playing INSOMNIA!
I received many feedback and I decided to fix the problems that people hated the most.
-Prologue changes: I changed the notes making them shorter, converted one of the notes into thought and got rid of that font that you hated forever! (After all, no one wants to stay reading while playing a demo isn't it?)
-Also, we increased the Music Box spawn timer in Hour 2! Now the doll will be less oppressive and the music box won't trigger together with the basement blackout!
Thanks for your cooperation and keep sending feedback! They are crucial for the development and success of INSOMNIA!
Thank you!
Hello, horror gamers! I received many feedbacks from you and I'm extremely glad about it. Feedback is so important in every environment of life and without it, we would never figure out where we're doing wrong. Thanks for your feedback we understood that many players are having a
Hello, horror gamers!
I received many feedbacks from you and I'm extremely glad about it. Feedback is so important in every environment of life and without it, we would never figure out where we're doing wrong.
Thanks for your feedback we understood that many players are having a hard time figuring out the goal of the game or how to survive the night in INSOMNIA. That's why we released a new patch that will help with this issue.
The patch will include:
-Pop-up message telling the fundamental controls of the game. (This will be available in the Prologue only to not ruin your immersion in the rest of the Demo.)
-An additional note in the Prologue to make you understand what are the steps to take.
-The sound cue range of the killer is bigger and its movement speed has been slightly reduced. We also added proximity sound. You won't be frustrated anymore by finding him in front of you and getting killed. (Careful to sound cues!)
-Riddle notes are now reworked and the keywords on how to counter a certain nightmare are highlighted in read for those who don't want to read the whole note.
-Fuseboxes in the basement now have a flickering LED when the blackout happens in order to be spotted easily.
-General level corrections.
Let me know if you know anything else to be improved in the game. Feedback is not a bad thing. Feedback is a treasure and it's super precious.
Are you stuck? Check this quick guide that I made for you! (SPOILER ALERT!) https://steamcommunity.com/app/2294670/discussions/0/3818536354783824334/
Thank you very much!
Kind Regards,
Memento Mori Games.