Released
Dec 18, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Click, chack, clack! It's 1.4, by builders, for builders!

    The forge has been hot since 1.3 came out, and we are back with more modding updates, and more requests filled! Now you can build your own: Map The map creator that we used internally has been updated and folded into the main game. Our internal tool is now completely gone, comple

  2. Developer post

    Patch 1.3 is here!

    One benefit to the unbearable heat of summer is that it gives you a lot of reasons to stay inside. And as it turns out, when you stay inside and you are not constantly harassed by between two and four horsemen of the apocalypse, you get a lot of thinking done. And it turns out, t

  3. Developer post

    Patch 1.2 - Darker Still Full Release

    After a lengthy beta process that ended up even more lengthy due to more personal turmoil, what is probably our largest update ever, including 1.0, is now live. Let's go over some of the changes - there's a LOT, so forgive us for moving quick on each thing! New graphics The most

  4. Developer post

    The 1.2 (Darker Still) Beta is now available on steam

    Engineers - Eyes and ears! As most of you are probably aware, we read every SINGLE review that comes through. Fundamentally, we think that if you have taken the time to put down your sincere thoughts for the game we've made, you deserve the time it takes for us to absorb it. Even

  5. Developer post

    Arriving now at slipway 2: version 1.1!

    Hello again, Custodians! We've got a bunch of good things in this patch across the board. First things first, let's start with the functional changes. Saving Throws Maxing out your Psychosis is a game over - we know that. Or do we? One thing that has popped up for us as designers

  6. Developer post

    The official wiki is live on wiki.gg!

    Greetings, Custodians! We are delighted to announce the launch of the official wiki! Patch 1.1 is coming soon, with a small fistful of gameplay upgrades, and a large fistful of polish like typo fixes and small bug fixes. However, in the meantime, we've been working hard with the

  7. Developer post

    OST Updated

    The OST for Endless Dark has been updated. - Added the 11th track, Terminus (it was slow getting out of mastering) - Updated default bitrate to 320kbps - Added option for lossless OGG download

  8. Developer post

    1.0.3 Update

    Today is another bugfix patch, along with a little optimization. - Fixed an issue that kept the Adhoc achievement from unlocking - Fixed an issue that could cause the teleport_player function to infinite loop and crash the game - Fixed an issue that kept the dilemma score from be

  9. PC Gamer
  10. Developer post

    Patch to 1.0.2

    Today's a bugfix update, nothing too special. - Fixed a crash associated with attempting to Quicksave on the main menu - Fixed a crash associated with attempting to load an empty Quicksave - Fixed the Linux build failing to launch - the November Steam update broke it, and we only

  11. Developer post

    1.0 Arrives!!!!

    It's finally here, friends. There have been a toothgrinding number of delays, but today, we are proud to finally present you 1.0, the full release of Endless Dark. We'll dive straight in. Metastable The thing everyone's here for - the final arc, named Metastable, is in this patch

  12. Developer post

    Tougher nights, tougher memories

    Today is another decent update as we push to the end. Nightmares One piece of content we've always wanted to put more effort into are the 'nightmares' that occasionally happen as you progressively lose your mind. We've added another 4 (codenamed "someone else", "space", "blocked"

  13. Developer post

    Robbie never quits, so neither do we.

    Hello again, Custodians! It's been a lot longer than any of us wanted, getting where we're going. Unfortunately, the terrible luck that plagued the dev team for the first entire half of this year has continued, only mildly abated by the increasing improbability of the run. Unlike

  14. Developer post

    0.9.27 Patch Notes

    * Added a new insanity: "REDUCTION IN FORCE", which forces you to make some hard decisions * Attempted to fix a bug in LOVE's GetSaveDirectory function not handling special characters properly * Added a lot of debugging around failing to save or load games If you have difficulty

  15. Developer post

    0.9.25 Update

    Another mod update today. - Number of available hooks increased to 100 - Large-scale reorganization of internal game logic - All functions that are a good idea for modders to call are now in modapi.lua, with documentation on what everything does and any salient semantics. - Stric

  16. Developer post

    0.9.24 Update

    Another small update today, continuing to flesh out the modding framework on advice from our awesome community on Discord. - Added 59 hooks for mods to inject code at various points. These hooks include, but are not limited to: onload -- Evaluated only once, after the module has

  17. Developer post

    0.9.24 Patch Notes

    * Added over 50 new mod system hooks, bringing the current total to 59. More will be added, along with documentation for in-game functions, to make modding easier.

  18. Developer post

    0.9.23 release

    Today is a small update to fix some problems with the Steam integration release. - Fixed a rare crash bug - Fixed a potential softlock during the tutorial. - If you earned a memory prior to the Steam integration release, it should now automatically pop all the associated achievem

  19. Developer post

    Steam integration is live!

    As we continue to march toward 1.0, we've made the decision to keep releasing bit by bit what we HAD hoped to release all at once - in a continuous effort to prove our commitment to seeing things through, despite the continuing efforts of the Horseman of Pestilence. First up toda

  20. Developer post

    The Endless March of March

    So, March has come and gone, and with it, our hopes to release 1.0 around the one year in EA mark. Unfortunately, today's update is not 1.0. And we feel that requires a bit of explanation. As our credits page hopefully makes clear, Endless Dark has a number of lovely contributors