TerraScape

Bitfall Studios · Stray Fawn Publishing, Sidekick Publishing

Released
Jul 17, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update and Monthly Challenges (2.1.0.3)

    New Monthly Challenges With this update, Weekly Challenges will become Monthly Challenges. The familiar score-chasing format remains, but Monthly Challenges offer larger, more carefully designed Terras with more use of preplaced buildings to build around and merge. They introduce

  2. Developer post

    Hotfix 2.1.0.2

    Fixed game running in background during startup and loading screens again (was paused) Fixed bug in main quest of scenario 8 "A Distant Foothold", which leads to a soft lock because of the relayouting of Gods Plaza in 2.1.0.1. The quest now requires 4 Dromos to be built. Fixed bu

  3. Developer post

    RISE Patch #1 (2.1.0.1)

    Added the next bunch of upcoming Weekly Challenges (yeah they're handcrafted ːtssmileː) Added scroll buttons to the player hand if the player has more cards than there is space for Added sound effects to all ingame scroll buttons Added build up animations for Merged Building Grea

  4. Developer post

    RISE Update

    We’re excited to bring you a substantial new update for TerraScape, packed with core improvements and a major expansion to the Egypt DLC. This update focuses on improving performance, refining gameplay systems, QoL, and expanding strategic depth with a lot of new content - especi

  5. Developer post
  6. Developer post

    Patch 2.0.0.9

    Added new Weekly Challenges. Fixed some dynamic keybindings in Game Guide. Fixed several issues in Game Guide for gamepad. Fixed Game Guide to be accessible by pie menu (Y) in medieval. Fixed gamepad recycle button (Y) to be visible on cards in medieval.

  7. Developer post

    Bugfix 2.0.0.8

    Fixed that the Farmstead was not generating grass on tiles with resources. Fixed that the Resource Overlay was showing Forrest icons on rivers that were merged by the Lumber Mill. Fixed that Indigo was not restored when undoing the merge of the Indigo Farm (Ancient Egypt) on Keme

  8. Developer post

    Patch 2.0.0.7

    Added new Weekly Challenges. Improved colors of sort buttons. Fixed that the Monument Panel could accidentally be opened in base game by shortcut "J". Fixed that Endgame Panel was not shown, when the game was over in medieval Kingdom & Scenarios. Fixed wrong XP rewards in end

  9. Developer post

    Community Items and Patch 2.0.0.6

    Hello Scapers! Today we've got something special for you: our new Steam Community Items for TerraScape are now available! These items let you show your TerraScape passion on Steam - perfect for collecting, crafting, decorating your profile, or just chatting with the special Terra

  10. Developer post

    Patch 2.0.0.5

    General Fixed several bugs that could potentially corrupt puzzle maps built in the Map Editor. @MapCreators: Please check your Workshop maps and fix them - Open your puzzle map in the map editor. Look for things that shouldn't be there, e.g. stacked buildings - please fix them an

  11. Developer post

    Hotfix 2.0.0.4

    Fixed missing Weekly Challenge Sorry - Sometimes ... things happen.

  12. Developer post

    Patch 2.0.0.3

    Improved mouse scroll speed on macOS Improved readability of votings in Workshop panel Fixed icons in workshop panel sometimes getting squeezed by map name Fixed missing character limit on map names Fixed description input box not supporting multiple lines Fixed text sometimes ov

  13. Developer post

    Patch 2.0.0.2

    Added Loadings screen image on all platforms and no longer show only black screen when loading back to Main Menu or on game start Added that all Highland-Resources now placeable on any biome except Nile Side, Desert and Great River Improved Alluvial Field mechanic explanation in

  14. Developer post

    "Day One" Hotfix (2.0.0.1)

    Added tutorial hint "Empty Hands" explaining Point cost of card draws Added tutorial hint explaining the Alluvial Field mechanic Improved Ancient Egypt DLC button announcement banner in main menu Fixed Game breaker that Ancient Egypt DLC maps did not load when player is around le

  15. Developer post

    🏺 Ancient Egypt DLC Out Now! Free Map Editor & Steam Workshop Update

    Hello Scapers, Imagine the warm glow of the desert sun stretching across your Terra as the Nile slowly rises along its banks. New land appears. Old paths disappear. And somewhere in the distance, the foundations of a monument begin to take shape. Today we’re delighted to share th

  16. Developer post
  17. Developer post

    New Weekly Challenges (1.2.1.15)

    Added the next bunch of upcoming Weekly Challenges Some upcoming challenges will allow you to earn missed weekly rewards (+1 year ago) Hottest dev debate of the week: Are there more eyes or more legs in the world?

  18. Developer post

    Patch 1.2.1.14

    Added a bunch of upcoming Weekly Challenges Some internal restructurings of the Project DYK: In fact, the floating island look was more of an accident: once we had a bug where the water was missing and it looked cool, so we decided to make it a feature.

  19. Developer post

    Patch 1.2.1.13

    Improved MB Harbor ground texture Fixed Brewery texture issues Fixed Beekeeper texture issues Fixed Hopfield texture issues Fixed MB Liquor Destillery texture issues Fixed MB Liquor Destillery "Knabemalz" variant texture issues Fixed MB Vineyard texture issue Fixed a bug where th

  20. Developer post

    Nominate TerraScape for the "Labor of Love" Award!

    Dear Scapers, the year is slowly coming to an end, the days are getting shorter - it's chill season! Time to kick back, relax and get cozy... And what could be better than playing TerraScape during these days? Over the past year, we’ve continuously improved TerraScape and added l