New Monthly Challenges With this update, Weekly Challenges will become Monthly Challenges. The familiar score-chasing format remains, but Monthly Challenges offer larger, more carefully designed Terras with more use of preplaced buildings to build around and merge. They introduce
New Monthly Challenges
With this update, Weekly Challenges will become Monthly Challenges.
The familiar score-chasing format remains, but Monthly Challenges offer larger, more carefully designed Terras with more use of preplaced buildings to build around and merge.
They introduce two major gameplay elements: Bonus Quests and the Trader. Bonus Quests are optional objectives that can reward you with additional buildings and open up new opportunities. The Trader lets you exchange cards, allowing you to try out different strategies (The traders offer is predefined and it's the same for all playthroughs and players).
Together, these additions create more variety from one attempt to the next - while medal goals and the shared leaderboard remain at the heart of the challenge.
Changelog
Added the first Monthly Challenge: September 2026
Added optional quests to periodic challenges
Added Trader access with static offer to periodic challenges
Improved localization of some building names in German and French
Improved localization of Deck names in German, French, Italian, Spanish, Portuguese, Dutch, Polish, Russian, Japanese, Korean and Chinese
Fixed a description of a quest in Scenario "Forest of all Knowledge"
Fixed game running in background during startup and loading screens again (was paused) Fixed bug in main quest of scenario 8 "A Distant Foothold", which leads to a soft lock because of the relayouting of Gods Plaza in 2.1.0.1. The quest now requires 4 Dromos to be built. Fixed bu
Fixed game running in background during startup and loading screens again (was paused)
Fixed bug in main quest of scenario 8 "A Distant Foothold", which leads to a soft lock because of the relayouting of Gods Plaza in 2.1.0.1. The quest now requires 4 Dromos to be built.
Fixed bug in side quest of scenario 10 "Trials of Water", which could not be finished, because of the relayouting of Gods Plaza in 2.1.0.1. The quest now requires a Dromos to be built.
Fixed an issue where sometimes a hand-card behind the Deck-Draw-Button moved to front when try using the button
Added the next bunch of upcoming Weekly Challenges (yeah they're handcrafted ːtssmileː) Added scroll buttons to the player hand if the player has more cards than there is space for Added sound effects to all ingame scroll buttons Added build up animations for Merged Building Grea
Added the next bunch of upcoming Weekly Challenges (yeah they're handcrafted ːtssmileː)
Added scroll buttons to the player hand if the player has more cards than there is space for
Added sound effects to all ingame scroll buttons
Added build up animations for Merged Building Great Plaza
Changed Gods Plaza Merged Buildings services and rewards to fill the service-gap between the Dromos and the Kenbet - the Shrine was replaced with the Plaza in it's layout
Fixed inconsistencies of the map preview between host and client(s) in lobby of Ancient Egypt multiplayer games
Fixed the game over screen showing up at the start of multiplayer coop games although it's not game over
Fixed overflow of long words in multiplayer lobby map selection list
Fixed the achievement "Complete Book 1" (Ancient Egypt DLC) not being unlocked, if already achieved (unlocks retrospectively now)
Fixed an issue, that locked scenarios were startable, despite previous scenarios not being completed yet
Fixed goal and locked icons offset in scenario descriptions in main menu
Fixed Kenbet localization in German (Ancient Egypt)
Fixed missing Clay resource asset on undo of the Clay Pit merge
Fixed an issue, that evolving buildings fall back to its default level on rotating or cycling trough variants (Ancient Egypt DLC)
Fixed an soft lock issue in Medieval scenario 5 because of a missing side quest
Fixed some quests not showing the corresponding decks of buildings
Fixed some missing unlock condition texts in scenario descriptions (Ancient Egypt DLC)
Fixed an issue with a staying deck tooltip when using the deck selection keyboard shortcuts very fast
Fixed that Bazaar and Farmhand Camp were placeable on Nileside biome
We're also currently working on the new Kingdom mode and improving adjusting the logic and difficulty levels. There will be another update soon based on your feedback that will include several improvements. Thank you very much for your messages, comments, and great feedback!
We’re excited to bring you a substantial new update for TerraScape, packed with core improvements and a major expansion to the Egypt DLC. This update focuses on improving performance, refining gameplay systems, QoL, and expanding strategic depth with a lot of new content - especi
We’re excited to bring you a substantial new update for TerraScape, packed with core improvements and a major expansion to the Egypt DLC. This update focuses on improving performance, refining gameplay systems, QoL, and expanding strategic depth with a lot of new content - especially within the Egypt experience.
The most significant improvement to the game is the overhaul of Kingdom Mode and its map generation, both of which are included in the Ancient Egypt DLC. There are now several terrain themes with different landscapes, biomes, and challenges, enabling you to specialise in particular decks. As the difficulty increases, you must think more strategically and proactively
Better Overlays
To provide the best possible overview of the strategies, we have improved the existing overlays and added a brand new one: the Biome-Overlay. The Synergies-while-Building overlay has also been updated and now acts as a heatmap-like overlay
Last but not least, we improved the game's overall performance. We added UI improvements, more tooltips and indicators, and of course, we eliminated bugs - we’re doing our part! 😀
The Egypt experience grows significantly with new story and gameplay content: We added a new chapter with 6 new scenarios and questline.
Egypt Puzzles
Puzzle mode, which was popular in the Middle Ages theme, has now made its way to Ancient Egypt. The DLC offers an additional 15 Egypt-exclusive brain teasers to solve and perfect
New Merged Buildings and Monuments
We have added five new merged buildings and three epic monuments inspired by ancient Egypt: The new merged buildings fill the remaining gaps in the service biomes, adding strategic depth to the game and creating many more combination possibilities. This update also introduces three new monuments to build. To make them really desirable, they come with their own new biome, which changes things considerably and makes Monuments far more valuable.
Other Additions
To top it all off, there are also new extra cards, new resources and a new biome. Some Merged Buildings now yield cards that can change the biome directly, or simply give you the ability to remove deserts right away. The new resources add an element of suspense: you never know which ones you’ll uncover, or if you’ll uncover any at all.
Ancient Egypt Achievements
After much consideration, we decided to include achievements for the DLC. The DLC is extensive and offers great challenges, so it would be a shame if it didn’t have its own achievements. We know that some people aren’t happy about this, or that not all achievements can be earned with the base game alone. However, perhaps that's a good enough reason to check out this DLC, which has turned out really well. Promise!
Overall the Ancient Egypt DLC Balancing was updated with a lot of new Influences, ⚠️ some changes in Merged Building formations ⚠️ and the Nile Seasons were improved for more fair multiplayer games.
Full Changelog
TerraScape
Added whole new map gen for random Terras for way more Terra variance
Added scroll indicators and Buttons to Glossary
Added local highscore to workshop maps
Added local medal ratings to workshop maps
Added target scores to multiplayer coop sessions (selectable in the lobby)
Added new overlay for biomes (F5)
Added that people now use tools in their animations
Added several working animations for people
Reworked radial menus and moves sort buttons to another radial menu (gamepad: Y)
Reworked Synergies overlay to synergies heat map
Reworked map preview to be visible in start panel and improved its performance and colors
Reworked gamepad controls for Trader
Reworked Achievement ‘A Casual Challenge’ to have a target score and be available on scenarios too
Improved performance of loading/save panel
Improved many translations for better understanding across all languages
Improved animal animations
Improved visual bustle factor for many buildings
Fixed an issue with automatic recycling of diamonds, cards, etc when finishing the game
Fixed a bug where workshop thumbnails wouldn't load
Fixed a bug where it was no longer possible to draw cards after hiding the UI
Fixed cliff overlay arrows cut holes in water surfaces below if disabled
Ancient Egypt
Added 6 new scenarios
Added 15 new Puzzles
Added new Merged Building Lotus Basin
Added new Merged Building Nun Cistern
Added new Merged Building Kenbet
Added new Merged Building Caravansary
Added new Merged Building Great Plaza
Added new Monument Aswan Obelisk
Added new Monument Step Pyramid
Added new Monument Temple of Luxor
Added new identifiable resource Common Rubble
Added new identifiable resource Common Shrubbery
Added new worthy Neter Biome now generated by Monuments
Added new Achievements
Added new Entries into Game Guide
Added Tutorials for Trader and Monuments
Added scroll function to Monuments panel
Added a highlight for Services of the same type as the currently selected Building to the overlay that also shows Synergies while building (now F7)
Reworked, cleaned and beautified Monuments and Trading panel
Reworked gamepad controls in Monuments panel
Improved overall Balancing of Egypt
Improved Extra Cards
Improved visuals of for Fields
Improved visuals of Merged Building Limestone Quarry
Improved visuals of Monuments finished build up VFX
Added new Weekly Challenges. Fixed some dynamic keybindings in Game Guide. Fixed several issues in Game Guide for gamepad. Fixed Game Guide to be accessible by pie menu (Y) in medieval. Fixed gamepad recycle button (Y) to be visible on cards in medieval.
Added new Weekly Challenges.
Fixed some dynamic keybindings in Game Guide.
Fixed several issues in Game Guide for gamepad.
Fixed Game Guide to be accessible by pie menu (Y) in medieval.
Fixed gamepad recycle button (Y) to be visible on cards in medieval.
Fixed that the Farmstead was not generating grass on tiles with resources. Fixed that the Resource Overlay was showing Forrest icons on rivers that were merged by the Lumber Mill. Fixed that Indigo was not restored when undoing the merge of the Indigo Farm (Ancient Egypt) on Keme
Fixed that the Farmstead was not generating grass on tiles with resources.
Fixed that the Resource Overlay was showing Forrest icons on rivers that were merged by the Lumber Mill.
Fixed that Indigo was not restored when undoing the merge of the Indigo Farm (Ancient Egypt) on Kemet III or IV.
Added new Weekly Challenges. Improved colors of sort buttons. Fixed that the Monument Panel could accidentally be opened in base game by shortcut "J". Fixed that Endgame Panel was not shown, when the game was over in medieval Kingdom & Scenarios. Fixed wrong XP rewards in end
Added new Weekly Challenges.
Improved colors of sort buttons.
Fixed that the Monument Panel could accidentally be opened in base game by shortcut "J".
Fixed that Endgame Panel was not shown, when the game was over in medieval Kingdom & Scenarios.
Fixed wrong XP rewards in end screen of multiplayer coop sessions (Ancient Egypt DLC).
Hello Scapers! Today we've got something special for you: our new Steam Community Items for TerraScape are now available! These items let you show your TerraScape passion on Steam - perfect for collecting, crafting, decorating your profile, or just chatting with the special Terra
Hello Scapers!
Today we've got something special for you: our new Steam Community Items for TerraScape are now available!
These items let you show your TerraScape passion on Steam - perfect for collecting, crafting, decorating your profile, or just chatting with the special Terra-Mojis. They're our way of saying thanks beyond the game.
You can now:
collect 6 cards
craft 6 badges
chat with 5 emoticons
decorate your profile with 3 backgrounds
Additionally, we have prepared a small Patch 2.0.0.6:
Added Place Fish Card as reward for Fish Farms (Prevents soft locking in certain scenarios)
Improved the draw chance of Cottages after Houses are unlocked
Improved the Tavern draw chance so it appears less often
Improved Tavern balancing
Improved a side quests of scenario Sailors Lore to be easier completable and no longer soft locking
Improved spelling and formattings in german and chinese localization
Fixed a bug where Merged Buildings removed Blockers but did not remove Resources
Fixed Keep (Main Building) not spawning the biome Paved and removing Resources/Blocker when upgrading to higher levels
We can't wait to see the TerraScape backgrounds on your profiles! Thank you for your continuous support.
General Fixed several bugs that could potentially corrupt puzzle maps built in the Map Editor. @MapCreators: Please check your Workshop maps and fix them - Open your puzzle map in the map editor. Look for things that shouldn't be there, e.g. stacked buildings - please fix them an
General
Fixed several bugs that could potentially corrupt puzzle maps built in the Map Editor.
@MapCreators: Please check your Workshop maps and fix them - Open your puzzle map in the map editor. Look for things that shouldn't be there, e.g. stacked buildings - please fix them and update/reupload the map.
Fixed player diamond balance (sometimes it showed one diamond less than you actually had).
Fixed ESC closing panels and instantly opening the pause menu.
Fixed ESC and gamepad back button working in main menu again.
Fixed a problem where very large multiplayer save games could not be loaded or synced with clients, resulting in an infinite loading screen.
Fixed Manor Farm not removing Blocker.
Ancient Egypt
Preview: Added Game Guide site showing which buildings generate service biomes.
Improved demolish penalty balancing for Merged Buildings.
Improved readability of stone resources and quarry illustrations.
Fixed missing diamond rating on Fields.
Fixed Plazas not being buildable on Highlands biome.
Fixed Buildings placed on the Nile now move with the Nile surface in the Map Editor.
Improved mouse scroll speed on macOS Improved readability of votings in Workshop panel Fixed icons in workshop panel sometimes getting squeezed by map name Fixed missing character limit on map names Fixed description input box not supporting multiple lines Fixed text sometimes ov
Improved mouse scroll speed on macOS
Improved readability of votings in Workshop panel
Fixed icons in workshop panel sometimes getting squeezed by map name
Fixed missing character limit on map names
Fixed description input box not supporting multiple lines
Fixed text sometimes overflows subscribe/publish buttons in workshop panel
Fixed some typos
Fixed monument image not displaying correct in crafting panel after save & load when everything was crafted
DYK: When the mummy of Ramesses II was sent to France in 1976 for conservation, Egypt actually issued him an official passport with the occupation listed as: “King (deceased)”. ːhappystar2022ː
Added Loadings screen image on all platforms and no longer show only black screen when loading back to Main Menu or on game start Added that all Highland-Resources now placeable on any biome except Nile Side, Desert and Great River Improved Alluvial Field mechanic explanation in
Added Loadings screen image on all platforms and no longer show only black screen when loading back to Main Menu or on game start
Added that all Highland-Resources now placeable on any biome except Nile Side, Desert and Great River
Improved Alluvial Field mechanic explanation in game guide
Improved construction step visuals of Pyramid
Improved construction step visuals of Bent Pyramid
Improved construction step visuals of Sphinx
Improved Extra-Card preview visuals of place resources cards
Improvements and Fixes of dialogues and descriptions in Scenarios
English, German, Italian, French, Polish, Russian, simplified Chinese
Fixed loading screen image to main menu on mac
Fixed service range of placed legendary building was not shown correctly when hovering
Fixed biome convert range preview of legendary buildings
Fixed an issue where Nile Workshop, Clay Hut and Scout don't remove foliage on alluvial Fields
Fixed some buildings were not the right level after loading a save game
Fixed alluvial resources and buildings not placeable in map editor after changing cell to alluvial biome
Fixed Nile resources and buildings do not adapt water surface height in map editor after changing cell to great river
Fixed that Sandstone Quarry changing its ground biome to Djet 1
Fixed that Services won't spawn on Indigo resources
Fixed that Service ranges in multiplayer after loading a MP-save game were sometimes not correct applied or broke after placing new buildings with Services
Fixed missing Reach-Preview and Blueprint visual on Sphinx props
Fixed Sphinx level 5 preview in Creative Mode
Fixed that fields didn't receive preview range and blueprint overlays
When a egypt family cat died, the household often shaved their eyebrows in mourning.
Added tutorial hint "Empty Hands" explaining Point cost of card draws Added tutorial hint explaining the Alluvial Field mechanic Improved Ancient Egypt DLC button announcement banner in main menu Fixed Game breaker that Ancient Egypt DLC maps did not load when player is around le
Added tutorial hint "Empty Hands" explaining Point cost of card draws
Added tutorial hint explaining the Alluvial Field mechanic
Improved Ancient Egypt DLC button announcement banner in main menu
Fixed Game breaker that Ancient Egypt DLC maps did not load when player is around level 10
Fixed offered legendary cards in Trader always played their drop-SFX on open/select
Fixed stutter/lag when nile gets flooded
Fixed some scenario descriptions (german)
Fixed some Ancient Egypt DLC Monument icons were sometimes not displayed in Buildings Overlay
Fixed Finish Game 'Nile flood'-sfx peak in Ancient Egypt when a lot of points/cards/draws left
Fixed Architect range and influences
Fixed Ancient Egypt Scenario 'Chaper6 - The Scales of Fate' Side-Quest 'Place Architect with rating diamond' - can now be completed
Fixed Extra-Cards that are tradeable have a star rating of maximum 4 stars and appropriate trade stacks
What a great and exiting yourney, thanks to all beta testers and bug reporters! You're great!
Hello Scapers, Imagine the warm glow of the desert sun stretching across your Terra as the Nile slowly rises along its banks. New land appears. Old paths disappear. And somewhere in the distance, the foundations of a monument begin to take shape. Today we’re delighted to share th
Hello Scapers,
Imagine the warm glow of the desert sun stretching across your Terra as the Nile slowly rises along its banks. New land appears. Old paths disappear. And somewhere in the distance, the foundations of a monument begin to take shape.
Today we’re delighted to share that the Ancient Egypt DLC for TerraScape is now available.
This new expansion invites you to build in a world inspired by the mysteries and beauty of Ancient Egypt. Shape fertile land along the Nile, uncover new building possibilities, and create breathtaking monument complexes that rise from the desert sands.
Many of you helped shape this journey by playing the preview at gamescom and sharing thoughtful feedback with us. Your ideas helped refine the experience and make this new chapter of TerraScape even stronger.
What’s included in the Ancient Egypt DLC
Monuments New merge mechanics allow buildings to evolve into magnificent monument complexes. Carefully gather the right materials and plan your layout to create truly legendary constructions.
Dynamic Nile Floodings The Nile breathes life into the land. Seasonal flooding can reshape the terrain, wash away buildings, and reveal unexpected opportunities for expansion.
Upgrade System Land itself evolves. Steppe becomes plowed fields, then irrigated farmland, transforming the structures built upon it and opening new strategic paths.
Terraforming Mechanics Redesign the world around you. Convert biomes, clear desert land, and reshape the terrain to craft the Terra you envision.
God Deck Progression Earn the favor of the gods. Unlock new decks tied to deities such as Ptah and Osiris, each offering new tools and strategies for building your Terra.
New Terra Generation Ancient Egypt Terras bring completely new map layouts, elevation ratios, and environmental challenges, making every Terra feel like uncharted land waiting to be discovered.
A New Map Editor & Steam Workshop Integration (Free Update)
Alongside the DLC, we’re also introducing a powerful Terra-Map Editor with full Steam Workshop integration, available to all TerraScape players.
You’ll be able to create, share, and download custom Terras directly in-game using the new browser and subscription system. Whether you want to design clever puzzle challenges or experiment with new Kingdom layouts, the possibilities are now in the hands of the community.
We’re incredibly excited to see the creative maps you’ll build and share with other Scapers.
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So what kind of Terra will rise from the desert under your hand? We can’t wait to see what you build!
Added the next bunch of upcoming Weekly Challenges Some upcoming challenges will allow you to earn missed weekly rewards (+1 year ago) Hottest dev debate of the week: Are there more eyes or more legs in the world?
Added the next bunch of upcoming Weekly Challenges
Some upcoming challenges will allow you to earn missed weekly rewards (+1 year ago)
Hottest dev debate of the week: Are there more eyes or more legs in the world?
Added a bunch of upcoming Weekly Challenges Some internal restructurings of the Project DYK: In fact, the floating island look was more of an accident: once we had a bug where the water was missing and it looked cool, so we decided to make it a feature.
Added a bunch of upcoming Weekly Challenges
Some internal restructurings of the Project
DYK: In fact, the floating island look was more of an accident: once we had a bug where the water was missing and it looked cool, so we decided to make it a feature.
Dear Scapers, the year is slowly coming to an end, the days are getting shorter - it's chill season! Time to kick back, relax and get cozy... And what could be better than playing TerraScape during these days? Over the past year, we’ve continuously improved TerraScape and added l
Dear Scapers,
the year is slowly coming to an end, the days are getting shorter - it's chill season! Time to kick back, relax and get cozy... And what could be better than playing TerraScape during these days?
Over the past year, we’ve continuously improved TerraScape and added lots of new content and features: from a completely new deck and biome in the DAWN Update to the Trader, new buildings, and resources in the TIDE Update! Your feedback has been essential in shaping these updates, helping us enhance QoL features, create thrilling Weekly Challenges, and bring you cool Special Events.
We also recently announced the upcoming Terra Map Editor, giving you the tools to create your own custom maps and puzzles. And if that wasn’t enough, our very first DLC TerraScape: Ancient Egypt is coming soon!
So while you're getting cozy, why not nominate TerraScape for the Labor of Love Award at the Steam Awards and leave us a short review? It would mean the world to our small indie team.
Thank you all for supporting us on this journey since release!