GunSpectre

BlackRX · Clickteam

Released
Jun 30, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

6 posts
  1. Developer post

    Build 1.01 Changelog

    -Text scrolling would not stop if jump button was held down during tutorial sections. -Items could not be picked up if jump button was held down after landing from a jump. -Controls could be used in time between entering a locked tutorial room and the tutorial text appearing. -Lo

  2. Developer post

    Crossing the Finishing Line

    It took a long time to get here, but we made it! You can now fight, explore, and survive in the world of GunSpectre! GunSpectre started off as a hobby project that bore little resemblance to the game you see in front of you today. Many months were spent tinkering and experimentin

  3. Developer post

    The Scenic Route

    Hope everyone has had a good couple of weeks since the last log. We would have shared more, but much of the stuff we've been doing lately has been heavy on spoilers! What I can share today is that we have been adding in brief scenes to GunSpectre. These will pop up at key moments

  4. Developer post

    The Gentle Art of Making Enemies

    Another week down, another week closer to launch. This week, we cooked up some additional enemies for your fighting pleasure. Even though we had a good variety to begin with, it never hurts to have more, and these last few additions make sense for GunSpectre. The overall process

  5. Developer post

    Filling in the blanks!

    Hope everyone had a good week! It took a hot minute, but GunSpectre's world has finally been filled. At one point, we had finished a smaller version of this world, but we felt that we could give you more. There are over 500 screens to explore and survive! About half of that is th

  6. Developer post

    Underworld map is complete!

    Greetings! If you've found yourself here, then you already know that the GunSpectre Steam page is live! Working on GunSpectre has been a long and winding road, but we're almost at the end. We're still putting the finishing touches on the massive world, getting the action just rig