Calling all budding F1® Team Principals – pick up F1® Manager 24 with up to 70% off in the Frontier Publisher Sale for a limited time only! Lead your team to glory in the most comprehensive F1® management experience to date. Build a legacy with one of 10 official F1® constructors
Calling all budding F1® Team Principals – pick up F1® Manager 24 with up to 70% off in the Frontier Publisher Sale for a limited time only!
Lead your team to glory in the most comprehensive F1® management experience to date. Build a legacy with one of 10 official F1® constructors or create your own team for the very first time.
And now with [url= https://steamcommunity.com/games/2591280/announcements/detail/520831973411786119?snr=2___
]all-new season customisation options[/url], you can manage your experience on the grid like never before! Check out the video below to see it in action...
The time has come to create your own F1® legacy - F1® Manager 24 is out now! Grab your copy today and take charge of an official constructor or create your own team for the first time in the series! F1® Manager 24 is the most comprehensive F1 management experience to date. Create
The time has come to create your own F1® legacy - F1® Manager 24 is out now!
F1® Manager 24 is the most comprehensive F1 management experience to date.
Create a Team - For the first time in the series, create your own team to challenge the grid and forge a new legacy. Mentality System - Manage the personalities and needs of your staff and drivers in the pursuit of success. Dynamic Team AI - Keep your stars happy to avoid allowing rivals to poach your talent. Affiliate Drivers - Build a legacy by fostering talent from F2 & F3 to add to your own affiliate pool. Mechanical Failures - Face ever-evolving challenges and opportunities in races with the introduction of Mechanical Failures. Enhanced Visuals – Refreshed circuit visuals, improved track marbling and enhanced use of real-world data provides the best-looking visual presentation to date. Even More - 2024 F1® Sprint race format, 2024 driver and staff roster, improved approachability, full race weekend simulation, enhanced tutorials, the return of Race Replay and more!
Lead your team to glory in F1® Manager 24 - the most comprehensive F1® management experience to date! Coming to PC and consoles on July 23rd 2024. Pre-order now 👇 Manage one of the 10 official teams, or create your own for the first time in the series! Pre-order the F1® Manager
Lead your team to glory in F1® Manager 24 - the most comprehensive F1® management experience to date!
Coming to PC and consoles on July 23rd 2024. Pre-order now 👇
Manage one of the 10 official teams, or create your own for the first time in the series!
Pre-order the F1® Manager 2024 Deluxe Edition now to receive:
5 Create A Team Classically Inspired Livery Patterns
5 Custom Race Replay Scenarios
A 10% Pre-order Discount
PLUS, all pre-orders of both the Standard and Deluxe Edition will receive an exclusive Create A Team F1® 24 Show Car preset!
Everything You Need to Know About F1® Manager 2024
What is F1® Manager 24?
F1® Manager 24 is the ultimate Formula 1® management simulation, offering unparalleled control over a F1® team as you create a legacy for the record books.
Plan and direct your team’s strategy and watch as your driver’s execute your commands in thrilling F1® races, brought to life with a broadcast-quality presentation. Manage your drivers, staff, car development and facilities throughout multiple seasons to give your team the best chance to claim a spot on the Formula 1 podium.
What's new in F1® Manager 24?
A new Formula 1® season has arrived, and with it, the most comprehensive F1® management experience to date.
F1® Manager 24 offers a number of new additions including:
Create a Team - For the first time in the series, create your own team to challenge the grid and forge a new legacy. Mentality System - Manage the personalities and needs of your staff and drivers in the pursuit of success. Dynamic Team AI - Keep your stars happy to avoid allowing rivals to poach your talent. Affiliate Drivers - Build a legacy by fostering talent from F2 & F3 to add to your own affiliate pool. Mechanical Failures - Face ever-evolving challenges and opportunities in races with the introduction of Mechanical Failures. Enhanced Visuals – Refreshed circuit visuals, improved track marbling and enhanced use of real-world data provides the best-looking visual presentation to date. Even More - 2024 F1® Sprint race format, 2024 driver and staff roster, improved approachability, full race weekend simulation, enhanced tutorials, the return of Race Replay and more! We’ll be diving deeper into many of F1® Manager 24’s new features over the coming months, so be sure to check out the feature timeline for key dates on more details.
Will F1® Manager 24 feature Team Switching at launch?
Yes. All features available in F1® Manager 22 and F1® Manager 23 will be available from launch day, including the ability to switch team and the difficulty options that were introduced to F1® Manager 23 after launch.
What price is F1® Manager 24?
F1® Manager 24 will be available at the following recommended retail prices:
Base Game: £29.99/$34.99/€34.99 Deluxe Edition: £39.99/$44.99/€44.99
What is Included in the Deluxe Edition?
F1® Manager 24 includes the following bonuses:
F1® 2024 Show Car Preset (Pre-Purchase Only) 5x Create a Team Classically Inspired Livery Patterns 5x Custom Race Replay Scenarios 10% Pre-Purchase Discount
Will there be a boxed edition of F1® Manager 24?
No. We don't have any plans to release a physical boxed version of F1® Manager 24.
What languages will F1® Manager 24 be available in?
VO and interface in F1® Manager 24 will be available in:
Lead your team to glory in F1® Manager 2024, launching this Summer. A new Formula 1® season has arrived, packed with 24 races, new cars, new Team Principals and an updated F1® Sprint race format. Start your career as one of 10 official F1® teams or create your own for the very fi
Lead your team to glory in F1® Manager 2024, launching this Summer.
A new Formula 1® season has arrived, packed with 24 races, new cars, new Team Principals and an updated F1® Sprint race format. Start your career as one of 10 official F1® teams or create your own for the very first time.
Create your own custom team to challenge the grid and forge a new legacy. Customise every element of your team from your setup and livery design to logo and racing suits. Recruit the right staff and drivers and negotiate with sponsors for placement on your car.
Deeper Management
Keep your drivers and staff motivated using the comprehensive new mentality system and dynamic contract negotiations. Take control of your team’s facilities and focus your driver’s development as you execute your vision. Improved rival team AI, including the new threat of staff and driver poaching, provides an unpredictable and dynamic challenge year-on-year.
F1 Races Brought To Life
Experience the thrills of an F1® race from a new perspective, with improved racing behaviour and dynamic new cameras bringing the racing simulation to life. Devise a winning strategy for every race and give your drivers commands to maximise results but be wary of mechanical failures disrupting even the strongest of strategies.
F1® Manager 24 will be launching this Summer. Wishlist now!
Hello folks! Update 1.10 is now live! This release contains a multitude of fixes and adjustments, especially on UI and gameplay presentation. Game Stability Fixed crash that could occur when multiple cars are involved a collision resulting in an investigation Further GPU stabilit
Hello folks!
Update 1.10 is now live! This release contains a multitude of fixes and adjustments, especially on UI and gameplay presentation.
Game Stability
Fixed crash that could occur when multiple cars are involved a collision resulting in an investigation
Further GPU stability improvements
Race Sim
Improved pit releases to prevent cars being held back from traffic unnecessarily
'Avoid Kerbs' command tweaked to reduce cornering speeds more appropriately
Increased base tyre wear rate for Attack and Aggressive pace modes to improve strategy variety and authenticity
Team Management
Fixed occurrences of design centre being shut down for 2 days longer than stated in email
Presentation
Updated car screens to improve presentation of various part states
Added staff photo for Jonathan Wheatley
Fixed Lance Stroll missing career history entry for 2022
Added alert icons to Driver/Staff tab and screens when less than 3 months remaining on a contract
Added "Data Not Available" state in Data View when no lap history present, rather than a blank screen
Increased delay on mouse repeat button presses, to prevent potential photo sensitivity issues
Fixed occurrences of fanfare is not displayed when driver rating changes
Fixed occurrences of text on 'Design' and 'Research' buttons overrunning edges
Fixed occurrences of 'Pit Options' button reducing in size
Fixed disproportionately small edit button on Pit Crew screen on Xbox
Fixed 'Restore Defaults' and 'Apply Settings' buttons not working when Settings is opened whilst in Pit Options, when using a controller
Fixed new season fanfare appearing incorrectly when opting to switch team
Added SFX for new season fanfare
Fixed inconsistent Pit Lane Time Loss detail in Circuit Overview screens
Animation
Fixed occurrence of engineers clipping into car jack in race weekend background shots
Fixed occurrence of engineers fiddling with empty air in race weekend background shots
Art
Updated DRS zones on Miami circuit map
Fixed grass appearing in front of camera at Barcelona
Fixed static Rolex clock time display at Barcelona & Hungary
Fixed distorted foliage appearing around Spa
Race Replay
Fixed Hungarian Starting Grid displaying polesitter as "undefined"
Fixed player's best finishing position not being displayed after completing Monza Race Moment
Thank you as always for your continued feedback and support!
🏁 RACE MOMENT ADDED: Season Finale 🏁 In the last race of 2023 and Franz Tost's last race in charge of AlphaTauri, Tsunoda finds himself temporarily in the lead. With degrading tyres, and a variety of pit strategy options to choose from, he'll need to consider his next steps car
In the last race of 2023 and Franz Tost's last race in charge of AlphaTauri, Tsunoda finds himself temporarily in the lead. With degrading tyres, and a variety of pit strategy options to choose from, he'll need to consider his next steps carefully. Can AlphaTauri find the right strategy to secure enough points to overtake Williams in the Constructors' standings?
The Abu Dhabi GP Race Moment is playable in game now!
♦️ RACE MOMENT ADDED: Everything on Red ♣️ It's time for Ferrari to play their hand in the #VegasGP! Leclerc races for the lead while Sainz fights through the pack after an early spin. Will you go all in and call Red Bull's bluff to deliver a dazzling result for the Scuderia?
♦️ RACE MOMENT ADDED: Everything on Red ♣️
It's time for Ferrari to play their hand in the #VegasGP!
Leclerc races for the lead while Sainz fights through the pack after an early spin.
Will you go all in and call Red Bull's bluff to deliver a dazzling result for the Scuderia?
Hi folks! With the Abu Dhabi GP round the corner, let's rewind the season and look back on all the Race Replay challenges from this year! Which was your favourite? 🏎️
Hi folks!
With the Abu Dhabi GP round the corner, let's rewind the season and look back on all the Race Replay challenges from this year!
Viva Las Vegas! Got a strategy ace up your sleeve? Think you can gamble on tyre tactics? F1 Manager 23 is on sale now! Save up to 53% on the game, just in time for the Las Vegas GP!
Viva Las Vegas!
Got a strategy ace up your sleeve? Think you can gamble on tyre tactics?
F1 Manager 23 is on sale now!
Save up to 53% on the game, just in time for the Las Vegas GP!
RACE MOMENT ADDED: Samba De Alonso After a resurgence of their pace in qualifying, and a series of incidents and retirements at the start of the Brazil Grand Prix™, Aston Martin now have both drivers in the top 5. With all cars needing another stop, they'll need to execute precis
RACE MOMENT ADDED: Samba De Alonso
After a resurgence of their pace in qualifying, and a series of incidents and retirements at the start of the Brazil Grand Prix™, Aston Martin now have both drivers in the top 5.
With all cars needing another stop, they'll need to execute precisely timed strategies until the finish.
Can Stroll and Alonso counter an aggressive charge from Pérez and secure extra points for the team?
RACE MOMENT ADDED: Ricciardo's Return After a mid-race restart, Ricciardo and Tsunoda are P6 & P8... In the final stint, with Russell on degrading medium tyres, can Ricciardo catch him and steal a sensational finish at the Mexico GP?
RACE MOMENT ADDED: Ricciardo's Return
After a mid-race restart, Ricciardo and Tsunoda are P6 & P8...
In the final stint, with Russell on degrading medium tyres, can Ricciardo catch him and steal a sensational finish at the Mexico GP?
Hello folks! As you may have noticed, with Update 1.9, we added two different difficulty options to your settings menu! These options will be present at the start of a new career, as well as in the settings menu for current saves. Both "Standard" options offer the default F1 Mana
Hello folks!
As you may have noticed, with Update 1.9, we added two different difficulty options to your settings menu! These options will be present at the start of a new career, as well as in the settings menu for current saves. Both "Standard" options offer the default F1 Manager 23 experience, prior to Update 1.9.
Many within the F1 Manager community have expressed a desire to have more flexibility when it comes to the game’s difficulty. These options have been added to give you more decisions about how you take on the world of F1. Below, we’ll explain what these options are and the impact they’ll have on your career.
RACE AI DIFFICULTY
The race AI difficulty options allow you to choose one of the following three presets. Each option will adjust the way AI approaches their use of driver commands and race management options available to them. This will affect race difficulty across Sprint and Race sessions but NOT Practice and Qualifying.
Easy: Unsurprisingly, this is the easiest option! Other teams will be conservative and display minimal aggression in races. This option is ideal for new players.
Standard: Other teams will use a range of strategic and tactical approaches, making races a challenge. The recommended F1 Manager experience.
Hard: Other teams will be highly intelligent and aggressively efficient with their strategies and tactics. A demanding experience.
CAR DEVELOPMENT AI DIFFICULTY
Car development AI difficulty options have also been introduced to offer more variance to your gameplay experience away from the racing action. There are three options here that will affect the way AI develop their cars, which will ultimately affect how much of a challenge they pose over the course of a season.
Easy: It will be easy to develop your car at a competitive rate against other teams. Ideal for new players.
Standard: Consistent car development projects will be required to develop your car at a competitive rate against other teams. The recommended F1 Manager experience.
Hard: An in-depth approach to car development projects will be required to develop your car at a competitive rate against other teams.
These options should add up to make your experience of F1 Manager 23 more flexible, giving you more opportunities to build a worthy legacy across many seasons or provide you with more memorable action on race days!
Thank you as always for your valuable feedback, we will of course be monitoring feedback around these new settings to ensure everything is running smoothly. If you have feedback to provide, please join the F1 Manager Discord.
Hello folks! Update 1.9 is now rolling out across all platforms! This update brings further fixes and improvements based on community feedback, as well as adding new Career Difficulty options for both Race Sim AI and AI Car Development. Game Stability Optimised memory usage durin
Hello folks!
Update 1.9 is now rolling out across all platforms! This update brings further fixes and improvements based on community feedback, as well as adding new Career Difficulty options for both Race Sim AI and AI Car Development.
Game Stability
Optimised memory usage during cinematics
Intel GPUs without active driver development now default to DX11 for improved stability
Game Difficulty
Added 'Career Difficulty' options for Race Sim AI and AI Car Development
Race Sim
Added penalty investigations
Added “Investigation: No penalty given” outcome for incidents not warranting a time penalty
Race Weekend
Enabled AI to fit new car parts between races, rather than only on race day; resulting in more informative car comparison data
Updated recommended strategies for Jeddah
Adjusted start times for P2 on Sprint weekends
Fixed audio reactions to constructor title win not triggering when won during a Sprint
Fixed audio reactions to dominant constructor title win referring to a "close" title win when won during a Sprint
Updated Singapore GP lap total from 63 to 62 [NEW SAVES ONLY]
Fixed Alonso Sprint win triggering Grand Prix win commentary lines
Fixed grid lights staying on after race start
Updated medium speed sections on Marina Bay circuit map
Updated DRS zones on Hermanos Rodríguez, Red Bull Ring, and Suzuka circuit maps
Updated circuit speed on Barcelona circuit map
Presentation
Fixed main driver name appearing in replays instead of reserve driver when used in Practice
Fixed sponsor obligation targets not displaying when progressing to screen using R2 button
Fixed Recent History screen in Board Profile showing current drivers for previous seasons
Fixed Race Moment briefly, incorrectly displaying as "On Target" in data view
Fixed "Go to..." link not working when multiple fanfares are triggered simultaneously
Fixed Play/Stop Team Intro button not working when using a controller during new career setup
Updated "Last Lap" notification to say "Final Lap"
Fixed starting grid positions not displaying on Race Preparation screen
Fixed "DRS Disabled" message appearing instead of "DRS Enabled" after loading a mid-session save
Inbox
Fixed rival team principal email stating signed driver is "with us for now" on Jan 1st, after driver is signed on Dec 31st
Fixed rival team principal stating "It could be going better" in F1 Monthly update, when in first place
Fixed repetition of "chassis" in email when rushed car part design project is delayed
Stopped "Skip sponsorship obligation" email dilemma being sent after final race
Animation
Improved lighting in garage scenes during night races
Fixed mechanic clipping through chair in garage
Adjusted cameras used for Bahrain intro cinematic
Fixed bottle clipping and shaking in Monaco podium scenes
Fixed camera view being obscured by set on post-race reaction cinematic
Thank you, as always, for your continued feedback and support! We’ll have another Under Investigation post soon to highlight the areas our development team are focussing on for the next update to F1 Manager 23. If you wish to provide feedback on the game, please join our Discord [discord.gg/f1manager]
Hey folks! Update 1.8 is now rolling out across all platforms and looks to address a number of community raised topics as well as general bug and stability fixes: Race Sim Fixed AI using same tyre compound for entire race after red flag in Sprints Fixed AI using same tyre compoun
Hey folks!
Update 1.8 is now rolling out across all platforms and looks to address a number of community raised topics as well as general bug and stability fixes:
Race Sim
Fixed AI using same tyre compound for entire race after red flag in Sprints
Fixed AI using same tyre compound for entire race after saving on pre-race screen
Improved the level of impact of rubber on track across sessions
Reduced the chances of car-on-car collisions during Practice and Qualifying and slightly increased the chance of spins and running wide during Qualifying
Fixed cars slowing down in Singapore sector 3
Further improvements made to drivers avoiding crashed/stationary cars on track
Improvements made to traffic in Qualifying causing issues for cars on flying laps
Ensured Q3 soft tyre is unlocked for all drivers, including those that didn't make Q3
Fixed issue where optimal pit lap dilemma would sometimes not pause the race
Fixed issue where flying lap count set sometimes was not followed in the session
Race Calendar
Updated Monza to be an ATA qualifying weekend [NEW SEASONS ONLY]
Team Switching
Fixed issue where Board Confidence could show as 'Disappointing' after joining new team
Corrected body text of new team email when switching teams
Fixed total cost of hiring calculating incorrectly when hiring replacement driver/staff for next season
Fixed Car Building attribute having inverse effect
Fixed hired F2/F3 drivers from still appearing in F2/F3 standings
Pit Crew & Pit Stops
Fixed exploit that allowed pit crew to remain at 100% fatigue between races with no penalty
Adjusted pit crew xp gain and degradation rates
Fixed first day of month not counting toward stat degradation
Increased variation of AI pit stop times
Fixed issue where total pit stop time did not match sum of actions in pit stop breakdown
Animation
Fixed Charles Leclerc patchy LOD hair in cinematics (Sorry Charles!)
Fixed garage scene showing member of pit crew wearing drivers helmet
Fixed clipping in Marina Bay intro cinematic
Fixed clipping in garage shots
Presentation
F1 driver photos updated
Fixed projected cost cap UI not updating correctly
Fixed issue where scrolling scouting menus with a controller was unpredictable after highlighting bookmark column
Fixed code string appearing in Next Season Staff tooltip
Fixed 'Race Winner' appearing on event view in Practice and Qualifying
Fixed replaced driver being displayed next to 'Renewal' after changing driver position during contract renewal
Fixed 'Seasons as team principal' not updating on profile page
Fixed panel borders appearing incorrectly when 'Laps to go' notification appears
Updated run plan descriptions to clarify that out laps are counted in the run plan
Fixed email reading '0 days to go' after renewing contract on last day of year
Fixed issue where times set by drivers in Q2 and Q3 were sometimes not visible until hovered over after simulating session
Updated chevrons on tyre state when overheating to more accurately reflect impact on wear rate
Game Stability
Fixed crash that could occur when designing new suspension, then highlighting “Brake Cooling”
Fixed progression blocker when hiring a reserve driver at end of season
Fixed softlock that could occur when repeatedly pressing R2/RT controller buttons during end of season fanfares
Fixed softlock that could occur after pressing New Career with existing save games present
Fixed progression blocker that could occur when designing car part during tutorial
Game will now pause when Steam overlay is opened during a race
As always, thank you for your continued feedback and support! In the coming weeks we’ll have another Under Investigation post highlighting what we’re looking at for the next update and beyond. If you wish to share any feedback with us directly, please join our Discord!
RACE MOMENT ADDED: Suzuka Showdown Alpha Tauri are eager to impress at Yuki's home race! Tsunoda and Lawson are at the edge of the points, Gasly is catching up on fresher tyres Manage your stops wisely, and work as a team to score much-needed points at the Japanese GP.
RACE MOMENT ADDED: Suzuka Showdown
Alpha Tauri are eager to impress at Yuki's home race!
Tsunoda and Lawson are at the edge of the points, Gasly is catching up on fresher tyres
Manage your stops wisely, and work as a team to score much-needed points at the Japanese GP.
🔴 🔴 🔴 🔴 🔴 STARTING GRID ⚫ ⚫ ⚫ ⚫ ⚫ The Starting Grid for the #JapaneseGP has been added to Race Replay mode! Which team are you rewriting the race for? 🗣️ 👇
🔴 🔴 🔴 🔴 🔴 STARTING GRID ⚫ ⚫ ⚫ ⚫ ⚫
The Starting Grid for the #JapaneseGP has been added to Race Replay mode!
Hey folks, We are pleased to confirm the following will be addressed in our next update, 1.8. Note that the full change list will be shared alongside the update. Update 1.8 Changes Research/Design slider expertise gains have been rebalanced. Fixed Projected Cost Cap UI not updati
Hey folks,
We are pleased to confirm the following will be addressed in our next update, 1.8. Note that the full change list will be shared alongside the update.
Update 1.8 Changes
Research/Design slider expertise gains have been rebalanced.
Fixed Projected Cost Cap UI not updating correctly.
Updated F1 Driver photos to 2023 versions.
Fixed AI cars attempting a single-compound strategy in these scenarios:
After saving on the pre-race screen, having manually played a practice or qualifying session.
After a red flag occurs in a sprint race, having manually played a practice or qualifying session.
Improved the level of impact of rubber on track across sessions.
Reduced the chances of car-on-car collisions during Practice and Qualifying and slightly increased the chance of spins and running wide during Qualifying.
Fixed cars slowing down in Singapore Sector 3.
Further improvements made to drivers avoiding crashed/stationary cars on track.
Improvements made to traffic in Qualifying causing issues for cars on flying laps.
Updated Monza to be an ATA qualifying weekend [NEW SAVES ONLY].
Fixed progression blocker when hiring a reserve driver at end of season.
We are currently investigating the following for a future update:
Under Investigation
Game difficulty options.
‘Racing Incidents' (non-penalty incidents).
Balancing the impact of ‘Avoid High Kerbs’ on tyre condition.
Car part improvement presentation
Note that our design and development teams are working on much more than the above for long-term improvements. If your issue has not been addressed in a previous patch or is not listed here, you can report any bugs or issues here: https://issues.frontierstore.net/reported-issues/f1-manager-23 Thank you for all your continued feedback!