Folklands

Bromantic Games · Light Up Games

Released
Sep 9, 2026
Platforms
WindowsLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 1.0.01 changelog

    We're releasing a quick hotfix for the 1.0 release because a nasty bug that prevented multiplayer games from starting properly managed to sneak in! FIXED An issue the caused infinite recursion and a game crash for the client player very quickly in multiplayer games

  2. Developer post

    Folklands 1.0 is OUT NOW!

    We did it. Folklands has officially left Early Access and 1.0 is available now! Folklands started because the four of us wanted to make the kind of settlement builder we grew up playing. Something inspired by games like The Settlers, early Anno, Caesar and Pharaoh , where startin

  3. Developer post

    Demo version updated

    Hi everyone! In preparation for the release later today, we've updated the demo, so you can all play the most up-to-date version, even in the demo! Enjoy!

  4. Developer post

    FIVE WAYS TO WIN. ONE DAY LEFT.

    When three brothers and a close friend make a game together, eventually somebody is going to ask the important question: Okay, but who won? For most of Early Access, Folklands was happy to let you answer that yourself. Maybe you had the biggest settlement. Maybe your economy some

  5. Developer post

    YOUR NEIGHBOR HAS OIL - YOU HAVE WINE. FIGURE IT OUT.

    As your settlement gets larger, trying to produce absolutely everything yourself can start becoming a bit of a problem - maybe your map has plenty of Oil, but not much good land for Wine. Maybe your friend settled somewhere with exactly the opposite problem. With 1.0 we're adding

  6. Developer post

    HOW FOUR GUYS ENDED UP MAKING FOLKLANDS

    We're a team of three brothers and one very close friend who is basically a fourth brother, and we originally started making games for a pretty simple reason: we like playing games together. Our first project was a deckbuilder - starting off an idea one of the brother had for a m

  7. Developer post

    GOOD LAND IS GETTING HARDER TO FIND

    Yesterday, we said Folklands 1.0 means More Folk. More Lands. There is, unfortunately, a small problem with the second part: The good land isn't always where you want it to be! As your settlement grows, each new tier brings new buildings, new opportunities, and new demands on you

  8. Developer post

    MORE FOLK. MORE LANDS.

    MORE FOLK. MORE LANDS. Folklands 1.0 launches September 9. A journey that started almost 4 years ago is almost coming to an end - or is it a new beginning? This is the moment we’ve been building toward ever since we started! Since Folklands entered Early Access, the game has grow

  9. Developer post

    Changelog 0.9.0.2

    This is a minor update to fix an issue that prevented the game from launching via OpenGL

  10. Developer post

    Changelog 0.9.0.1

    Huge thanks to everyone playing the new builds and reporting issues! We read all feedback, so keep it coming. Here is a list of issues fixed in the current release: (Fixed in 0.9.0.1) When an expansion building collapses for any reason, multiple other buildings may collapse as we

  11. Developer post

    Folklands 1.0 Launches September 9 + Quality-of-Life Update Available Now

    Hi everyone! We have two exciting pieces of Folklands news to share today: Folklands will officially leave Early Access and launch into 1.0 on September 9, 2026. We have also released a new quality-of-life update today, featuring several interface improvements, new production sta

  12. Developer post

    Release 0.9.0

    Today’s update focuses on improving the information available to you while managing your settlement, making important systems easier to understand, and addressing issues reported by the community. Redesigned Villager Happiness Panel The villager happiness panel has been redesigne

  13. Developer post

    Games of Norway

    Next week kicks off the "Games of Norway" event, and Folklands is partcipiating together with a whole slew of other Norwegian-made games! If you haven't yet, check out the updated demo, and don't forget to visit the Games of Norway homepage to see all the other amazing indies par

  14. Developer post

    Patch notes 0.8.5.1

    A small bugfix release today to fix an annoying issue. Thanks to everyone reporting bugs and giving feedback here and on Discord! Fixed Fixed a bug where the Builders hut would keep stocking up too many planks, preventing other buildings from being built Fixed a bug that caused s

  15. Developer post

    0.8.5 The Multiplayer update patch notes

    Hey everyone! This mini-update adds some long-awaited new features, specifically centered around multiplayer, but with some goodies for non-multiplayer gamers too! Map seeds are visible and can be edited when starting a new game New game difficulty options: Peaceful, easy, normal

  16. Developer post

    Mini devlog #3 - Multiplayer and Nostalgia

    "Let's make the game we want to play, with all the things we like from these other games, but let us focus on playing together, not against each other!" When we started developing Folklands, this was our main idea: a game that was as easy, engaging and fun to play alone or with f

  17. Developer post

    Year of the Horse Sale Now Live!

    Dear All, Happy New Year of the Horse! Thank you for your support and companionship over the past year. We wish you a happy and prosperous “Year of the Horse”! To show our gratitude, we’re participating in Steam’s 2026 Lunar New Year Sale with limited time offers: 📅 Event Period

  18. Developer post

    Patch notes 0.8.0.1

    An amazing launch yesterday with lots of positive feedback, and we already have a quick bugfix update ready to go! Added / improved You can now choose to prioritize stocking up specific resources in all storage buildings (market, storage, trading post) Fixed Fixed a bug where the

  19. Developer post

    The Health & Security Milestone Update is Live!

    After an intensive polishing and testing period, the new Health & Security update is now live! A special thank you to everyone who helped us iron out the bugs on the beta branch for this update! The Health & Security update is the second major milestone in our EA roadmap,

  20. Developer post

    Mini devlog #3 - New preview release

    We just released a preview build of the upcoming major "Health & Security" release which will be released later this month. If you want to help us test out the functionality of the upcoming features, we would love to hear your thoughts The update is available right now on the