Echo Storm

Oleg Dzhuraev · Insane Systems

Released
Mar 16, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    About the further development and Steam Deck support

    Hello, there has been no news about the game for a lo-o-ong time. I'm continuing development and am currently working on a major update that should improve the overall gameplay and long-term progression of the game (i.e. replayability). A game match will now only take place on on

  2. Developer post

    Echo Storm - Update 1.4.2 is here!

    Hi, it's been a while since we've had an update! Unfortunately, I haven't gotten over the marketing and the game is barely selling - there was no way to fund development. Things are easier now, so I'll keep releasing updates and improving the game if possible. Today I have a smal

  3. Developer post

    Update 1.4.1 released!

    Hi! Today's update mostly contains minor improvements in the game visuals and readability of some effects, as well as small fixes. Changelog: - First Leviathan attack projectile and shoot effects were reworked to be more visually "readable". Also done some balance changes. - Firs

  4. Developer post

    Update 1.4.0 released!

    Hi! The update for Echo Storm is ready! The update includes a new planet with its own Leviathan, a few new enemies, new weapon, and done some work on the game balance. I hope you enjoy it! Changelog: - Added new planet Kratea! It is a dangerous world with very aggressive enemies.

  5. Developer post

    About current work on Echo Storm

    Hi. It's been quiet around here lately in terms of updates, but I'm still working on new content, and I'm planning a new update in the near future. I'm currently working on changing the enemy spawning system. The plan is to have enemies more separated into different types of plan

  6. Developer post

    Update 1.3.2 released!

    I'm still working on content, and in the meantime a small patch has been made with fixes and improvements. Improved controls when playing with gamepad. Changelog: Fixed: Some abilities texts were not shown with stats numbers. Gamepad aim was improved a lot. Hope it will now feels

  7. Developer post

    Update 1.3.1 released!

    The update is aimed at fixing the problems in version 1.3.0, but was also added new content in the form of new weapons and enemies, as well as made small improvements in general. Look at the new weapon in slow-motion :) Changelog: Fixed: player characteristics numbers in Pause Sc

  8. Developer post

    Update 1.3.0 released!

    In this update, I tried to do some work on improving the sense of progression for the player and add more game content. New Base Build mode allows you to improve your character's stats, and they will apply to all subsequent game matches. Changelog: Fixed: Sometimes ally drones an

  9. Developer post

    Update 1.2.0 released!

    With updates, we aim to increase the depth of gameplay and increase the amount of content available. This update focuses on these things. A new planet with its own Leviathan, new mechanics, and more are in this update. - Added Critical Damage Chance mechanic. Character critical c

  10. Developer post

    Update 1.1.2 released!

    Update mainly aimed to improve gamepad controllers support and fixes. Also keyboard layout change support was added. Please note, that Dualshock controller can be used in game now, but it still have some problems due to technical limitations. Connect it before you run the game to

  11. Developer post

    Update 1.1.1 released!

    This update is mainly aimed at improving and fixing version 1.1.0. Also the abilities of the Freeze technology have been expanded and improved, now it is very good branch to control enemies. Changelog: Fixed bug: Summon Plague Monsters ability can not be dropped in random sometim

  12. Developer post

    Update 1.1.0 released!

    This update is not very big, but it is released under the number 1.1.0 - so we draw a line under all the updates released in the last month, which greatly transformed the game. Let's go over the key changes of all these updates. Skills Many new abilities have been added, and many

  13. Developer post

    Update 1.0.21 released!

    This update focuses on polishing existing content and adding new content - the chances of getting current abilities have been redesigned and more new abilities have been added. The game's internal algorithms have been heavily redesigned to allow add new content more efficiently a

  14. Developer post

    Update 1.0.20 released!

    It's a pretty big update. The game completing process and the mechanism of enemies appearing has been greatly changed. Leviathans now have their own arenas to fight, enemies spawn now is time-based, not wave, new Upgrades were added. Now it should be more interesting to play. We

  15. Developer post

    Update 1.0.19 released!

    This update is aimed at improving balance and fixes. Also, more abilities have been added to the enhancements menu. Added a new mechanic - Evasion , and a related ability. Changes: Fixed bug: Sometimes can be a problem with percent display in Upgrades description. Fixed bug: Some

  16. Developer post

    Update 1.0.18

    This update is aimed at introducing new content and improving existing content. Quite a few new abilities have been added, now they depend on each other in a more meaningful way. Changes: Fixed bug: Laser rifle with multi-shot to same target were dealing damage only from one lase

  17. Developer post

    Update 1.0.17

    This update is aimed at expanding content and improving gameplay. The main feature - most characters now have their own unique passive ability! Also, other new abilities were added and the game was balanced, as well as a number of fixes were made. Changes: Fixed bug: Abilities pr

  18. Developer post

    Update 1.0.16

    And another update! And how do I find time for real life? :D Nevermind, this update has a lot of fixes and gameplay balance adjustments. Changes: Fixed bug: when were several damage hits in the same game tick, was applied only first one. Fixed bug: Loot Crates collecting were req

  19. Developer post

    Update 1.0.15

    This update is mainly dedicated to visual improvements and small fixes. Most of the changes are made inside the game and will not be noticeable to players at this stage. Also the support for modding has been expanded. Changes: Fixed bug: Upgrades window previously can be opened w

  20. Developer post

    Update 1.0.14

    This update fixes another critical bug and introduces a new feature - Auto-Shoot . It can be enabled in the Settings menu. Changes: Fixed bug: When Start in menu was clicked twice, it can stop work sometimes. Fixed bug: Player character have spawned with not full health on next l