This update is aimed at introducing new content and improving existing content. Quite a few new abilities have been added, now they depend on each other in a more meaningful way.
Changes:
- Fixed bug: Laser rifle with multi-shot to same target were dealing damage only from one laser. Now all lasers damage target.
- Fixed bug: Blaster Module and Auto-Aimed Rockets not every time selected target to attack.
- Added some of new Upgrades and Abilities.
- Green character now have its own unique passive ability too!
- Balanced Survival Kit ability a bit.
- Abilities minor balance changes.
- Improved NPCs AI for a bit.
- Improved turret place effect. Also, turret visual (sprite) is now more noticeable.
- New healing effect for Healing Drone NPCs.
- Changed physical movement a bit.
- Added Experience drop for Leviathans.
- Some optimization for situations when a lot of effects on map, etc.
- A lot of inner code improvements and extensions. It allows me to implement new upgrades and more complex combinations a lot easier than before.