Fix soft lock in tutorial.
- Fixed soft lock in the tutorial if you click a "hidden" button.
- Fixed soft lock in the tutorial if you click a "hidden" button.

Barking Dogs · Electronic Sheep Games
- Fixed soft lock in the tutorial if you click a "hidden" button.
- Fixed soft lock in the tutorial if you click a "hidden" button.
Changed dash behaviour so that when you're standing still, you will still dash. When using mouse/keyboard: in the direction of the mouse. When using controller: in the direction of your last move direction. When using controller and manual aiming: in the direction of your target.
Thank you to everyone for playing our game! Included in the 1.0 release is the GAMEPLAY UPDATE. New bosses: Face off against two brand new bosses if you initiate an extinction event after winning a run on the Moon or Ice Planet. Dash move: Dodge and position your squad (SHIFT or
Thank you to everyone for playing our game!
Thanks again!
- Fixed an issue where the DPS increase shown could be a NaN. - Fixed an issue where Grid Support items were showing the DPS of previous weapons.
- Fixed an issue where the DPS increase shown could be a NaN.
- Fixed an issue where Grid Support items were showing the DPS of previous weapons.
- Fixed a problem where the grid capacity grid upgrade wasn't applying. - Changed info panel to get smaller when reducing a weapon (the button space wasn't being removed). - Fixed an issue where you couldn't move properly with WASD if a gamepad was plugged in and the stick would
- Fixed a problem where the grid capacity grid upgrade wasn't applying.
- Changed info panel to get smaller when reducing a weapon (the button space wasn't being removed).
- Fixed an issue where you couldn't move properly with WASD if a gamepad was plugged in and the stick would drift slightly.
- New mech models to make it easier to recognize individual units, and what synergy they belong to. - New weapon models to help identify weapons more easily. - New end screen that shows units, weapons, damage, synergies and perks. - Info panel will now show stat increases that co
- New mech models to make it easier to recognize individual units, and what synergy they belong to.
- New weapon models to help identify weapons more easily.
- New end screen that shows units, weapons, damage, synergies and perks.
- Info panel will now show stat increases that come from unit specials, perks and synergies.
- Updated the look of the info panel.
- Updated the look of the perk list.
- Main menu tutorial pop ups.
- End screen shows total damage instead of DPS.
Balance changes:
- Increased levels required per perk from 4->5.
Bug fixes
- Fixed a problem where the grid capacity upgrade wasn't applying.
- Fixed an issue where highlight and tooltip wouldn't go away when selling with the controller shortcut.
We still have the Gameplay Update to complete, and in order to complete that in time we need to delay the 1.0 release date by 1 week. The new date for release is 25 October!
Let us know what you think, find any bugs, or have any suggestions! Have a great weekend!
Fixed a problem that would cause the game to freeze when pausing in some cases.
Fixed a problem that would cause the game to freeze when pausing in some cases.
Fixed a bug where the game would freeze in buy phase, and you couldn't hold to ready.
Fixed a bug where the game would freeze in buy phase, and you couldn't hold to ready.
Controller support available now!
Controller support available now!
It has been an exhilarating experience to share and update the game with everyone over the last few months. Unfortunately, we haven't generated enough revenue to complete the roadmap of features we set out to release when we entered Early Access. We're sorry to disappoint anyone
It has been an exhilarating experience to share and update the game with everyone over the last few months. Unfortunately, we haven't generated enough revenue to complete the roadmap of features we set out to release when we entered Early Access. We're sorry to disappoint anyone who was looking forward to any specific features we had planned. Here is the updated roadmap, as always feel free to suggest anything or let us know what you think.
We will continue to bug fix, and balance the game after release.
Perks Grid Upgrade Trees have been split out, and are now perks. There is no longer a choice when choosing a perk, you can only upgrade it. Increased perk choices from 4->5. Receive a perk every 4 levels. Nests Nest bosses no longer drop perks. Nest bosses now drop a supply dr
A new Harvest Guild Arms weapon has been added: The Extractor.
Fixed a bug where tutorial that wouldn't let players enter battle.
Fixed a bug where tutorial that wouldn't let players enter battle.
- Fixed a problem when entering battle phase, where your grid would become misaligned.
- Fixed a problem when entering battle phase, where your grid would become misaligned.
- When entering battle mode, the camera swap is faster (1s->0.3s). - When moving around, there is no longer a 'dead zone' in which the camera would not follow your mechs.
- When entering battle mode, the camera swap is faster (1s->0.3s).
- When moving around, there is no longer a 'dead zone' in which the camera would not follow your mechs.
Graphics Improved the look and feel of lighting. Added high quality shadows to all enemies. Adjusted synthtech and bullets to suit the new lighting. Mechs now have 'casting' FX when using synthtech. Mechs now leave dust where their feet hit the ground (with a sound effect). Gamep
Fixed a bug where negative economy wasn't being calculated, and interest was being calculated one extra time.
Fixed a bug where negative economy wasn't being calculated, and interest was being calculated one extra time.
- Improved performance by +-30%. - Fixed a bug where if you had lightning and cc tree active the game could crash. - Fixed a bug where the final grid upgrade was 'free'.
- Improved performance by +-30%.
- Fixed a bug where if you had lightning and cc tree active the game could crash.
- Fixed a bug where the final grid upgrade was 'free'.
Fixed a a bug where if you had overkill (with a special or from the perk) and didn't have slow/stun the game would crash.
Fixed a a bug where if you had overkill (with a special or from the perk) and didn't have slow/stun the game would crash.
Fixed Russian localisation spacing, and incorrect values. Updated perk tree window to automatically open the first perk of all the perks listed.
Fixed Russian localisation spacing, and incorrect values.
Updated perk tree window to automatically open the first perk of all the perks listed.
The main goal of this update is to allow for more build variety. Boss and Nest Grid Upgrade changes: Instead of stacking upgrades, players are able to traverse a 'tree', where each tree is related to specific builds. Each tree has 4 levels, and you choose one of two upgrades at e
The main goal of this update is to allow for more build variety.
Boss and Nest Grid Upgrade changes:
Gameplay Change:
Instead of forcing level ups, players can initiate a level up by pressing a button.
Please let us know what you think of the new update, and if you have any suggestions.