🚇 Next station: Achievements
Achievements added! New dymamic trap system. AI bug fixed and other small changes!
Achievements added! New dymamic trap system. AI bug fixed and other small changes!


Achievements added! New dymamic trap system. AI bug fixed and other small changes!
Achievements added! New dymamic trap system. AI bug fixed and other small changes!

Hi there! Has been a month since the last update, but finally here is it 🥳 Here is a short brief: • Spanish localization • Traps now do damage (Be careful 👀) • Added a new healing item. • Dynamic spawn added to this item (In the near future, we will be implementing this in the
Hi there!
Has been a month since the last update, but finally here is it 🥳
Here is a short brief:
• Spanish localization
• Traps now do damage (Be careful 👀)
• Added a new healing item.
• Dynamic spawn added to this item (In the near future, we will be implementing this in the traps too)
• Changes in the game pace, Richard is more chill than before.
🤔 So, what's next?
We are planning to expand the map, add a new puzzle (DBD player gonna love it!) and tweak the AI a bit.
Oh, and checkpoints!
See ya!

•Fixed the bug that made the intro video unplayable. •UI text fixes. •Fixed clipping bugs. •Flashlight placement modified (a little bit). •Fixed hiding spot bug that made you go into oblivion. •Added Discord link to the main menu.
•Fixed the bug that made the intro video unplayable.
•UI text fixes.
•Fixed clipping bugs.
•Flashlight placement modified (a little bit).
•Fixed hiding spot bug that made you go into oblivion.
•Added Discord link to the main menu.

•Added a camera shake when the bear trap catches you. •Added interaction floating UI •Added an intro scene •Added a death count •Made some maps aesthetic changes •Now the enemy is slower, so you can escape easily •Portapot door rotation fixed. •UI Pause menu text changed. •UI Gam
•Added a camera shake when the bear trap catches you.
•Added interaction floating UI
•Added an intro scene
•Added a death count
•Made some maps aesthetic changes
•Now the enemy is slower, so you can escape easily
•Portapot door rotation fixed.
•UI Pause menu text changed.
•UI Game over text changed.
•Door now only opens when there is electricity, after activating the generators.
•Sound after item pick up.
•Fixed the doors
•Fixed the bear trap trigger.
•Some minor bug fixes
•Added some info in the rotating statues

Sorry guys for the bug that didn't let you play after going into the options menu! We fixed that, and some lighting!
Sorry guys for the bug that didn't let you play after going into the options menu! We fixed that, and some lighting!

Bugs fixed
Bugs fixed