Update: version - 0.40.001
continued working on the game! UI improvements added a new ship added drones as the main type of weapon (prototype) improvements in the main mechanics

Developer posts and news about this game.

continued working on the game! UI improvements added a new ship added drones as the main type of weapon (prototype) improvements in the main mechanics

preparation for update

- all 3D content (environment, ships, hangar) rebuild - complete revamp of missions (story and recurring missions) - finalized save system (not the final version) - UI redesign (hangar and missions) - refinement system - added VFX and SFX (experimentally)

- Completely redesigned ship skill system - completely redesigned activation buttons for modules and abilities - fixed bugs with target selection for a single rocket launch

- completely redesigned skill tree system (this is probably the final version at the moment, but abilites will be added to the tree) - completely redesigned save system (most likely you will no longer have to start a new game, but this is not certain) - one map added - kernel edi

- reworked the core for further adaptation to the new skill system - redesigned levels towards greater variety - redesigned UI for selecting missions and ships - added a new ship (the texture of the ship is rough, this is a temporary solution) - improved save system (but still fa

- completely redesigned mechanics of shield inflation and armor repair, now they depend on the ship (no description in button widgets yet) - remodeled the first level (at the request of "radio listeners"), now the first mission is located in the rings of the planet (test mission)

This is the development team "Aqviterra". And we are pleased to announce the release of our new, and most importantly the first game "Star Rangers" in early access! We are old-school gamers with 30 years of experience. We decided to pool our gaming experience and start making RPG