Cycle Chaser H-5

PD_CGT

Released
Mar 31, 2023
Platforms
Last updated
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Updates & announcements

6 posts
  1. Developer post

    Cycle Chaser H-5 is coming to Switch/PS5/Xbox!!

    YES!! THAT'S RIGHT!! CYCLE CHASER FOR NINTENDO SWITCH AND MORE!! Thanks to the help of publisher Ratalaika Games, CCH5 is coming to all major consoles on January 24th! This version retains all features from version 1.5 while adding two exclusive stages: -THE TUBES - An underwater

  2. Developer post

    1.6 Update - Minor Control Fixes

    Here's some changes introduced from builds 1.5.1a and 1.6: 1.5.1a -Reduced gamepad input lag 1.6 -Control sticks are now fully-compatible! (I still recommend D-pad controls for shmup precision, but the stick option exists for players who want it) -All connected gamepads can be us

  3. Developer post

    Steam Overlay Shenanigans

    If you've been playing CCH5 between now and launch, you probably noticed the Steam Overlay is upside down. I still can't fix it. On a semi-related note, C3 (the engine CCH5 is made in) is transitioning away from NW.js and has now offered a beta version of Webview 2 Steamworks com

  4. Developer post

    1.5 UPDATE RELEASE

    Cycle Chaser H-5's 1.5 Update (handful of a name lol) is now available! The following features have been added: IMPACT MODE The final difficulty mode, with even more aggressive enemies. The shield only activates at 300% meter now, and the Super Tatsujin's barrier effect lasts for

  5. Developer post

    1.1 version

    New features: -2612's HUD icon has some new animations -Turn on visible hitbox in the options menu -Adjust BG brightness/opacity Content roadmap: -Steamdeck/Linux version -Difficulty labels for the high score board & My Chronicle menu -New weapon sets -Final difficulty mode (

  6. Developer post

    Version 1.0b

    Changes made to 1.0b: -Super Tatsujin's hitbox no longer triggers while the game is paused -Some bosses that move using lerp functions (Oxygen Crisis, Hybrid King Apollus 2, Devolution 1 & 2) did not account for delta-time - i.e., their movement was affected by framerate. Whe