Arms Evolution: ZOMBIE DESTROYER

Ash Game Studio · LP Game

Released
Jul 24, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update Ver.1.0.14

    1. Add a new feature called "Cloud Map Favorites", which allows you to view and disable or remove the cloud map nodes that have been bookmarked 2. The pagination in the 'Battle Memory' system will now record the level of each memory separately, and there will no longer be an incr

  2. Developer post

    8.28 Update

    1. Fixed an issue where bullying execution caused an incorrect increase in "ignoring defense damage" 2. The probability of dual barrel weapons appearing has significantly increased 3. The higher the difficulty level now, the more basic combat experience gained by killing 4. Fixed

  3. Developer post

    8.21 Update

    1. Fixed a problem where in the later stages of the game, if the shooting speed was too low, a continuous shooting correction overflow would occur, causing the weapon to not attack normally 2. Fixed an issue where the display of weapon basic attributes may not be correct when ena

  4. Developer post

    Update ver.1.0.12

    1. Fixed an issue where the damage increase in the skill 'Assault Mode' was actually an increase in total damage, and as a reinforcement, increased the value of the total combo shot increase. 2. Fixed an issue where in extreme cases, the weapon UID may be the same, causing some s

  5. Developer post

    8.10 Update

    1. The cloud image has been added to the statistical panel of the current cloud image, and node types can be bookmarked. The bookmarked nodes will be highlighted thereafter 2. Restricted the random attribute types in the main nodes of the cloud map, and now the main nodes will no

  6. Developer post

    8.8 Update

    1. Fixed an issue where the cloud image magnification display did not take effect before activation of energy gathering nodes 2. Fixed the issue of incorrect statistical data for skill "final damage increase" effects 3. Fixed the issue of restoring health to enemies when the pene

  7. Developer post

    8.7 Update

    1. Optimized performance issues caused by excessive large enemies in high difficulty situations 2. Fixed an issue where an increase in basic firing rate may result in a decrease in burst attributes 3. The star map node prompt bar will now be displayed sorted by type and value, an

  8. Developer post

    8.6 Update

    1. Significantly increased the output of terminal energy under high difficulty conditions 2. Add the function of "bonus inheritance". In the Battle of Evolution, the "Bonus Inheritance" button in the upper right corner of the weapon upgrade interface is used only by terminal weap

  9. Developer post

    8.5 Update

    1. Rewrite the star map data structure and UI, completely solving the problem of star maps getting stuck in the later stages of the game, and reducing the archive size, storage and reading time 2. Fixed error in creating associations for star map nodes 3. Fixed the issue of cloud

  10. Developer post

    8.3 Update

    1. Fixed issue of inability to continuously refresh with right click during pause 2. Fixed an issue where external data may not refresh under special circumstances 3. The minimum range of the weapon now is 3 meters 4. Fixed possible issue of monsters/weapons getting stuck after q

  11. Developer post

    8.2 Update

    1. Fixed display and effect issues with cloud images since the last update (The effect issue has been updated and fixed since it was discovered) 2. Corrected the formula for calculating the bonus of explosive range skills to make it more accurate 3. Modified the calculation formu

  12. Developer post

    8.1 Update

    1. In order to reduce weapon development time, the cloud map has added the "activation rate" function. After activation, players can consume resources corresponding to the activation rate set by themselves, activate cloud map nodes, and obtain attributes corresponding to the acti

  13. Developer post

    7.31 Update

    1. Extends the judgment time for monsters from getting stuck to demolishing obstacles 2. Now when the main weapon kills the enemy, the secondary weapon will also be given experience in killing the enemy 3. The difficulty level display when obtaining battle data has been added (ol

  14. Developer post

    7.30 Update

    1. In the current Battle of Evolution, the terminal weapons selected to participate in the Battle of Evolution will also be highlighted, even if they reach T3 2. In the current Battle of Evolution, every 200 waves will increase the level of wave increase, meaning that reaching le

  15. Developer post

    7.29 Update

    1. The difficulty coefficient of difficulty 2-10 has been reduced by 20%~35% to facilitate new players to play the game more smoothly 2. If the combat level is below (difficulty level -1) * 200), additional experience will be gained. (For every 100 levels difference, an additiona

  16. Developer post

    7.28 Update

    1. Fixed the issue of not stopping refreshing when the required weapons and combat data appear the first time when using the right button for continuous refreshing 2. In the highlighted node selection interface of the star map, a display of the activated quantity has been added 3

  17. Developer post

    7.27 Update2

    1. Fixed incorrect text prompts in the game 2. Fixed an issue where the mouse style does not revert when using the mouse to move the camera during pause 3. The secondary weapons in the current Battle of Evolution will also be upgraded with wave frequency 4. Replace the phrase 'du

  18. Developer post

    July 27th Update Announcement

    We have noticed that some players are enthusiastic about using cheat trainers to play the game. In order to accommodate this group of players, we have removed most of the anti-cheat restrictions, except for the prohibition on using the leaderboard. The lifted restrictions are as

  19. Developer post

    7.26 Update 2

    1. The prompt setting has been added to the system settings, and you can choose to switch on and off the prompt information (such as turning off the prompt for skill replacement) 2. The mouse lock switch has been added to the system settings 3. Fixed the issue of displaying error

  20. Developer post

    7.26 Update

    1. Fixed the issue of incorrect numerical values associated with 'attack level' in the star map 2. The star map has been activated by double clicking 3. Reduced terminal energy consumption for deactivating a single node in the star map 4. Fixed issue where enemy models may not di