- Maps will now scale based on your resolution to help prevent cropping. - Lines appearing between tiles on certain resolutions *should* be fixed. - Added two additional checkpoints to Doomsday Colosseum. - Adjusted the way gravity-flipping works. - Fixed a couple visual issues.
- Maps will now scale based on your resolution to help prevent cropping. - Lines appearing between tiles on certain resolutions *should* be fixed. - Added two additional checkpoints to Doomsday Colosseum. - Adjusted the way gravity-flipping works. - Fixed a couple visual issues. - Adjusted the volume of some sounds that were too loud. - Some other little changes.
Major changes: - MAPS!!! You can now hold the M key or Right Control Stick to view a map of the level with markers for: - Uncollected Flash Drives - The *newly added* Dragon Medal Fragments - Level exits, switches, etc. that are required to access certain Flash Drives - Warp-TVs,
Major changes: - MAPS!!! You can now hold the M key or Right Control Stick to view a map of the level with markers for: - Uncollected Flash Drives - The *newly added* Dragon Medal Fragments - Level exits, switches, etc. that are required to access certain Flash Drives - Warp-TVs, etc. - 20 new collectables known as “Dragon Medal Fragments” can now be found throughout the game! - Collecting 4 Dragon Medal Fragments will permanently increase your Max Health by 1! - Collecting all 20 Dragon Medal Fragments will unlock a special new move for Clifford! (Can also be activated on new files after collecting them all at least once). - Several new Jagon NPCs, each with a dialogue. - You can track which Dragon Medal Fragments you’ve found from the “Flash” section of the pause menu.
Other Changes: - Added the option to disable VSync. Disabling it may improve performance, but can cause visual issues (screen tearing). - Tutorial boss now takes 4 hits to defeat instead of 8. - Fixed issue where some hits against Gloveboxer wouldn’t register. - Merely touching the final boss while Hyper will now damage it; Rushing is no longer required. This doesn’t really affect the difficulty and is mainly to prevent confusing moments if you cancel the rush too early. - Mecha Crispadon rematch has been made more challenging; you can no longer camp on the permanent platforms. - Boxer no longer rotates toward collectables. He instead marks the locations of collectables on the map. - Some dialogues, specifically the one when entering Construction Chaos for the first time, have been altered. - Accommodations have been made for an unintentional skip that allows you to access Clockwork Scrapheap early; it is now intentional and you can access a couple other Floor 2 levels early by performing it. - Adjusted some sounds that were too loud. - Fixed a few weird visuals.
Several small-ish improvements; - Pressing esc to close the game has been removed; you can now close the game via an option on the pause menu - The Mecha Crispadon rematch has been made more challenging. Both Crispy fights now have a sprite for when they take damage! - Fixed an i
Several small-ish improvements;
- Pressing esc to close the game has been removed; you can now close the game via an option on the pause menu - The Mecha Crispadon rematch has been made more challenging. Both Crispy fights now have a sprite for when they take damage! - Fixed an issue with the reversed-control status that made it *way* too confusing - The shooting star hazards in Winter Star and Richard's Tower no longer take 3 years to show up so you actually have to take care to avoid them now - New jump sound! - Tutorial boss health has been halved - Added list of players who purchased the game before it becomes free-to-play on July 26th - Left and right triggers on controller now act as shortcuts for the vertical and downward Cone Rush
- Performance improvements??? Maybe??? I just don't know anymore...
- Several layering issues fixed and other small visual tweaks - Adjusted some sound effect volumes and fixed some missing sounds - Slight dialogue changes
After careful consideration I have decided to make Danger Cliff free to play. I would like to give a huge thank you to everyone who supported me by purchasing the game. If you purchased the game, please contact me (ideally through the discord link on the game's store page) with t
After careful consideration I have decided to make Danger Cliff free to play. I would like to give a huge thank you to everyone who supported me by purchasing the game. If you purchased the game, please contact me (ideally through the discord link on the game's store page) with the name you would like to be credited with.
Major adjustments to the controls, as well as more control options! - By default you now hold/release the cone rush button to activate/cancel; it feels WAY better. - No more power jump! You can now reach maximum jump height just by holding the jump button. - There is now a reticl
Major adjustments to the controls, as well as more control options!
- By default you now hold/release the cone rush button to activate/cancel; it feels WAY better. - No more power jump! You can now reach maximum jump height just by holding the jump button. - There is now a reticle showing where your Cone Rush will end (if you don't cancel it). - Your forward momentum is no longer lost if you continue holding left/right when you exit an Upward Rush. - Some other minor tweaks to how Clifford moves - Most of these movement changes can be disabled/reverted in the new "Movement" section of the options menu.
- Game performance has been GREATLY enhanced (I think anyways)! I tested it on a laptop with a 4K resolution and there was no noticeable lag throughout the whole game.
- The tutorial has been reworked to be easier to understand (hopefully) and to better reflect the new default controls.
- Fixed some issues with controller responsiveness for Cone Rushing and navigating the pause menu. I think this is fixed anyways, I'm not the best with controller support.
- The REALLY long respawn time has been drastically reduced.
- You now use the "esc" key to close the game and the "backspace" key to reset custom inputs instead of the other way around.
A new patch is out for Danger Cliff with a whole bunch of QOL improvements! - Clifford's downward rush has been altered slightly to make it easier to use and it now has a shortcut button (can be changed in the Input section of the pause menu). - The timing window for Clifford's S
A new patch is out for Danger Cliff with a whole bunch of QOL improvements!
- Clifford's downward rush has been altered slightly to make it easier to use and it now has a shortcut button (can be changed in the Input section of the pause menu).
- The timing window for Clifford's Star Guard (Parry) has been increased.
- Some interactions, specifically Cone-Rushing a crate from below, have been improved.
- Various level design improvements, the most notable of which are altered ending sections for Metropolis Woods and Midnight Harbor.
- Changed some physics stuff and whatnot that should hopefully improve performance.
- Fixed some small bugs, visual issues, and other stuff that was just bothering me (Hopefully I didn't add any new bugs, please let me know if I did).