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Version 1.2.0; The Schmovier Schmovement Update

Major adjustments to the controls, as well as more control options!

- By default you now hold/release the cone rush button to activate/cancel; it feels WAY better.
- No more power jump! You can now reach maximum jump height just by holding the jump button.
- There is now a reticle showing where your Cone Rush will end (if you don't cancel it).
- Your forward momentum is no longer lost if you continue holding left/right when you exit an Upward Rush.
- Some other minor tweaks to how Clifford moves
- Most of these movement changes can be disabled/reverted in the new "Movement" section of the options menu.

- Game performance has been GREATLY enhanced (I think anyways)! I tested it on a laptop with a 4K resolution and there was no noticeable lag throughout the whole game.

- The tutorial has been reworked to be easier to understand (hopefully) and to better reflect the new default controls.

- Fixed some issues with controller responsiveness for Cone Rushing and navigating the pause menu. I think this is fixed anyways, I'm not the best with controller support.

- The REALLY long respawn time has been drastically reduced.

- You now use the "esc" key to close the game and the "backspace" key to reset custom inputs instead of the other way around.

- More stuff that I probably forgot about.