Primordia

Wormwood Studios · Wadjet Eye Games

Released
Dec 5, 2012
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Primordia Hotfix Patch

    -Achievements now sync better locally and with the storefront. -Achievement WE'RE ALL IN THIS TOGETHER fixed from being a bit too lenient BIG SPOILERS: Clarity's head wasn't necessary, now it is as it should be. -Upgraded to a newer version of the engine, which allows you to take

  3. Developer post

    Five Years in a Strangeland

    Five years have past; five summers, with the length Of five long winters! - William Wordsworth Sometimes it feels like just yesterday that we were making Strangeland (maybe because James and I were actually working on it last week!) and sometimes it feels like a lifetime ago. All

  4. Developer post

    Looking forward to 2026!

    As the Earth completes another orbit ( 15 of them since Primordia got underway), we look back happily at all the love our games have gotten from fans and, somewhat more ruefully, at the sweat and effort that went into those games in the past twelve months. Fallen Gods Our foremos

  5. Developer post
  6. Developer post

    National Puzzle Day Patch

    -Fixed an issue with lamplight bot being clickable. -Fixed an issue with 3 translations and dialog options not being respected.

  7. Developer post

    GOSPEL PATCH

    An insane amount of thanks to Ed from WEG discord for finding these issues instead of patching Fallout 4, so here's a breakdown. -Fixed an issue with mouse being turned off in Gospel. -Fixed a disparity with translations and Gospel. -Fixed an issue where saving and loading uis co

  8. Developer post

    Happy New Year!

    As 2025 begins, we wanted to take a moment to express our gratitude for all the incredible support we've received this year -- a big thank you to our amazing friends, fans, players, testers, translators, and teammates! Your enthusiasm and dedication have been crucial to everythin

  9. Developer post

    Primordia - Super Tiny Patch

    - Primordia no longer autosaves during the intro part - Few italian translation fixes. - OSX now has an arm 64/intel executable - Added a failsafe to avoid crispin sounds from happening when crispin is not moving.

  10. Developer post

    Primordia - Tiny Patch [Sorry for patching the game again]

    -Fixed an issue with the gospel music getting stuck. This is an infamous bug, I've seen it happen only twice in the span of 11 years or so, and finally found it and squashed it.

  11. Developer post

    Primordia Minor Patch

    Finally after long testing we've managed to fix a bug that while random has happened to a few people over the years. -Fixed a crash bug with wiring UI. -Fixed a repetition of a quip in the same UI to avoid annoying players.

  12. Developer post

    Primordia - Tiny Patch

    Tiny patch: -Ed a wonderful user on the WEG discord, reported a bug in regards to a music track not playing in a specific point in the game, on specific circumstances, cannot explain further cause that'd be a spoiler.

  13. Developer post

    Marauder Film Purchases Cinematic Rights to Primordia

    Early today, Marauder Film exercised its option to purchase the rights to make a cinematic adaptation of Primordia! It’s another major step forward, even if the final destination is still a good ways off. This journey started five years ago with an email from Bastiaan Koch (head

  14. Developer post

    Primordia Patch 3.6

    Happy birthday to Primordia! Today marks 11 years since its release!! And we have worked on a big patch. A list of specific follows below, but I'd like to prefacing it by saying, that we love your support and your encouraging words over the years. Myself and Mark have constantly

  15. Developer post

    Marauder Film Moves Forward with Primordia Movie

    As I've mentioned before, a couple years ago we were approached by Bastiaan Koch of Marauder Film about adapting Primordia into TV or film. Bastiaan is an acclaimed VFX artist able to push the visuals to the next level, and he has had a longstanding interest in post-apocalyptic s

  16. Developer post

    A Decade of Primordia

    Over the next few days, we will be sharing our reminiscences about developing Primordia . But first, a few numbers. 10 years since release 3 friends who set out on the adventure of making this game 306,105 copies sold 17 th place, its highest ranking on Steam (September 21, 2015)

  17. Developer post

    Primordia is now Available in TURKISH & HUNGARIAN!!

    We are very very thankful, to not only release one translation, but two of them at the same time! The translation teams have worked endlessly and tirelessly to get this done, and we are extremely proud to share their work with the public! ENGLISH I'm extremely proud that *Primord

  18. Developer post

    Small fixes

    -Fixed a typo on a kiosk entry. -Fixed an issue with Crispin scaling in the Underworks.

  19. Developer post

    Primordia is now STEAMDECK Verified!

    Hello, everyone! In our attempts to keep Primordia always updated and playable, we've passed the verification process of Valve, and Primordia has now moved from playable to verified! To enable our players to move their saves from and to the Steamdeck, we've decided to upgrade the

  20. Developer post

    Primordia Steamdeck - Pre-release details

    Next week, as part of our decade-long support of Primordia , we will be updating the game's Windows build. This build will improve the game in significant ways, including: ensuring save-game cross-compatibility with Steam Deck, Linux, and MacOS; integrating the Italian translatio