Thumb Tanks

thumbcramp

Released
Dec 4, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post
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  4. Developer post

    Release 1.1 is now live

    This update comes with the long awaited solo/cooperativ "survival mode". It also adds rare "epic" items to buy and the shop and some corresponding changes to the games economy. It also adds dynamic weather and makes it the new default weather condition. Finally the update adds a

  5. Developer post

    Update 1.0.2 December 14th

    Improved Added a version switcher under the settings menu. Made proximity indicators more intuitive. Fixed Resolved a bug where Etorps interfered with the active transporter-special. Corrected two typos in the UI.

  6. Developer post

    Roadmap to version 1.1

    Howdy everybody, Today, I wanted to take some time to let you all know what to expect in the near future. Version 1.0.2: Bugfixes and Version Switch The next version will primarily feature smaller bug fixes. I’m currently still trying to figure out a reported bug in 4-player matc

  7. Developer post

    Update 1.0.1 (Dec. 8th 24): First update after launch

    I've been watching your streams and reviews looking for things to fix and improve. Improved Made sentry placement more intuitive Friends can now also be invited from the lobby screen Using Steam's Remote Play Together dialog instead of the normal invite dialog Changed pause UI to

  8. Developer post

    Thumb Tanks released!

    I can’t believe this day is finally here—Thumb Tanks is officially live on Steam! 🎉 After two years of learning gamedev, long nights and countless rounds of tweaking and testing, my dream of publishing my own game is now a reality. It feels surreal, and I’m beyond excited to sha

  9. Developer post

    Release date: Thumb Tanks is coming on December 5th

    What's more to say? The game will come out on late Dec 5th. Also, there will of course be a seven day launch sale, where you will get 33% discount. The game will come out in two versions: The regular game priced at 9.99USD(before discount) The "Supporter bundle", which will featu

  10. Developer post

    October update out now

    Howdy folks, this months update comes without any real new features but with a lot of minor tweaks to existing mechanics, optimizations, and bugfixes to sum up for almost thirty changes. I'd like to point out to changes here: 1. The "how to play" section, which can be called from

  11. Developer post

    The final* update is here.

    August update out now I am excited to bring you a major update for our game! This update includes over 50 changes with the goal to enhance the game pace and make the game more starter-friendly. More base damage: To increase the importance of eliminations in scoring, the base dama

  12. Developer post

    Skipping early access

    Hey, just a quick update. I'm still working on the July update and fixing a few tricky bugs. I've decided not to release the game through Early Access, but as the “real thing” for two reasons: I want the game to be as bug-free as possible at launch, so players aren't buying a bet

  13. Developer post

    May update has finally arrived

    May update out now I am excited to bring you a major update for our game! This update includes over 50 changes designed to enhance your gaming experience. Here's a quick overview of what's new: Lobby and Keyboard Support: I've listened to your feedback and have added support for

  14. Developer post

    April update out now!

    Finally, what was supposed to be the March update is now out. And boy oh boy, it has a lot. My list of changes and bug fixes is more than 60 items long. While I'd love to write about all the changes, I'll try to respect your time and stick to the most important bits. Quickplay vs

  15. Developer post

    January Update brings new features and 30+ updates

    There's a pretty big update this month. Since there won't be a February update, I've tried to pack as much as possible into this update. With the new features, balancing changes and the brand new challenges, the core gameplay is now in a form I can imagine for the launch. There w

  16. Developer post

    December update is here

    Due to the holidays, this month's update comes with fewer, but significant, changes. Besides some bug fixes, the changes address suggestions provided by the game's playtesters. So, here they are: Menus can now be navigated by using the d-pad The tank selection has been reworked a

  17. Developer post

    November update out now

    The November update got bigger than expected. Let's dive into it. New UI A last-second addition. Almost every piece of UI has been changed. After watching a couple of game testers, I added a bunch of hints to make the game more intuitive. And while at it, I also added new icons,

  18. Developer post

    October Update out now

    Coins, Upgrades, Power ups A new month, a new update. The biggest change is the introduction of coins. Power-ups no longer fall from the sky, but coins do. From now on, you can use them to buy power-ups in the four shops on the map. With each life, each player receives a voucher

  19. Developer post

    September Update

    With another month almost over, it is finally time for the monthly update. As announced, this one is a bit smaller, but still comes with a total of 17 noteworthy (and some smaller) changes. A friendly reminder: I am still looking for playtesters who would like to test the full ve

  20. Developer post

    August update out now

    Howdy everyone. The August update (in the beta as well as in the demo) is now live. This month's update comes with a bunch of changes, some adjustments to the balancing, and also some bug fixes. Join the playtesters panel! I'd like to get more people involved in the testing of th