chemical

arktisweiss

Released
Jun 7, 2023
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Version 1.6

    We continue to work on the game and the latest version (1.6) has received some new features. Here are some examples: - The weapon selection is now visible on the main screen. - Some enemies now drop items. - There are some new corridors and paths in the world (the map expands). -

  2. Developer post

    Version 1.15c

    In the latest version we have given the unarmed personnel a little more mobility. There are also some sound changes to the weapon and some doors. We were also able to improve the FPS value slightly. Please note that our game is still an early prototype.

  3. Developer post

    Version 1.15

    This version of the game has some new features and gameplay elements: - Reload and change weapons while hovering - Opening inventory during flight - Doubled card size - New enemy behavior (we are still working on the AI) - New functionalities such as variations of door systems wi

  4. Developer post

    Version 1.13

    This version includes several enhancements: - Implementation of a new simple Done AI (will be extended soon) - Extension of the door system with weight recording - Operable elevator system - Several corridors and textures added - Etc.

  5. Developer post

    Version 1.12

    - New elemental drone AI (will be expanded in further versions) - New enemy type (Zombie) - Footstep sounds - various improvements in environment design - New Rooms

  6. Developer post

    Version 1.11

    - Selection menu (GameOver Screen) when the player died - A new security drone prototype - Button sound in the main menu etc. - Design changes

  7. Developer post

    version 1.10

    - Some changes to the elevator prototype - Bug removal on some spawn towers - Temporary removal of the makeshift weapon wheel

  8. Developer post

    Change notes Version 1.09

    - New Damage Indicator (with Hit directions) - New Animated Crosshair - Prototype of a Locker-System with new Animations - Some developements on the Weapon-System (CrossHairDot adjustment, Effects) - Some adjustments on the Interaction System