The Simulacrum

Trynet Games

Released
Jun 24, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Gauntlet Difficulty Patch

    Gauntlet Changes: Significantly increased the difficulty of Gauntlet opponents. The hardest opponents from before should be among the easiest now. Delve Changes: Delves now begin with 3 additional cards. At the start of the delve, there is a screen that shows you your starting ca

  2. Developer post

    The Gauntlet Patch

    New Game Mode: Gauntlet Normal: Defeat 5 enemies in a row to progress to the next difficulty and earn rewards Auto: The 5 games will be played automatically with your selected deck, create decks even a bot can win with to progress. 2 new leaders, bosses unlocked via winning in au

  3. Developer post

    Clarity Patch

    Hold shift and press arrow keys to move through the game log. Release shift to go back to the current game. Bolded some key text on effects.

  4. Developer post

    Minor Feature Patch

    Added autoplay functionality: Hold control during your turn for the game to automatically play cards for you. Uses the same AI as opponents. Improved the opponent AI, should be doing fewer things that look really dumb now. Some UI improvements. Now with steam's position on AI art

  5. Developer post

    Post-Release Patch #1

    Gameplay Changes: Added the ability for most effects that target to be cancelled rather than needing to select a target. Bug Fixes: Fixed a couple of issues where effect descriptions were incorrect. Fixed issue where the deep delve achievement would only unlock if you ended your

  6. Developer post

    Patch Notes 6/3

    Gameplay Changes: Some New Relics Added New Effects added Bug Fixes: Fixed a few small graphics bugs related to cards moving between zones. Fixed rare issue where AI would get stuck and the game wouldn't continue related to some relics. Other: Changed the card template, added a b

  7. Developer post

    5/2 Patch Notes

    Balance Changes: Xaathu to 4 power from 2. Xaathu had a low win rate in Delves where assembling synergies is harder, while he was still useful as a boss rush leader, this change doesn't do much to make those constructed decks stronger. Some minor UI tweaks that have been building

  8. Developer post

    Bug Fix Patch 4/17

    Various minor bug fixes. If you're encountering unexpected behavior, report bugs on the discord, backlog of bugs is currently empty.

  9. Developer post

    Patch Notes 4/4

    Gameplay changes: Leaders now cost an additional 3, rather than 2 after they die. Trying to speed games up a bit, and provides a bit of a nerf to some over-centralizing low cost leaders. New Features: Added a white effect for reducing the cost of your leader

  10. Developer post

    Patch Notes 3/31

    Made some changes to the AI, it should be doing fewer boneheaded plays.

  11. Developer post

    Patch Notes 3/29

    Gameplay changes: Zafar's Deckbox: trigger on 1st spell -> 2nd spell Hermes Boots: Only triggers once per combat Rat Mask: Now a boss relic continuing to scale back the power on some of the relics a bit, these stood out as a bit too run warping.

  12. Developer post

    Patch Notes 3/28

    There have been a bunch of small patches over the last week or so. Enemy list for delves was changed, the first boss has had his pesky -3/-3 aura angel removed. Aside from that. mostly just a bunch of little visual things to improve game feel and responsiveness, as well as some a

  13. Developer post

    Patch Notes 3/21

    Gameplay changes: Runs are now wins after 3 bosses, rather than 5. You can still continue on in endless mode as far as you'd like, but full runs took a bit too long, and the back half of runs was usually a lot less interesting than the first half with your deck's plan already mos

  14. Developer post

    Patch Notes 3/16

    PATCH NOTES: Gameplay changes: Zarek back to 5 cost where he belongs Robert down to 1 cost Features: added a bunch of new animations for effects added a bunch of effects added a new leader

  15. Developer post

    Patch Notes 3/11

    Gameplay changes: Tweaked difficulty scaling in delves, battles in floors 2 and deeper should be a bit more difficult. Features: added a bunch of new animations for effects

  16. Developer post

    Draft Mode Technical Test Patch

    Gameplay changes: significant changes to the costs of mid-cost cards and spells, expensive spells got significantly cheaper, mid-cost creatures with high value abilities got slightly more expensive. Dragonstone is now in the boss relic pool Bug fixes: improved resolution on some

  17. Developer post

    Patch Notes 3/2

    Bug fixes: Various minor bug fixes / text updates Features: Added some new relics Background music added

  18. Developer post

    Patch Notes 2/28

    Features: Shift click on cards in the deckbuilder to mark them as favorites, filter them in the filters view. More buttons to make changing between ai difficulties easier.

  19. Developer post

    Patch Notes 2/26

    Bug fixes: Various minor bug fixes / text updates Features: Added 4 new leaders Added a couple new effects

  20. Developer post

    Patch Notes 2/23

    Gameplay Changes Another big change for enemy variety. Hopefully feels a bit better. There are now new enemies you'll run into until floor 25, and a much wider variety of possible opponents on each floor. Bug Fixes Fixed a few card text issues