MP update 7
- Downsizing to lower size of the game - Armory is 70% done - New mp setup to test
Developer posts and news about this game.

- Downsizing to lower size of the game - Armory is 70% done - New mp setup to test

- Some changes to multiplayer disconnection - Particle settings added to Settings

- Multiplayer connectivity stabilized/ironed out - Bridge/Space graphical overhaul - New UI for Lobby matchmaking - SFX/Music added

- Local testing for MP complete - More body doubles stopped (for now..)

- More chat issues fixed - Body double fixed

- House cleaning with the file system a bit, more to come later but we're down to 7.6gb from 28gb so that should help. - Loading times significantly increased. - Scaling main menu, options now should function properly (besides vsync, though it is on by default). - Fixed a couple

-Chat fixes -3rd round of testing for MP, fingers crossed. -Some music and sfx added -Map still half done, beware of missing walls and floors.

-Chat fixes -2nd MP test

This is another test for implementing a 3d lobby-based matchmaking system. Map is like 30-40% (basic groundwork and a few details done) so watchout for a lack of walls in certain areas, you will fall infinitely. The command center you spawn next to (on the bridge) can be used by

This update is a pre-alpha update with multiplayer chatrooms that you can create/join and chat in. Need to test this with someone at some point soon just to make sure it connects and lets us send messages.