Creeper World IXE

Knuckle Cracker

Released
Dec 12, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Unity Patch

    Just a minor update to patch the unity dll to bring it in line with their latest secure update.

  2. Developer post

    IXE Version 59

    - Fixed issue that prevented spirit ships from being in inventory when choosing max ships in the map generator. - Changed GetCreeperOnLine to return when it finds the first creeper on the line. - Changed inactive parts to not run controllers. Also changed them to not interact wit

  3. Developer post

    Version 52

    - Reset manuallyEnteredEditMode on finalization to prevent console opening from triggering edit mode on a finalized map. - Cleanup up and slight performance increase in creeper sim.

  4. Developer post

    Version 51

    - Fixed bug in EmitCreeper. It was reading the current creeper value incorrectly, so it could pick up a value from the wrong map location. - Set 'manuallyEnteredEditMode' when opening console.

  5. Developer post

    Version 50

    - Changed SetCameraZoom RPL api to properly set the zoom so other UI elements know the new value. - Added Get/SetFCCell api (to get/set individual field container cells). - Added a button to script compilation tab in editor that will open the directory that the mission uses for c

  6. Developer post

    IXE Release 45

    IXE Release 45 - Changed SetAmmo and SetAmmoMax RPL APIs to treat amt as a float rather than an int (the value internally is a float, the API was just treating it as an int). - Added "simpleconsumption" arg to PhantomBeamController - Compile global scripts as part of finalization

  7. Developer post

    IXE Version 39 now with FreeBuild

    IXE Version 39. Introducing Game Modes! With FreeBuild you can play with unlimited unit building for extra domination of the creeper. Or, if you want the creeper to fight back even harder, enable Slammer mode. Also, the check out the new Sand Info pane. It provides more info abou

  8. Developer post

    Version 34

    - Updated story18 "Horizon" so the factories can't be nullified. Also turned off physics for nexus. - Updated story16 "Turbulence" to ease off on breeder and particulate. - Added auto play toggle to help. - Don't save/load inventory placement hints in the story. - Ensure a timeou

  9. Developer post

    Version 32 (Launch Day Fixes)

    - Reduced contained creeper block and removed sand from behind emitters in Ephemeral story mission. - Show mission title on mission completion dialog. - Save the inventoy build timeouts. - When closing the game menu, ensure the save/load pane is also closed along with it. - Fixed

  10. Developer post

    Creeper World IXE has been released

    Creeper World IXE is now available! It has taken a few years, and a lot of code, and a lot more code, and some code to polish it all off... But at last I can share it with the world. Take on the Creeper in this new weird, pixel, sand, creeper, particle, ship, strategy, tower, odd

  11. Developer post
  12. Developer post

    Creeper World IXE releasing Dec 12, 2024!

    Creeper World IXE is set to release on Dec 12, 2024! It's taken a while to get here, but well... we're nearly there. To mark the occasion, there's a new gameplay trailer on the IXE store page. Enjoy!

  13. Developer post
  14. Developer post

    Thinking face

    Very interesting, and looks like an interesting game. Learned a lot from this vid and looking forward to its release :)

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  18. Developer post

    Next Fest Live Stream! Part 2

    What, another stream of Creeper World IXE ?!? Of Course, it's not like I don't have 5 million hours of work left to to finish the game or anything.

  19. Developer post

    Next Fest Live Stream!

    You know you want to watch me lose to my own game... badly probably.

  20. Developer post

    Creeper World IXE Demo Available!

    The Creeper World IXE free demo is now available. It's alpha, so things will change. But in the mean time, there are 4 missions to try... so worlds need saving.