Hotfix 1.1.6
That was fast. Yeah I broke the leaderboards, but in my defense they were disabled for the beta version I was testing. Anyway they are fixed now.


That was fast. Yeah I broke the leaderboards, but in my defense they were disabled for the beta version I was testing. Anyway they are fixed now.

Here it is. The anniversary update to Squirrel Launcher. Below is the change log and a journal entry. Change Log (1.0.8 -> 1.1.5) The game does prompt you to update your save file. It should work. • Added an additional level to play after “completing” the game. • Improved enem

Hello people of Steam who have played Squirrel Launcher. Squirrel Launcher was made in the Unity game engine. As you have probably heard by now, Unity is implementing some questionable changes to the way they collect money. This change is unwarranted and I’m not a fan of the way

fixed a bug where sometimes the boss won't die made it so the launch apparatuses properly reset their animations

Changes when starting a new game, music will default to normal added an initial boost to the space launch - getting astrophobia achievement may be a bit harder but is still possible slightly reduced number of obstacles in desert added an additional fuel to plane upgrades added a

Added a checkpoint to the landing phase. Ending cutscene now has the correct paint color.

It turns out that some people may have been playing a more difficult game than others. Unbeknownst to me, one of the two systems responsible for placing obstacles in front of the player, specifically the Smart Placement System, was framerate dependent. Ironic isn’t it. It wasn’t

This should be the end of the commas instead of dots arc. I have made sure all systems which use strings to store statistics properly convert using the dot format regardless of which region you are located in. I didn’t know that C# automatically switches its behavior depending on

I made the game force the US versions of the decimal number parsing system "1.01" one and one hundredth The game internally uses strings (just text) to store statistics on each of the squirrel upgrades. I can almost guarantee that this was the issue. If you use another number sys

fixed spelling issue in first space dialogue added to wait for a stable framerate after switching music before allowing launch also does this when switching to boss music - should fix instant finishes, let me know if it doesn't - added a reset to screen shake for landing stage so

Squirrel Launcher version 1.0.1 is now live to the public! Squirrel Launcher is here and free to play for everyone. I've had a lot of fun developing this game. This is my first release on Steam. I hope you enjoy playing it.

This is my first announcement on Steam. If all goes according to plan, on January 4th, 2023, I will be releasing the game on Steam, Google Play, and itch.io. If you'd like to view my full announcement or my development log history go to this link. Devlog Link