Here it is. The anniversary update to Squirrel Launcher. Below is the change log and a journal entry.
Change Log (1.0.8 -> 1.1.5)
The game does prompt you to update your save file. It should work.
• Added an additional level to play after “completing” the game.
• Improved enemy AI
• Skip to boss
• Discord integration
• Redone promo assets and achievement icons
• Reduced UI scale to make it make more sense for PC.
• Added a big red button to nest.
• Miscellaneous small bug fixes and tweaks.
This marks the end of my semi-continuous work on Squirrel Launcher for over 3 years, ignoring the time I took multiple months off. Of course, if there are bugs or problems found in the game, I will continue to fix them. But I don’t plan on adding any more new levels. I hope you enjoy this final level of Squirrel Launcher as I had a lot of fun making it.
I have been debating what project I want to pursue next, if any. The whole Unity debacle derailed my plan for the strategy ‘sequel’ to Squirrel Launcher. I sort of lost motivation for it. Recently I have been looking into modding. I have looked into doing both Rimworld and Lethal Company modding, but I don’t have any good ideas for either of them. I might do a small project using the Godot engine to learn it. I don’t know what I want to do, but I don’t want to stop because I find it fun.
Anyway, thanks for any support that I have gotten from anyone. Seeing people enjoy the game, even a little bit makes my day.