Just a small fix for the super strong upgrade achievement. If you have a saved game with the upgrade bought, and load the game, you will get the achievement!
Just a small fix for the super strong upgrade achievement. If you have a saved game with the upgrade bought, and load the game, you will get the achievement!
Thanks for the additional feedback y'all. I've hopefully fixed the achievement triggering for good (fingers crossed) as well as I've object pooled the entire game so that it runs better at higher fps (on higher waves) on lower end hardware. Hopefully those changes should help. -D
Thanks for the additional feedback y'all.
I've hopefully fixed the achievement triggering for good (fingers crossed) as well as I've object pooled the entire game so that it runs better at higher fps (on higher waves) on lower end hardware.
Hello All! Brendan here, sole developer of air star, and runner of all things dogma quest . Thank you for playing air star. Apologies for the lack of updates, and the negative reception of certain aspects of the game. Updating this has been on my mind for some time now. I've seen
Hello All!
Brendan here, sole developer of air star, and runner of all things dogma quest.
Thank you for playing air star.
Apologies for the lack of updates, and the negative reception of certain aspects of the game. Updating this has been on my mind for some time now.
I've seen a lot of feedback in the reviews for the game concerning the pacing among other things, and I have always thought this game could use some changes. It does pain me to see people unhappy with the game and without hope of change. I simple want people to enjoy the game, and so, I've tried to address their concern.
I've read all of the returns, the reviews, and the comments to my analysis video:
And I've come up with some changes that I believe fix a lot of the games problems.
The progression feels more challenging the entire time, and the upgrades feel more impactful. It overall feels a bit more fair, and a bit more balanced (and hopefully more beginner friendly!)
Here is the changelog:
Changes to round scaling (rounds are now faster and more concise) (BETTER PROGRESSION)
Belts are 2.5 times faster
Luggage gives 4 gold instead of 2
Luggage per round is doubled
Belt speed is now better tuned for a competitive experience through each wave
A fast-forward button was added for slow sections (or to keep on all the time!)
Level unlock order was updated to better support a natural difficulty progression
The tutorial now boots you out on wave 3
Daily reward does not cap, and it twice as beneficial
Star coins per round is doubled
Luggage and plane hit boxes are updated for simpler and more forgiving collision
The arc of the plane is now described with a line as you ready a throw, making it easier to target bags and understand what will happen
When targeting a high surface, the plane is thrown in a tall arc, making some of the belts in the game much more manageable
Level star round numbers are now present in the pause menu
Level star rounds are updated as such: 1 star -> round 5, 2 star -> round 15, 3 star -> round 35
Updated camera perspective
Shop options are more limited and varied per run
Achievements and Level Stars now save even if you do not end the run
The shop is now skipped when there is nothing to buy
A congrats page is shown when the 3rd star requirement round is met, you can continue on infinitely from there, or quite without saving to receive your star coins.
Many upgrades have been price adjusted to better fit into progression.
There are new pieces of luggage that are immune to slows, these expedited packages use a similar system to spawned luggage stacks, and increase in frequency over the course of a run
The version of the game has been update to patch a security vulnerability within Unity
I do read the comments, I do care about the game, and I don't want to have a game up that is less than expected.
Hopefully, all of these changes make for a better game. I am certainly more proud of it now than I was before and I think it should be more fun. Please let me know if there are any issues, and I'm sorry if you were unsatisfied with the game before!]
I had changed the price of the game to 2.99 because I saw reviews and otherwise negative feedback, and believed it to be providing less value than I thought. I never want to waste someone's time or make them feel cheated. Luckily most can just refund the game, but with the slow pacing people who gave it a chance could have been out of luck. With this fix I've increased the price back to its original state, but will still put in on deep sales.
If you have tried the game in the past and thought it just needed a little love, try it out again, and let me know what you think. (Try out the fast forward as well!)
Hello All! Update 1.11 is now live. It is full of various quality of life things that I have been meaning to do. I am releasing the game for free on IOS and Google Play and took the opportunity to fix some things. You can find the full list below. There will also be an upcoming p
Hello All! Update 1.11 is now live. It is full of various quality of life things that I have been meaning to do. I am releasing the game for free on IOS and Google Play and took the opportunity to fix some things. You can find the full list below. There will also be an upcoming price change for the game to make it cheaper just in an effort to get more people to check it out, I hope you enjoy!
- General Quality of Life Improvements - Sword nerf (slightly longer cooldown) - Lower price on multiple tier one upgrades to better reflect usefulness - Daily reward system - Retry button after you lose that restores health, gives gold, and skips the wave. - Saving bug fixes - Heart display fix - Better sound management to prevent clipping - In App Shop (only on IOS and Google Play)
Thanks for playing the game! please contact me with any more bugs!
Update 1.1 is here! There is lots of new content to discover and a few of new cosmetics to get. Here is the changelog: 2 new levels (one unlocked on download) 17 new upgrades, 6 of which are unique towers with new synergies! 2 new ultimate upgrades 6 new hats 8 new frog skins 2 n
Update 1.1 is here! There is lots of new content to discover and a few of new cosmetics to get. Here is the changelog:
2 new levels (one unlocked on download)
17 new upgrades, 6 of which are unique towers with new synergies!
2 new ultimate upgrades
6 new hats
8 new frog skins
2 new planes
Thank you to everyone who has played the game, and anyone who has left me a review! They help out a lot. Please let me know if anything is broken and I can fix it! I hope I have addressed most of the issues people where having.
If you are interested in my games in general, want to bug me about mechanics or strategy, or want to share a game or piece of art you are working on, please feel free to join our discord! discord : https://discord.gg/ARdqegweJr
Sharing the game to people you think would be interested is greatly appreciated.