Folk Tale

Games Foundry · Games Foundry

Released
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Last updated
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Updates & announcements

20 posts
  1. Developer post

    Folk Tale Alpha 30

    Overview Folk Tale Alpha 30 rolls ten patches from the experimental build into the main stable version on Steam. Please see the incremental patch links at the bottom of this post for more info. Players can now optionally pause gameplay by pressing spacebar to toggle tactical mode

  2. Developer post

    Folk Tale Alpha 30

    Overview Folk Tale Alpha 30 rolls ten patches from the experimental build into the main stable version on Steam. Please see the incremental patch links at the bottom of this post for more info. Players can now optionally pause gameplay by pressing spacebar to toggle tactical mode

  3. Developer post

    Experimental (0.5.3.4)

    EXPERIMENTAL BUILD (0.5.3.4) The primary changes in this patch are memory/loading time optimizations and bug fixes. Where can I get it? Experimental Build: What's new? Optimization: Memory footprint size reduced by 50% Optimization: Map loading times improved Audio: Added bandit

  4. Developer post

    Experimental (0.5.3.4)

    EXPERIMENTAL BUILD (0.5.3.4) The primary changes in this patch are memory/loading time optimizations and bug fixes. Where can I get it? Experimental Build: What's new? Optimization: Memory footprint size reduced by 50% Optimization: Map loading times improved Audio: Added bandit

  5. Developer post

    Experimental (0.5.3.2)

    EXPERIMENTAL BUILD (0.5.3.2) The primary changes in this patch include an engine upgrade that may deliver performance improvements, improvements to mechanics, and making monsters respawn in several maps to increase game longevity. Where can I get it? Experimental Build: Please no

  6. Developer post

    Experimental (0.5.3.2)

    EXPERIMENTAL BUILD (0.5.3.2) The primary changes in this patch include an engine upgrade that may deliver performance improvements, improvements to mechanics, and making monsters respawn in several maps to increase game longevity. Where can I get it? Experimental Build: Please no

  7. Developer post

    Experimental (0.5.3.1)

    EXPERIMENTAL BUILD (0.5.3.1) The primary changes in this patch include economy enchants on Blacksmith recipes (e.g. +20% efficiency), a change of font for improved clarity (especially Russian), and a smaller fishing hut. Where can I get it? Experimental Build: What's new? Player:

  8. Developer post

    Experimental (0.5.3.1)

    EXPERIMENTAL BUILD (0.5.3.1) The primary changes in this patch include economy enchants on Blacksmith recipes (e.g. +20% efficiency), a change of font for improved clarity (especially Russian), and a smaller fishing hut. Where can I get it? Experimental Build: What's new? Player:

  9. Developer post

    Experimental (0.5.3.0)

    EXPERIMENTAL BUILD (0.5.3.0) The primary changes in this patch include building fires and crime, a remake of the barracks to have a smaller footprint, and numerous bug fixes. Where can I get it? Experimental Build: What's new? Player: Building fires can now break out, either by a

  10. Developer post

    Experimental (0.5.3.0)

    EXPERIMENTAL BUILD (0.5.3.0) The primary changes in this patch include building fires and crime, a remake of the barracks to have a smaller footprint, and numerous bug fixes. Where can I get it? Experimental Build: What's new? Player: Building fires can now break out, either by a

  11. Developer post

    Experimental (0.5.2.2)

    EXPERIMENTAL BUILD (0.5.2.2) The primary changes in this patch include villagers no longer needing to travel to fulfil their needs, the addition of the watchtower military building, and numerous improvements to the garrison system. Where can I get it? Experimental Build: What's n

  12. Developer post

    Experimental (0.5.2.2)

    EXPERIMENTAL BUILD (0.5.2.2) The primary changes in this patch include villagers no longer needing to travel to fulfil their needs, the addition of the watchtower military building, and numerous improvements to the garrison system. Where can I get it? Experimental Build: What's n

  13. Developer post

    Experimental (0.5.2.1)

    EXPERIMENTAL BUILD (0.5.2.1) This is a micro patch containing fixes for bugs introduced in yesterday’s 0.5.2.0 release, as well as adding in palisade gates. ONLY SAVE GAMES CREATED WITH VERSION 0.5.2.x WILL SHOW IN THE LOAD SAVED GAME DIALOG. SEE DEVELOPER NOTES BELOW FOR MORE IN

  14. Developer post

    Experimental (0.5.2.1)

    EXPERIMENTAL BUILD (0.5.2.1) This is a micro patch containing fixes for bugs introduced in yesterday’s 0.5.2.0 release, as well as adding in palisade gates. ONLY SAVE GAMES CREATED WITH VERSION 0.5.2.x WILL SHOW IN THE LOAD SAVED GAME DIALOG. SEE DEVELOPER NOTES BELOW FOR MORE IN

  15. Developer post

    Experimental (0.5.2.0)

    EXPERIMENTAL BUILD (0.5.2.0) The primary changes in this patch include the addition of lore books for things like crafting recipes and journal entries, constructible palisades, part of an ongoing overhaul of crafting and loot, and a new dungeon (kobold mines) linked into the sand

  16. Developer post

    Experimental (0.5.2.0)

    EXPERIMENTAL BUILD (0.5.2.0) The primary changes in this patch include the addition of lore books for things like crafting recipes and journal entries, constructible palisades, part of an ongoing overhaul of crafting and loot, and a new dungeon (kobold mines) linked into the sand

  17. Developer post

    Experimental (0.5.1.1)

    EXPERIMENTAL BUILD (0.5.1.1) The changes in this micro patch are primarily bug fixes and balancing. Where can I get it? Experimental Build: What's new? Player: Selected non-primary heroes (i.e. those heroes whose portraits are not highlighted with the green box in the top left of

  18. Developer post

    Experimental (0.5.1.1)

    EXPERIMENTAL BUILD (0.5.1.1) The changes in this micro patch are primarily bug fixes and balancing. Where can I get it? Experimental Build: What's new? Player: Selected non-primary heroes (i.e. those heroes whose portraits are not highlighted with the green box in the top left of

  19. Developer post

    Experimental (0.5.1.0)

    EXPERIMENTAL BUILD (0.5.1.0) The primary changes in this patch are focused on bug fixes, campaign tweaks, balancing, and some new things for level designers (part of our work on Act III). ONLY SAVE GAMES CREATED WITH THE CURRENT VERSION NOW SHOW IN THE LOAD SAVED GAME DIALOG. SEE

  20. Developer post

    Experimental (0.5.1.0)

    EXPERIMENTAL BUILD (0.5.1.0) The primary changes in this patch are focused on bug fixes, campaign tweaks, balancing, and some new things for level designers (part of our work on Act III). ONLY SAVE GAMES CREATED WITH THE CURRENT VERSION NOW SHOW IN THE LOAD SAVED GAME DIALOG. SEE