Version 1.3.1 Release Notes
+ Fixed security vulnerability CVE-2025-59489 by upgrading Unity version to 6000.0.58f2 + Fixed some spelling mistakes.

Developer posts and news about this game.

+ Fixed security vulnerability CVE-2025-59489 by upgrading Unity version to 6000.0.58f2 + Fixed some spelling mistakes.

Set inside an immense interstellar organism, Moonlight Pulse looks like a fun metroidvania and recently it gained a Native Linux version. Read the full article here:

+ Updated Unity to 6000.0.43f1 + Removed Unity logo from the splash screen. + Added Linux build. + Fixed a bug where the game would be stuck in slow-motion when restarting during a particular boss fight.

+ Fixed a glitch where a game over wouldn't trigger under particular conditions while fighting the final boss.

With this major update, Moonlight Pulse can now be experienced in multiple languages. Our friends at °Know Team have localized the game's text into Simplified Chinese and Japanese, allowing more players across the globe to enjoy the game to the fullest. For returning players, the

+ Fixed enemy falling through a vessel offscreen in a mid game area. + Fixed invincibility exploit with the Never-Melting Bar.

+ Fixed softlock that would occur when playing with instructions disabled. + Prevented Charlotte from grabbing a ledge that doesn't exist. + Fixed a hole in a wall in an early area. + Fixed an error logged by the MapTilesImage shader.

+ Fixed issue with Silex appearing twice in a cutscene when particular conditions are met. + Fixed additional typo.

+ Fixed additional typos. + Prevented an obscure situation where Silex could exit the map boundary near the first boss.

+ The player's temp directory is no longer used when saving. This should fix the "105" error some players were getting while saving the game.

+ Added instructions indicating that Charlotte can grab ledges. + Fixed typo in late game dialogue.

+ Fixed issue when using Silex's secondary ability near Aorasque's neck. + Added instructions for dashing through vessels.

+ Prevented error window from popping up when playing the game for the first time.

+ Removed link to feedback survey. + Fixed collider in early Silex dash level. + Fixed error that sometimes occurred when opening items menu with less players.

+ Changed sorting order of platforms in the esophagus. + Added delay to prevet player from accidentally reentering vessels. + Made Pipen fight a tad tougher. + DualSense (PS5 controller) icons now display properly. + Added drop shadow to boss health bar text. + Added temporary in

+ Fixed soft lock when getting above the Shell Plaza earlier than intended. + Added hint for reaching the second boss. + Added 'looming presence' theme to a particular encounter.

+ Fixed forced aspect ratio functionality. + Fixed issue where camera could be out of bounds on some screen resolutions. + Metadata added to .exe file.