From Poland With Love is Live! 🇵🇱🎮 Hey Hyperstrange folks! You know that legendary Polish hospitality where nobody is allowed to leave hungry, right? Well, we’re applying the same rule to your Steam library. From Poland With Love - the annual showcase hosted by Untold Tales -
From Poland With Love is Live! 🇵🇱🎮
Hey Hyperstrange folks!
You know that legendary Polish hospitality where nobody is allowed to leave hungry, right?
Well, we’re applying the same rule to your Steam library. From Poland With Love - the annual showcase hosted by Untold Tales - is back to set the table!
That means a whole week of grabbing kick-ass games dirt cheap and catching early peeks at upcoming indie bangers.
We’re bringing a selection of our released games alongside a sneak peek at what we’re cooking next, so you can celebrate the best of Polish gamedev with us!
Grab a plate and taste all the goodies right here:
Stay Hydrated, Stay Strange. The Steam Summer Sale is here, and it's melting our prices! It’s that time of the year again. Summer is here to remind us how crucial a good desk fan is, and why heavy blackout curtains are the ultimate gaming gear when that damn sun dares to glare at
Stay Hydrated, Stay Strange.
The Steam Summer Sale is here, and it's melting our prices!
It’s that time of the year again. Summer is here to remind us how crucial a good desk fan is, and why heavy blackout curtains are the ultimate gaming gear when that damn sun dares to glare at our monitors!
But hey, there’s a massive silver lining. A fresh round of deals from the Hyperstrange catalog.
So, let’s get straight to business - check out what we’ve lined up for you this time around!
Grab 'em while they're hot if there's still a gap in your library, and we kindly remind you to hit that Wishlist & Follow button on our upcoming projects!
⚡ UPCOMING PROJECTS TO WISHLIST ⚡
Bloodwoven - A grim survival FPS from the creator of Blood West.
Hey, everyone! Long time no see : ) I've just updated EMPTY SHELL with some new content, specifically new gameplay modifiers (and some minor fix). Each of them add either a realism element or a difficulty detail, plus a special one i hope you'll like, which can only be enabled af
Hey, everyone!
Long time no see : )
I've just updated EMPTY SHELL with some new content, specifically new gameplay modifiers (and some minor fix). Each of them add either a realism element or a difficulty detail, plus a special one i hope you'll like, which can only be enabled after completing the game at least once.
WEAPON STATS This one was requested quite often in the past years. Basically, in the inventory description you can see the weapons' stats (damage, rate of fire, knockback, recoil, magazine size, reload time). Even though i like the feeling of just wing it and discover the weapon by using it, sometimes it is nice to read raw numbers.
JAMMING CHANCE When this modifier is enabled, weapons have a chance to jam each time they fire. Usually the probability is under 10%, sometimes very low, like 2%, but for low rpm weapons (like the Hunting Rifle) it's around 20% per shot. Also, the longer you keep the trigger pulled, the higher the chance (it doubles or triples in a matter of seconds).
BLEEDING This modifiers adds a 20% probability of starting bleeding after being hit. If the bleed starts, the player will lose 1HP every ~5 seconds. The bleeding can be stopped using a 500gr MEDKIT (the 250gr one won't stop the bleed) or a new item, BANDAGES (that only spawns as loot if the modifier is enabled or can be purchased in a Upgrade Station). BANDAGES don't restore HP, they just stop the bleeding.
WEAPON SWAP TIME Without the modifier, you just open the inventory, select a new weapon, and you're ready to fire. With this modifier enabled, every weapon has like 1-2s of swapping time (depending on the weapon, shown by a countdown label above the volunteer until it reaches zero), so when you select another weapon from the inventory and you go back to the gunfight, you're vulnerable for a moment (that could end in death in the worst case scenario).
RUNNING RELOAD DISABLED Normally, the reload action is interrupted only by aiming, entering a menu (inventory/map/pause) or interacting with lootables or puzzles. This means you can run and keep distance while reloading. With this modifier, running will interrupt a reload, so you can only walk or stay still to reload a weapon.
STRAY CAT This modifier can only be enabled after completing the game at least once (on any difficulty level). Once activated, the volunteer will be able to face their mission alongside a special furry companion... who occasionally enjoys being petted. It will surely appreciate the attention and reward the volunteer in its own way. From time to time, it will also start sniffing around and searching the area, and it will certainly find something interesting to collect. The volunteer's mission will always remain difficult, but having someone to share it with will surely help. Because sometimes, loneliness is the fiercest enemy.
Also, a couple of minor fixes:
Fixed a problem that was causing the ng+ cycle to increment even while finishing the game on a not ng+ difficulty
Fixed the ng+ "volunteers left" label that was always showing "5", rather than the correct amount
Added a label to found documents to differentiate those from the main game and those from the Daily Test Rooms.
Rebalanced melee weapon knockback values, now properly adjusted based on the weapon's hit "weight".
That's all for this update.
Let me know what you think about the new modifiers!
Hey! And since the Hyperstrange Publisher Sale just went live, make sure to drop by, check out the other news, new releases, updates, and maybe grab something strange while you are there.
We’re back with another round of discounts, and this time there’s even more to grab! After a marathon like this, these prices might need some time to cool down and catch their breath, so this could be the best moment to stock up on the infamous Hyperstrange titles. See the fresh
We’re back with another round of discounts, and this time there’s even more to grab!
After a marathon like this, these prices might need some time to cool down and catch their breath, so this could be the best moment to stock up on the infamous Hyperstrange titles.
We also want to take a moment to thank you for another year with us - for the support, the activity, the shoutouts, and the feedback that’s always brutally honest. Thanks for keeping it real!
What’s ahead? We won’t say much (yet), but we’ll say this:
next year is going to be BIG.
So jump into our Discord -> https://discord.gg/y2vchJDjNW and follow our socials - that’s where the good stuff starts leaking out.
Wishing you the strangest holidays, some proper downtime to spend with your loved (games) ones, solid celebrating, and no regrets the morning after.
‘Sup folks! How's December treating you? Getting cold out there, huh? Since nobody likes freezing their ass off, we figured it’s the perfect time to crank up the heat. We’ve got a lineup packed with blood-soaked action, grim dread, and moments that’ll make you sweat - all wrapped
‘Sup folks! How's December treating you? Getting cold out there, huh?
Since nobody likes freezing their ass off, we figured it’s the perfect time to crank up the heat.
We’ve got a lineup packed with blood-soaked action, grim dread, and moments that’ll make you sweat - all wrapped in deals hotter than a plasma burst vaporizing a demon in an oxygen-leaking chamber. You get the picture.
So grab your biggest mug of whatever keeps your blood moving, and catch up on the titles you’ve been putting off. Now’s the time!
Different worlds, different flavors - but those ain’t the places for chillin’. Each one warmly welcomes you with a challenge that'll burn your ass to ashes if you don’t stay sharp.
Hey, everyone! Just a quick fix for a bug related to the flashlight drone : dropping any gadget from the inventory was causing the flashlight drone to disappear (and needed to be equipped again). Now it's fixed : )
Hey, everyone!
Just a quick fix for a bug related to the flashlight drone: dropping any gadget from the inventory was causing the flashlight drone to disappear (and needed to be equipped again).
Hi everyone! Just a quick update to fix the recent security vulnerability issue that may affect all Unity games built in the past few years. The volunteers already have their own problems... they don't need any more vulnerability issues.
Hi everyone!
Just a quick update to fix the recent security vulnerability issue that may affect all Unity games built in the past few years. The volunteers already have their own problems... they don't need any more vulnerability issues.
Hey everyone, a quick patch to fix an issue that appeared after the latest major update. In some cases, the difficulty would reset to "Easy". This problem has now been fixed. Sorry about that and thanks for pointing this out!
Hey everyone,
a quick patch to fix an issue that appeared after the latest major update. In some cases, the difficulty would reset to "Easy". This problem has now been fixed. Sorry about that and thanks for pointing this out!
Hello, everyone! This update introduces two major features , along with a few QoL improvements (including a couple that have been requested for a while ). SCALABLE NG+ The first big addition is Scalable NG+ : NG+ used to be a single mode with fixed higher difficulty, now features
Hello, everyone!
This update introduces two major features, along with a few QoL improvements (including a couple that have been requested for a while).
SCALABLE NG+
The first big addition is Scalable NG+: NG+ used to be a single mode with fixed higher difficulty, now features an incremental scaling system (NG+, NG+2, NG+3, etc.). Enemy damage to the player, resistance to volunteers attacks, and the score multiplier will all increase with each cycle, following a non-linear progression. The number of available volunteers will now start at 5 for NG+ and gradually decreaseto only one volunteer from NG+5 onwards.
GAMEPLAY MODIFIERS
The second major feature is Gameplay Modifiers. From the main menu, you’ll be able to toggle a set of optional features that can significantly alter the gameplay experience. For now, there are five available:
Realistic Reload: reloading with bullets left in the magazine will cause them to be lost Ammo Scarcity: ammo will be much more limited, requiring resource management, good aim and increased dependence on melee weapons. Random Starting Stats: each volunteer starts with buffs and debuffs to HP, max armor, melee damage, critical damage, and stamina, based on their height and age, plus a luck factor that affects critical hit chance And two long-requested features:
Full Equipment Recovery: if enabled, you’ll be able to recover all the items from a previously deceased volunteer body, instead of just part of it No Interactive Terminals: if enabled, interactive (command-line) terminals will be replaced with simpler, more accessible interfaces
QOL
Finally, a few general improvements based on the feedback you've shared over the past few months and from various chats :)
The Laser Rifle Light is no longer pitiful :) I personally liked it as a last-resort weapon, but now it should be more satisfying for everyone, with improved damage output (8 -> 10) and better energy efficiency (50% less energy consumption) Certain levels that previously ended abruptly will now show a countdown timer, giving a brief moment to retrieve any equipment left behind. You won't have much time, but it should be enough to quickly reorganize your inventory Hidden rooms will now be, in most cases, less noticeable. You'll need to rely more on the Detector to find them.
That's all for now. Let me know what you think of the update, here or on Discord!
Hey, everyone! Since I've been told more than once that one particular level might be a bit too harsh (even by EMPTY SHELL standards), I decided to make a simple change that should make things feel a little less unfair, without disrupting the overall balance of the run. Basically
Hey, everyone!
Since I've been told more than once that one particular level might be a bit too harsh (even by EMPTY SHELL standards), I decided to make a simple change that should make things feel a little less unfair, without disrupting the overall balance of the run.
Basically, instead of facing 3 big enemies in that area, you'll now encounter no more than 2. A small tweak, but sometimes that’s all it takes to make the difference between life and death (for the volunteer).
You probably know which level I’m talking about. :)
Hey, everyone! A bit out of the blue, I'm thrilled to announce that the demo for EMPTY SHELL 2 is now available on Steam ! Which also means that the second chapter of EMPTY SHELL is well into development ! The game is a direct sequel to the first chapter, and it comes with some m
Hey, everyone!
A bit out of the blue, I'm thrilled to announce that the demo for EMPTY SHELL 2 is now available on Steam! Which also means that the second chapter of EMPTY SHELL is well into development!
The game is a direct sequel to the first chapter, and it comes with some major new features. Let me briefly tell you about the two most noticeable ones:
As you can see from the trailer and screenshots, the K-Link satellite system used to monitor volunteers has received a major upgrade and can now transmit color images.
Not exactly the most colorful broadcast ever seen, I’ll admit. :)
But for those of you who are fond of black and white, there’s an option to use the original K-Link view as well.
The second major change is the gameplay loop: while progression in the first EMPTY SHELL was more traditional and linear, level after level, in EMPTY SHELL 2, volunteers will be housed together in a building on the island, which they can return to even in the middle of a mission or with partially completed objectives (provided they find an extraction zone… and make it there alive).
They’ll bring back gear and resources to stash in the shelter, to be used later either by themselves or by future volunteers who will replace them in case of… unfortunate outcomes.
Speaking of objectives, there will now also be optional secondary objectives that can be completed at your discretion to top up the base pay promised at contract signing.
Alright, volunteers, I’ll leave the rest for you to discover: try the demo and let me know what you think! As always, I’ll be here reading all your feedback and working hard in the coming weeks and beyond to fix everything I’m sure you’ll find that’s not working properly, unbalanced, or just off in any way.
One last VERY IMPORTANT thing: if you enjoy the demo of EMPTY SHELL 2, please remember to add the game to your wishlist and leave a review for the demo.
That’s the only way the game can gain enough visibility to keep development going.
That said, load a couple shells into that old hunting shotgun and sharpen your trusty hatchet: It’s time to go back into the Facility.
Hey, everyone! I need your help to clear something up... do you usually play the game with PIXELATION set to "normal", "low" or you just turn it off? And what about SCANLINES ? Do you keep them on or off? Just testing the waters for the (not so far) future :)
Hey, everyone!
I need your help to clear something up... do you usually play the game with PIXELATION set to "normal", "low" or you just turn it off?
And what about SCANLINES? Do you keep them on or off?
Just testing the waters for the (not so far) future :)
Wow, two years have already passed! Since the release of the Prologue on January 6, 2023, over one hundred thousand volunteers have entered the Facility ... and far fewer have made it out! :( I'd say it's time for some announcements... just a little more patience ! In the meantim
Wow, two years have already passed! Since the release of the Prologue on January 6, 2023, over one hundred thousand volunteers have entered the Facility... and far fewer have made it out! :(
I'd say it's time for some announcements... just a little more patience!
In the meantime, thank you all for being here to celebrate EMPTY SHELL's second birthday. You’ve all made this adventure truly special! ♥
Hyperstrange's Massacre Before Christmas Publisher Sale Everyone celebrates Christmas their own way: some find joy in baking pies... and smashing heads of anyone who disturbs their holiday spirit. Others care for their holiday tree like it’s sacred, keeping it perfectly watered.
Hyperstrange's Massacre Before Christmas Publisher Sale
Everyone celebrates Christmas their own way: some find joy in baking pies... and smashing heads of anyone who disturbs their holiday spirit. Others care for their holiday tree like it’s sacred, keeping it perfectly watered. There are those who take this time to settle personal scores… umm, I mean, misunderstandings - laying all their cards on the table so they can enjoy a grudge-free holiday.
Our job? Making sure that there are proper presents! So come join us under our Hyperstrange Tree - it might be a little early, a little blood-soaked, and a lot chaotic, but the wicked gifts are already there, waiting for you.
We named this event The Hyperstrange's Massacre Before Christmas and it’s ready to deliver gifts of death-n-glory and gore-packed fun! Allow us to invite you to ZlimBratSki’s stream, where he’ll explain everything!
Want a little sneak peek? Alright, it is the season of giving, after all! Here’s what you’ll find out:
All the gritty details about the upcoming Blood West: Dead Man's Promise DLC. Who, what, where, whom, why, and who asked for it. And most importantly: WHEN??
A deep dive into character progression and skills in our new survivorslike, Hordes of Hunger. Learn how to combine abilities and perks that work together to create powerful builds using and prepare yourself for battles against the Horde.
A sack full of trailers and updates on our other games, and maybe even a hint about some sneaky, but generous giveaways.
That’s it? - Nah, man. There’s some seriously epic surprises coming your way!
That also means that our chainsaw-snow-shovel slices prices with the ferocity of massacring elves in Santa’s toy factory, bringing huge discounts across our and our friends' catalogs. From immersive stealth action and rip-roaring boomer shooters to grim roguelikes and metal-fueled mayhem that’ll deck the halls with rumbling chorus - and if that’s not enough, we’ve cooked up some insane LIMITED BUNDLES packed with other kickass games! Here are a few of them:
So gather up gunslingers, slayers, hunters and darkness explorers. Grab your rifles, spears, and gruesome cheer, because the Hyperstrange’s Massacre Before Christmas is here to turn your cozy December into a blood-soaked frenzy!
Hey, everyone! This update introduces a new map feature that has been requested multiple times in the past: the ability to add short notes as reminders . This way, it will be easier to remember that medkit left in a chest or those large-caliber ammo stashed in a locker, without w
Hey, everyone!
This update introduces a new map feature that has been requested multiple times in the past: the ability to add short notes as reminders.
This way, it will be easier to remember that medkit left in a chest or those large-caliber ammo stashed in a locker, without wandering too much trying to recall whether you turned right or left. :)
I hope this addition will be appreciated and make the lives of the volunteers a little bit easier as they roam the facility's corridors.
Hello, everyone! It's never enough when facing the abominations that inhabit the island. This update provides the volunteers with some new tools. From now on, four new weapons can be found in the Facility . I don’t want to spoil too much, so I’ll leave it to you to find and try t
Hello, everyone!
It's never enough when facing the abominations that inhabit the island.
This update provides the volunteers with some new tools. From now on, four new weapons can be found in the Facility.
I don’t want to spoil too much, so I’ll leave it to you to find and try them.
Something wicked this way comes... It’s that time of year when the floor creaks a little louder, the wind whispers ominously against the windows. There is no better way than to start the spooky season by a celebration of horror - and speaking of which, we are in one! The DreadXP
It’s that time of year when the floor creaks a little louder, the wind whispers ominously against the windows. There is no better way than to start the spooky season by a celebration of horror - and speaking of which, we are in one!
The DreadXP Indie Horror Showcase, featuring Empty Shell, starts Today! There will be horror and terror galore with Empty Shell right in front and centered. We won’t hold your hand, but… you might just run into one. So get yourself comfortable and and put on your favorite spooky vibes and enjoy the show.