Released
Mar 2, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Release Announcement!

    Thanks for all your support and feedback the past few years! We couldn't have done it without our community of racing game fans. The version of MotorCubs RC you're playing today is the foundation of a much bigger plan. There's 3 more levels in the works coming out between now and

  2. Developer post

    July 4th Update - Refined Physics and Patriotism

    Here's a breakdown of new things to look forward to with today's update: PROGRAMMING The entire online multiplayer endeavor took 6 months and multiple angles of attack to work well with offline gameplay as well. It's robust, fast, and provides a great foundation for future online

  3. Developer post

    Build 1389 - Carnage, Destruction and Polish

    Hey everyone, here's some updates on what has changed with MotorCubs RC since early December. Online multiplayer lobbies work, and online gameplay is being chipped away behind the scenes. We expect to make that mode public within the next month! Network and Multiplayer Improvemen

  4. Developer post

    Build 1144 - Programming Framework Updates

    We've made amazing strides in the speed and efficiency of the programming scripts in MotorCubs RC. Here's a short summary of the improvements made since build 1029: Playfab allows for offline gameplay, useful for Steam Deck travel play. Vehicle A.I. is aware of other cars nearby.

  5. Developer post

    Build 1029 Hotfix 2 - FSR Toggle and Presets

    The Settings -> Graphics page in the Main Menu enables the player to automatically change their FSR Quality setting by choosing a different Graphics Quality Tier such as "Simple", "Steam Deck" or "Fantastic". These settings have subtle differences, such as Texture quality, Sha

  6. Developer post

    Build 1014 - Major New Features

    Thanks for your many months of patience! We've made a lot of changes to the core programming of the game. We really thought about the game loop of entering, finishing, and exiting a race and decided to amplify the experience with the following changes: Bear Biscuit coins are earn

  7. Developer post

    Build 863b - Better Compiled Build

    Hey everyone, we're getting a lot of work done behind the scenes for a potential online multiplayer mode. But in the meantime here's a higher performance version of the game to help tide things over until we have that mode solved. Some systems like boosting cars/a.i. or respawnin

  8. Developer post

    Ristretto Ronin, BiteCoins and More!

    We've added a new vehicle called the Ristretto Ronin to our lineup and made a whole host of changes to the game: Level Selection screen displays best Podium Placement and number of Honeypots discovered per level. Race UI is more compact, with streaks to help with readability of t

  9. Developer post

    Dual Sense Controller Support

    Hey everyone, It's been a long journey but we finally have Dual Sense (PS5) controller support in the PC and Mac builds, along with universal support of most controllers. We even tapped the RGB LED controls of Dual Sense and look forward to taking full advantage of that controlle

  10. Developer post

    Pit Maneuvers, Radio Stations, Honeypots and Speed Increase!

    Hello MotorCubs fans, the team has made big changes under the hood! A sexy new Controller Layout was created for the Loading Screen and Pause Menu. Pit Maneuvers can occur when a vehicle is going over 5 mph and gets hit by another vehicle near the rear tires on either side. The b

  11. Developer post

    Cabin View Camera and Zen Garage

    We've made major changes to the game on PC and Steam Deck: L1 creates Car Honk sound. If Vehicle Class equals Sport, Mud Plugger or Titan the Honk scares vehicles out of the way. Steam Deck volumetric fog support added. Optimized Gasoline Oasis for Steam Deck. Layout changes to f

  12. Developer post

    Build 685 - FSR 3.0 Upgrade and Honking

    We've upgraded from the official FSR 1.0 provided by Unity and gone with a custom implementation of FSR 3.0! That's right, we skipped 2.0 because we were already fashionably late to the first party. With FSR 3 we're getting 90-120 FPS on Game of Thorns on a Mobile 3080Ti. We also

  13. Developer post

    Build 679 Performance Adjustment

    Vehicle Body LODs are added, and Vehicle Wheel LOD distances are adjusted to be more performant. Number of MipMap texture renderers is reduced from 512 to 256 for all quality settings for less CPU load. FSR Scaling is 0.5 on Fastest/Fast FSR Scaling is 0.55 on Simple FSR Scaling

  14. Developer post

    Anniversary Year 1 Update

    Today's Build 666 marks the 1 year anniversary of our Early Access release and represents hundreds of development hours to refine and improve the gameplay experience of MotorCubs RC. Over the next 6 months the full roster of 12 Levels and 24 Vehicles will make this one of the bes

  15. Developer post

    Build 643 - D-pad Support and Game of Thorns Updates

    Added D-pad Support for the Menus. Keyboard Boost button changed to Left Shift. Game of Thorns set dressing updated. Game of Thorns podium placement moved. Gasoline Oasis podium placement moved. Announcer audio distance changed from 150 to 50 units from source.

  16. Developer post

    Build 637 - Game of Thorns Update, Camera Adjustments

    Game of Thorns now has background buttes. Filled in level gaps for Game of Thorns. Camera starts 6% closer. Camera settings consistent across all levels.

  17. Developer post

    Build 635 - Game of Thorns Player Count of 24, Minor Fixes

    Game of Thorns player count raised from 8 to 24. Boost gauges have proper heat and cooldown values in Game of Thorns. Menu fixed to auto highlight Resume button in Game of Thorns. Additional traffic cones and tires added to Game of Thorns. Reflections fixed for the podium on Game

  18. Developer post

    Windows Build 631 - Game of Thorns is Playable

    Hey everyone, here's what's new with the game: Keyboard input responsiveness is improved with faster return to Neutral. Game of Thorns level is playable and should already be unlocked if you got 3rd place or higher on Gasoline Oasis (formerly known as Charles Run). Vehicles now c

  19. Developer post

    Windows/Mac Build 620 - Tornado Effect Sound and Audio Tuning

    Windows and Mac builds are synced to Build 620. Tornado and wind gust audio is quieter and has spatial falloff in Sidewinder Spin. Music on Sidewinder Spin is reduced 10%. Music on Granite God Mesa is reduced 10%. Music on Dive in the Hive is reduced 10%. Swapped in Lewis's adjus

  20. Developer post