HotFix 1
Fixed a spawn error where players would spawn into a wall upon playing the main game
Fixed a spawn error where players would spawn into a wall upon playing the main game

Fixed a spawn error where players would spawn into a wall upon playing the main game
Fixed a spawn error where players would spawn into a wall upon playing the main game

Return to the backrooms with many new updates in the game! Lighting has been overhauled in numerous levels, all the menus have been redesigned and much more awaits!
Return to the backrooms with many new updates in the game! Lighting has been overhauled in numerous levels, all the menus have been redesigned and much more awaits!






-Fixed a few sections that would cause you to be stuck in an infinite load screen loop. ****There is a bug that has been reported in regards to level 0 where small sections of the level may not load. This is being looked into and a fix will be out asap.* Should you have trouble w
-Fixed a few sections that would cause you to be stuck in an infinite load screen loop.
****There is a bug that has been reported in regards to level 0 where small sections of the level may not load. This is being looked into and a fix will be out asap.* Should you have trouble with this and have a save file from a previous playthrough, you can go to the hub (there is a doorway at the beginning of level 0, where all the levels will be unlocked for the time being.
After what feels like a crazy long wait, its time to return to the backrooms to see several new features! -Made the hub level a load game function -Changed level design to flow into each other instead of going to the hub after every level -Added hiding mechanics -Added puzzles to
After what feels like a crazy long wait, its time to return to the backrooms to see several new features!
-Made the hub level a load game function
-Changed level design to flow into each other instead of going to the hub after every level
-Added hiding mechanics
-Added puzzles to solve
-Added objectives to certain levels
-Updated sanity damage from enemies
-Heavily redesigned or expanded (or both) multiple levels
-Major Ai improvements
-Added death animations
-Added a mini level in level 0
-Added more item randomization (with more to come in future updates)
-Game now supports up to 6 players
-Added swim mechanics
-Completely overhauled the graphics for Level 0 -Fixed a glitch where you could look through walls if you stood close enough to them -Balanced Bacteria to stop from detecting players further out than necessary -Fixed a bug where if you encountered an entity and it your sanity wen
-Completely overhauled the graphics for Level 0
-Fixed a glitch where you could look through walls if you stood close enough to them
-Balanced Bacteria to stop from detecting players further out than necessary
-Fixed a bug where if you encountered an entity and it your sanity went down, you would go negative on sanity.
-Fixed a bug where when falling to the town from level 0 you could get stuck halfway down
Fixed a bug causing the generator in the parking garage to tell players to look for a battery instead of gas
Fixed a bug causing the generator in the parking garage to tell players to look for a battery instead of gas

-Redesigned all the levels in the main game to not utilize procedural generation for a more streamlined playthrough. -In the main game players can now drop out and join at will throughout the level -Suit colors are no longer randomized -There are now hidden areas where you can ch
-Redesigned all the levels in the main game to not utilize procedural generation for a more streamlined playthrough.
-In the main game players can now drop out and join at will throughout the level
-Suit colors are no longer randomized
-There are now hidden areas where you can change your suit color
-Implemented new secret level
-Completely redesigned the parking garage level in the main game.
-Minimized load times in the main game between levels
-Fixed major AI bugs
-Smiler no longer kills random people who aren't near smiler
-Skin Eater Ai completely revamped

This update is the biggest one yet! I have added a hub level for you to choose which level you would like to play in the main multiplayer mode! Be warned though, they aren't unlocked from the start! Theres been animation adjustments, Ai adjustments, numerous bug fixes, and even a
This update is the biggest one yet! I have added a hub level for you to choose which level you would like to play in the main multiplayer mode! Be warned though, they aren't unlocked from the start!
Theres been animation adjustments, Ai adjustments, numerous bug fixes, and even a little bit more to do in each level!
The dungeon crawler mode has recieved level modifications for more streamlined play and along with bug fixes in that mode as well!
Hey guys! I just released a new mode called "Dungeon Crawler!" It has 5 levels that are all procedurally generated every time you play them. I plan to add more levels to this mode along with levels to the main modes going forward! I have also started adding secrets to the game on
Hey guys! I just released a new mode called "Dungeon Crawler!"
It has 5 levels that are all procedurally generated every time you play them. I plan to add more levels to this mode along with levels to the main modes going forward!
I have also started adding secrets to the game one of them being a new level! Good luck finding it!
Along with this I have fixed a bug regarding crouching causing the players to spawn into the floor.
Patched bug where players would get an error regarding matching player names. This issue is fixed.
Patched bug where players would get an error regarding matching player names. This issue is fixed.
-Fixed an error where partygoers spawned in level 3 instead of the correct enemy -Fixed a bug preventing respawning in Level fun -Fixed a bug preventing sanity to work around most enemies
-Fixed an error where partygoers spawned in level 3 instead of the correct enemy
-Fixed a bug preventing respawning in Level fun
-Fixed a bug preventing sanity to work around most enemies
Fixed the discord link and redid most of the ai for balancing.
Fixed the discord link and redid most of the ai for balancing.
-Removed procedural generation from level fun to help balance the levels difficulty.
-Removed procedural generation from level fun to help balance the levels difficulty.
Fixed a bug where the game wouldnt get player name from steam at startup causing players issues connecting to online sessions.
Fixed a bug where the game wouldnt get player name from steam at startup causing players issues connecting to online sessions.
Fixed some bugs with multiplayer
Fixed some bugs with multiplayer
-Menu fixes -Occasionally on non procedurally generated levels players couldnt respawned. That error has been fixed.
-Menu fixes
-Occasionally on non procedurally generated levels players couldnt respawned. That error has been fixed.
-Further fixed a bug regarding movement in multiplayer. -Made items delete correctly once picked up to prevent item duping.
-Further fixed a bug regarding movement in multiplayer.
-Made items delete correctly once picked up to prevent item duping.
-Once in a while player movement would stop replicating -Sometimes players can randomly step up onto the wall sections that werent ceiling high -Dressers and dead hazmat members didnt always replicate for other players -Enemy AI should be a little more responsive -Sometimes when
-Once in a while player movement would stop replicating
-Sometimes players can randomly step up onto the wall sections that werent ceiling high
-Dressers and dead hazmat members didnt always replicate for other players
-Enemy AI should be a little more responsive
-Sometimes when beginning a game, level 1 would crash. This should also be fixed.
Fixed a bug where if characters were to die and their pause menu or inventory screen was up, they wouldnt be able to close it upon respawning.
Fixed a bug where if characters were to die and their pause menu or inventory screen was up, they wouldnt be able to close it upon respawning.
Fixed a bug where level 1 couldnt be completed. Fixed some ai issues Fixed a bug where level 3 youd fall through the map.
Fixed a bug where level 1 couldnt be completed.
Fixed some ai issues
Fixed a bug where level 3 youd fall through the map.