Caribbean Legend

BlackMark Studio · Valkyrie Initiative

Released
Feb 15, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Course to 2.0 — Chapter 4/5

    In case you missed it: Caribbean Legend: Age of Pirates — mega-patch 1.2 and the third DLC are out. So far this is the biggest update our favorite classic has ever seen. Be sure to give the game a go and grab the DLC — I'm certain that if all goes well, ReCon Team won't let us do

  2. Developer post

    Course to 2.0 — Chapter 3/5

    Ahoy! Joruba here. The closed alpha for Patch 2.0 is going live August 23rd! Participants will be notified in their Alpha Discord channel. This is an incredibly important milestone for me and for the team. We have been working toward it ever since the release of 1.0. As one of ou

  3. Developer post

    Course to 2.0 — Chapter 2/5

    Ahoy! Set the studding sails! Course for the Bay of Creativity! Kirill here, and a very emphatic welcome to you all. This is our second development diary covering the gameplay side of Patch 2.0. Today, we begin exploring one of its key changes: the new in-game economy. Unequal Ea

  4. Developer post

    1.9 Hotfix #1

    Introduction Thank you to everyone who shared their thoughts after Update 1.9 launched. We read all of your feedback—positive and critical alike—and it genuinely shapes our continued work on the game. Our goal has always been to deepen and diversify the gameplay, not to turn Cari

  5. Developer post

    1.9 Shipshape Update

    Ahoy! What’s on deck: The game is now 75% off—our biggest discount ever, and it will not go any lower; Immediately after this sale, we will significantly raise the game’s price; Major Update 1.9 is out now; No new game required; We recommend disabling mods; Ship, crew, and cannon

  6. Developer post

    Patch 2.0 | Teaser Trailer #2 | Coming 2026

    Ahoy! View game page WIP As a bonus, we have also remade most of the important locations in the game. Here are a few of them below — just a glimpse into our massive asset production process. Help us make it happen on Patreon . What we do — we do for you. ːjollyrː

  7. Developer post

    Course to 2.0 — Chapter 1/5

    Ahoy! Raise the sails and set a course for the Bay of Creativity! Kirrill here — glad to have you aboard. This is our first development diary focused on the gameplay side of patch 2.0. We’ve done a tremendous amount of work, and I can’t wait to show you what’s changing. There wil

  8. Developer post

    1.8.2 Performance Patch

    Ahoy! BlackMark Studio is sailing full speed toward patch 2.0 — we have been working so hard that there has been no time for news at all. That will change soon. We already have specific dates for the alpha and beta tests. We have a release date. This week, we plan to release the

  9. Developer post

    Patch 1.8 and New DLC — OUT NOW

    Ahoy! On the menu: Major Patch 1.8 is live "Maritime Stories" DLC is live too No new game required 2.0 teaser trailer — in case you missed it Naval gunnery just got a lot more satisfying Bearing angle — now actually readable The world map feels more alive than ever. 2.0 Teaser Tr

  10. Developer post

    Patch 1.8 Maritime Update - Open Beta

    Ahoy! On the menu: Open Beta 1.8 is live No new game required 2.0 teaser trailer — in case you missed it DLC announcement: "Maritime Stories" Naval gunnery just got a lot more satisfying Bearing angle — now actually readable The world map feels more alive than ever We really need

  11. Developer post

    Patch 2.0 Teaser Trailer

    Ahoy! There's not much to be said. See for yourselves. ːcharles_happyː Learn more and Make It Happen on Patreon . What we do — we do for you. ːjollyrː

  12. Developer post

    GD Notes #8. Accessibility.

    Ahoy! Hoist the topsails — set a course for the Bay of Creativity! Kirill here. These notes go with 1.8 Maritime Update . I’ll address the most common questions and concerns — and share some fresh promo materials. No fluff — straight to the point. Heading indicator A lot of you p

  13. Developer post

    Age of Pirates — OUT NOW

    Ahoy! Two big things are happening this month. In a couple of weeks (fingers crossed) — the version 2.0 teaser. And today — the remaster of City of Abandoned Ships. On the menu: Age of Pirates launch The Franchise Rescue Plan™ Patch 1.7.3 Gifts OUT NOW A remaster of City of Aband

  14. Developer post

    GD Notes #7. Wind, Cannons and Boarding.

    Ahoy! This is Joruba , head of BlackMark Studio. Caribbean Legend: Age of Pirates is coming soon — next week, March 13th! A must-have, totally worth a purchase. In case you missed it: it's a remaster of City of Abandoned Ships. A standalone game developed by ReCon Team with a foc

  15. Developer post

    GD Notes #6. Seasons

    Ahoy! Hoist the topsails — set a course for the Bay of Creativity! Kirill here. Consider yourselves officially and emphatically greeted. This is the first proper devlog for 1.8 Maritime Update , and today we’re talking about Seasons. The idea hit me when, during one of my playthr

  16. Developer post

    GD Notes #5. Patches & Roadmap

    Ahoy! Hoist the topsails — we’re setting course for the Gulf of Creativity! Kirill here. Greetings, everyone. While you’ve been busy playtesting CL: Age Of Pirates and arguing about how tough the Blood storyline is (highly recommended if you haven’t tried it yet), we’ve been hard

  17. Developer post

    Age of Pirates — Release Date and Price Revealed!

    Ahoy! This is Joruba , head of BlackMark Studio. The Caribbean Legend: Age of Pirates playtest is officially over — and it was big. The game held up remarkably well. For a beta, the bug count was impressively low. Some of you logged dozens of hours, cleared most of the side quest

  18. Developer post

    Caribbean Legend: Age of Pirates — Playtest Sign-ups Open!

    In case you missed it: Caribbean Legend: Age of Pirates is a remaster of City of Abandoned Ships. A standalone game developed by ReCon Team with a focus on open world and sandbox gameplay. BlackMark Studio acts as publisher, providing the engine and the best features from Caribbe

  19. Developer post

    Patch 1.7 — OUT NOW

    Ahoy! On the menu: Patch 1.7 is live No need to start a new game Saving is now more convenient, losing progress — much harder Stealth is now more engaging and intuitive Land enemies are now much more dangerous Patch 1.7 Improved Land AI — experienced enemies now mimic human behav

  20. Developer post

    1.7 Beta Hotfix#3

    Changelog Added: Captured captains now take rank difference into account when you try to recruit them. They won’t sign on under an overly weak captain. Improved the algorithm for finding a character to talk to — characters standing in room corners now interact properly. Reintrodu