Patch - 1.2.4
Bug fixes for previous version 1.2.3
Bug fixes for previous version 1.2.3

Bug fixes for previous version 1.2.3
Bug fixes for previous version 1.2.3
The new update is now out, you can look over our posts here and see the features, not all are in the game at the moment but will be rolled out over time, thank you! enjoy!
The new update is now out, you can look over our posts here and see the features, not all are in the game at the moment but will be rolled out over time, thank you! enjoy!
The Cenozoic Era - Final Version Update & Exciting New Features! Hello Cenozoic Era community! The final version of The Cenozoic Era, We’ve been working hard to bring you a truly immersive experience, with plenty of features and gameplay. This update brings the final version
The Cenozoic Era - Final Version Update & Exciting New Features!
Hello Cenozoic Era community!
The final version of The Cenozoic Era, We’ve been working hard to bring you a truly immersive experience, with plenty of features and gameplay. This update brings the final version of the game to a close and what to expect on release.
Release is planned to come out around the 10th-15th of February
The Animal Hub: A New Showcase for Your Rare Creatures
We’re renaming the Marketplace to the Animal Hub, and it’s going to be your go-to destination for everything related to highly bred, rare animals! In addition to showcasing these creatures, you’ll now have the ability to transfer animals to different servers or even move them to the Event Server, we've decided to remove the sell option for animals.
The Event Server will allow you to battle your animals without the risk of permanent loss. Anyone can connect to the Event Server, and spectators will have a special camera to watch the action unfold. And if your animal wins, you’ll have a chance to earn free DLCs as rewards. There’s no better way to show off your breeding skills and fight for some epic prizes!
Play Style Choice: Tailor Your Experience
To ensure everyone can find a server that suits their preferences, we’ve set in place the Play Style Choice feature. Now you can select servers based on your preferred style of gameplay, whether that’s pure realism or something a bit more flexible with skin creation. Servers will be able to fine-tune settings to match any play style you want, making your experience unique and customizable.
Dynamic Seasons
Experience the full dynamic season system, where every in-game year brings new challenges & opportunities, this feature is designed to bring more challenge to your gameplay and immerse yourself in a ever changing landscape, from food source impacts and adaptions, to freezing to death, this system will challenge your abilities to survive.
Breeding and mutations
This system is designed to enhance your gameplay and forge the best of the best animal stats. If a animal is a newborn and was mutated you will see the mutation put into random stats, however, you wont know the animals full mutation until it reaches about 75% in growth size.
As well as breeding mutations we also have a new challenge aimed at breeding, animals can have a chance to birth several babies at a time and on the same note can also suffer loss of a baby before it is born, resulting in a failed pregnancy. During birth your animal has a possibility of death during delivery (This feature is only for realism servers)
Two Maps, Bigger and Better Gameplay
We’re adding two maps to the game:
- North American Themed Map: A vast, expansive environment filled with large mountains and vast valleys with plenty of opportunities for adventure.
- North American Island Map: A smaller, more compact version designed for lower-end PC support and close-quarters gameplay.
These two maps will cater to different playstyles, ensuring that everyone can enjoy The Cenozoic Era no matter their hardware or preference.
Coin System & Community Servers
As we've talked about before, the Integrated Coin System designed specifically for community servers. The Coin System will allow players to earn free growths without needing admin intervention, making the experience more accessible for everyone. But, please note that animals grown using this system will not be eligible for upload to the Animal Hub, and sandbox animals or animals with grow commands also won’t be uploadable.
Animal deaths
For those wondering about animal death, keep in mind that any animal that dies (for any reason) will have that death permanently recorded in the save file. You’ll be able to see how many times it’s died when browsing the Animal Hub. Additionally, you can see how many events it won as well. Animals that have died will not be allowed to participate in any events so please use caution before playing in any server with your rare animal. (The event server is excluded from this, if an animal dies during an event it does not count against it)
Can I recover my animal if I was banned?
Yes, you can log into a server you were banned from and export your animal to the animal hub. But you will be kicked if you try to play while banned. You can also export a dead animal to the hub and put in a claim for recovery (This is put in place in case a admin or server owner decides to slay your animal for no reason, or if, you lost your animal and cant get in contact with a server owner to have it recovered) we recommend to always export your animal to the hub atleast once, this ensures there is a backup of it stored on our servers so it can be restored if it meets eligibility.
Admin Commands: More Tools for Your Servers
We’ve also added a bunch of new admin commands to make managing servers more fun and interactive. One of the standout features is the Jailed Command – yes, your animals can now be jailed for a certain amount of time in an actual jail cell! This new mechanic is a fun alternative to the regular kick and adds a little more spice to managing unruly players, players who love to troll will also love this, its just fun.
Additionally, we’ve added a server rules board where your jailed animal can easily view all the server rules, and now jailed creatures will be required to accept an onscreen message confirming that they’ve read and understood them before they can be released.
All of your staff members, their colors and permissions can be adjusted within the command panel (Only accessible by staff with the server management permission/owner) You can also use the new role system for dedicated players on your server, this system currently has Supporter and Vip role, but we plan to expand it later on. Both of those new roles can be colored as well. The best part of this system is it allows server owners or server managers the ability to remove and add staff without having to run a server restart, same for any role color changes.
We've also added a tag system, next to a players username as a rank assigned to them (Owner, Senior Admin, Admin, Moderator, Vip & Supporter) Tag will look as such: [Admin] Username
Special Offer from Bisect Hosting!
To help kick off these exciting new updates, Bisect Hosting is offering a 25% off coupon code for new servers. If you’ve been thinking about starting your own server, now is the perfect time!
We can’t thank you all enough for your support during development. Your feedback and dedication have helped shape The Cenozoic Era into the game it is today, and we can’t wait for you to dive into this final version. Whether you're breeding the rarest animals, competing in epic battles, or just exploring the vast landscapes, there’s so much to discover.
Enjoy the update, and we’ll see you in The Cenozoic Era!
— The Development Team 🌿

New Feature Update: The TCE Marketplace! Hey Cenozoic Era players! We're excited to introduce an all-new feature coming to the recode: The TCE Marketplace! 🎉 This exciting addition opens up a whole new world of possibilities for players who want to expand their experience in The

Hey Cenozoic Era players!
We're excited to introduce an all-new feature coming to the recode: The TCE Marketplace! 🎉 This exciting addition opens up a whole new world of possibilities for players who want to expand their experience in The Cenozoic Era.
With the TCE Marketplace, you can now:
Transfer Your Saved Animals Between Servers: Ever wanted to take your favorite creations from one server and bring them to another? Now you can! The TCE Marketplace allows you to move your beloved animals between servers with ease, so you can continue your adventure wherever you choose.
List Your Animals for Sale: Have a standout animal you're proud of? You can now list it in the TCE Marketplace and make it available for other players to purchase! It’s a great way to showcase your creations.
Browse and Buy from Other Players: The TCE Marketplace is more than just a marketplace—it's a vibrant community-driven hub where you can discover and purchase animals created by other players. Whether you’re looking for a rare species or a one-of-a-kind creation, you’ll find plenty to explore.
Must be at least 18 years or older to sell items on the TCE Marketplace, all other uses are permitted.
Thank you for your continued support, and we can't wait to see how you make use of this exciting new feature. Stay tuned for more updates coming soon!
Happy exploring!
— The Cenozoic Era Team

The Cenozoic Era - New Features Update: 3D Fur, Dynamic Weather Effects, and More! Greetings, explorers of the ancient world! We’re excited to announce a massive new update for The Cenozoic Era, bringing enhanced realism and even more customization options to your prehistoric adv

Greetings, explorers of the ancient world!
We’re excited to announce a massive new update for The Cenozoic Era, bringing enhanced realism and even more customization options to your prehistoric adventures!
Here’s what’s new in this update:

3D Fur & Dynamic Weather Effects Your animals are now more lifelike than ever, thanks to the introduction of 3D fur! Each creature will now have fur that reacts to the environment in a truly dynamic way. From the gentle sway of fur in the wind to its soaking wet appearance after a downpour, the attention to detail will make your animal companions feel even more real.

But that’s not all—dynamic weather effects mean that the environment will change around you in new, immersive ways. Be prepared for sudden storms, blizzards, or intense heat, each of which will affect your animals and the world around you.

Dirt Build-Up and Animal Care With the new weather system comes a challenge: dirt! Your animals’ coats will naturally build up dirt and grime as they roam through the world, leading to discomfort over time. If you want to keep your animals healthy and happy, be sure to wash them when their coats get too dirty. Maintaining your animals is now an essential part of the game—neglect their grooming, and you may face consequences!

New Play Style System
We’ve also introduced a new Play Style system that lets servers customize their gameplay experience! Server admins can now enable or disable key features like DLC color packs, skin customization, and skill trees. This gives you more flexibility and control over your experience, whether you’re seeking a more traditional or unique playthrough. Play your way, and make the Cenozoic Era world your own!
Where can this panel be found?
This panel can found in the browser box, simply select a server, click Server Information and you can see all the server configuration without joining and from there you can decide if the server fits your playstyle and if so, enjoy!
What’s Next?
We’re committed to continuing to expand and improve The Cenozoic Era, and we’ve got even more exciting features planned for future updates. Stay tuned for more, and as always, thank you for your continued support!

Cenozoic Era Game Features: Breeding and Mutations System Mutations and the Skill Tree Mutation System: In the Cenozoic Era, animals can now undergo mutations that affect their skill tree. These mutations are rare and have a 10% chance to occur when breeding two animals that poss


Mutation System: In the Cenozoic Era, animals can now undergo mutations that affect their skill tree. These mutations are rare and have a 10% chance to occur when breeding two animals that possess no upgraded stats.
Skill Tree Points: Each animal has a skill tree capped at 25 points, representing their base abilities. Mutations, however, allow for an extension beyond the base 25 points, pushing the total skill tree points up to a maximum of 40.
Breeding for Mutations: To breed for higher stats and potential mutations, the parents must have no upgraded stats, only mutated stats. This ensures that the mutation system is not diluted by pre-existing upgrades and allows for the true power of the mutation to emerge.

Fortitude Stat: Fortitude is not directly upgradable through the skill tree. However, it can be passed down or improved through breeding, making it a highly valuable trait in combat and survival scenarios.
Breeding for Fortitude: While breeding for higher fortitude does not directly add points to the stat, parents with high fortitude can pass down their resilience, slowly improving the offspring’s ability to withstand environmental challenges and combat scenarios.

Rare Mutation Tag: When a player successfully mutates an animal (after reaching the full skill tree of 40 points), the animal will receive a special "Rare" tag in the player list. This indicates that the animal is not only genetically exceptional but has been bred through a unique mutation process, distinguishing it from regular animals.
Visibility and Prestige: Rare animals are highly coveted, and their rarity can be used for trade, breeding projects, or as a symbol of achievement. The "Rare" tag makes these animals stand out in the world.

Mutation Odds: The chance of a mutation occurring when breeding is fixed at 10%. The exact nature of the mutation (which stat or ability it affects) is random, leading to a variety of potential outcomes. Players will need to engage in careful breeding strategies and patience to unlock truly powerful creatures.
Multiple Mutations: While the chance of a mutation occurring is low, an animal can have multiple mutations that affect different stats, providing opportunities for players to create creatures with powerful combinations of traits.

Breeding for Specific Traits: Players can focus their breeding efforts on specific stats such as speed, strength, health, stamina etc. by ensuring that their animals have mutations in those areas. This creates a strategic layer to the breeding system where players can aim for very specific outcomes, though the random nature of mutations means that perfect results aren’t guaranteed.
Stat Inheritance: When breeding, the offspring’s stats will be a mix of both parents’ mutated stats, with the possibility of new mutations being introduced. However, for optimal outcomes, players should aim for animals that don’t have upgraded stats, as these would interfere with the mutation chances.

Breeding Competitions: Special in-game events or competitions could be held where players breed their Rare animals and enter them into tournaments based on the mutated traits they possess. This could provide rewards and recognition for players who master the mutation system.
There still may be more planned features for the stats and mutation system, but this is the first iteration of this new game changing feature.

🚨 Game News Alert: Playtesters Wanted! 🚨 We're looking for dedicated playtesters to help us ensure the best experience for our upcoming release! What we're testing: Performance Testing: Help us optimize the game by providing feedback on performance, frame rates, and any stutter

We're looking for dedicated playtesters to help us ensure the best experience for our upcoming release!
What we're testing:
Performance Testing: Help us optimize the game by providing feedback on performance, frame rates, and any stuttering issues you might encounter.
Mouse Look Bug: We're currently fixing a bug affecting mouse movement. If you’ve experienced inoperable camera movement, your input will be crucial to resolve it.
General Game testing: We are looking for general player testers to test out features, this does not require certain hardware or a certain bug they encountered previously when the recode was playable.

Why Test?
Be part of the development process and help us create a smoother, better game.
Play and provide feedback before anyone else!

We are looking for testers who have time to jump into game and test features and patches, testers who fail to do game testing within a few days of a patch being released will be removed from the role and access will be terminated. Below goes over more details on applying and other factors we are looking for.
Simply send us a email to [email protected] to apply as a playtester. Please ensure to use the following subject line in the email:
TCE | Recode | Mouse Bug
TCE | Recode | Performance Test
TCE | Recode | General Testing
Performance test
We are looking for a range of lower end hardware, if you have a higher end pc, you may still submit to help test the new map. Attach a list of your hardware specs in the email.
Mouse bug test
This is for users in the past who had troubles moving their camera around, the game was unplayable for those who suffered from it.
General testing
This is for users who wish to help test the recode further and make sure it is released in the most stable version
Make sure you are in our Discord, if not, please click here to join. Please attach your discord name in the email. Emails that fail to have a discord name attached will be automatically rejected.
Also make sure to attach your Steam ID in the email, below is a short guide to locating your steam ID

Testing is planned to start Mid to late January - 15th to 25th | Testing is set to end upon the games readiness. If accepted as a play tester you will be assigned a Discord role and contacted within the discord.
Phase 1 of the recode test will be on a controlled development map ensuring features and playability are working as intended.
Phase 2 of the recode will be on the new map, lower end hardware testers will have access to the second version of this map to ensure it operates smoothly on their PC.
Phase 3 of the recode may have new features that have not been announced yet, these features may impact gameplay and are not confirmed to be in the final release.
Phase 4 of the recode will be finalizing bug reports and ensuring all features are working as intended
Phase 5 access will be terminated and the game will be in it's deployment stage soon to be released
You can find your Steam ID several ways, one way is to open the Steam Client and head to your profile, there at the top of the screen (Red circle) you will see a URL, at the end of the URL you will find a 16 digit ID, copy and paste that into the email, if, in my case, you see text instead (Mine says "TheCenozoicEra") you can copy the entire link and use https://www.steamidfinder.com to extract the 16 digit code

Other wise you can load up the game and join a random server, press Tab and you will see on the far right side your steam ID in the player menu.
We can’t do it without you—join us and make a difference!

Game Update Announcement: The Cenozoic Era Attention Survivors! We are thrilled to announce a massive update for The Cenozoic Era ! This update is packed with brand-new features that will take your prehistoric adventure to the next level! Here's a sneak peek at what you can expec

Attention Survivors!
We are thrilled to announce a massive update for The Cenozoic Era! This update is packed with brand-new features that will take your prehistoric adventure to the next level! Here's a sneak peek at what you can expect in the latest update:
Next-Gen Graphics


Immerse yourself in the stunning world of the Cenozoic Era with next-gen graphics. We've upgraded the visuals to make every moment more breathtaking, with improved textures, more realistic lighting, and enhanced animal animations. The landscapes are now more vivid than ever—prepare to be amazed by the beauty of your surroundings.
-Can my PC handle it?
Don't worry, we will have a secondary version of the same map to support lower end hardware or boost fps for those who aren't visual hungry.
Skill Tree


Your journey through the Cenozoic Era just got more customizable! Introducing the all-new Skill Tree. Level up your character by making strategic choices on how you want to evolve. Whether you focus on survival instincts, environmental adaptability, or mastering unique skills, your gameplay will be shaped by the decisions you make! Tailor your abilities to suit your playstyle and survive the wild world of the Cenozoic.
Rainbows After Thunderstorms


Nature has its charm—after a heavy thunderstorm, witness the awe-inspiring phenomenon of rainbows appearing across the sky, as the storm clouds part to reveal vibrant colors. You might even catch a rainbow during a light rain, adding a touch of magic to your environment. It’s a small detail, but it makes the world feel even more alive!
Full Dynamic Season System


Experience the full dynamic season system, where every in-game year brings new challenges, opportunities, and environmental shifts. From the warmth of summer to the harsh cold of winter, each season will bring its own unique changes to the ecosystem. Prepare for a completely new survival experience with fluctuating weather patterns, changing landscapes, and evolving animal behaviors based on the time of year.
New Skin Colors and Skin DLCs


In response to your requests, we're introducing new skin colors and exciting Skin DLCs to further personalize your character! Express yourself in even more ways by choosing from a broader range of skin tones and unlocking unique skins from new DLC packs. Whether you want to stand out with a bold look or immerse yourself in new cultural aesthetics, we’ve got something for every survivor. Explore all the available options and discover your perfect look!
In this update the coin system will be removed from the official Discord and be no longer eligible, however, players with left over coins can still spend them. Coins will be dedicated ONLY to community servers to help support their server, Official servers will not be eligible for coins and no coin system will be in place.
Once the update is released server owners will have the ability to enable/disable passive coins (Coins earned over X amount of time a player stays connected to the server, Idling in the character selection screen will not count and the system will not issue any coins to you) Admins can also issue coins within the Admin panel to players who buy or earn them within their discord.


We're excited to introduce BisectHosting as our new host provider! With their powerful and reliable infrastructure, your server experience will be smoother, faster, and more stable than ever. Whether you’re playing solo or with friends, BisectHosting ensures your gameplay remains seamless with zero interruptions.




Self server hosting will also be available, you can access server files via our GitHub repository
TheCenozoicEra Server Repo
While you wait for the new update, you can download server files for Legacy from our GitHub Repo, inside the downloaded files you will find a server setup guide for Legacy.
If you need any further assistance please create a ticket in Discord, link below

This is just the beginning of many exciting updates ahead! The world of The Cenozoic Era is ever-evolving, and we can't wait for you to explore all the new features we've added. Be sure to check out the latest version and let us know your thoughts on the improvements.
Update available soon! Don’t miss out on these new features

Update is expected to be released early to mid February, please check discord for any delays and for the final release date and time
Happy exploring,
-The Cenozoic Era Team 🦕


Hello! we have upcoming game news to share with you Update: -Hateg Isle now in the recode! -Token System (Time only, more details below) FREE GROW EVENT FOR RECODE: 3/23/24 Ends in 24 hours of the update We will give 1 player a free grow of any animal they choose Upcoming Questin


-Hateg Isle now in the recode!
-Token System (Time only, more details below)




Questing system changes:
New quests to encourage exploration, hunting, births & time in game
Questing system will give players tokens which can be exchanged for a free grow (Automatic, no admin needed)
For now we have just a time version of the token system, you will get 1 token every hour
For every 10 tokens a player can redeem a free grow. Note: (Coins cannot be used between different servers, They cannot be redeemed in Discord, they can only be redeemed in-game via the character selection menu)
We are currently hosting events on our Discord, we give players coins in exchange that they can cash in for free grows. We plan to have many events and mini games for players to enjoy their time in game and earn free grows!
We plan to have DLC give aways as well and more!

Hello everyone, We recently released the concept trailer for TCE, which can be found on the Indiegogo page:
Hello everyone, We recently released the concept trailer for TCE, which can be found on the Indiegogo page:
https://www.indiegogo.com/projects/the-cenozoic-era/x/22915275#/

Hello, For this update we have a few features implemented and some bug fixes IMPORTANT: Due to the changes made to the characters, your old saves will NOT work, you must delete them and create new ones Changes: -added skin customization -added foot ik -updated growth system, baby

Hello,
For this update we have a few features implemented and some bug fixes

Changes:
-added skin customization
-added foot ik
-updated growth system, baby models, sounds and more
-updated selection screen background and colors
-implemented two new settings options (not yet fully implemented)
-updated the grass
-removed the emissive color for the footstep dust
-lengthened the time between rabbit calls and reduced how loud it is
Fixes:
-fixed stamina bugs
-fixed swimming not being registered
-fixed random sprinting
-fixed cougar mouth stretch
-fixed wolfs jump animation
-fixed bushes in water and under the map
-fixed nametags not displaying (This was most likely due to WP and characters)
Notes:
for now the color pallets are the same across all animals until we figure out the specific color types to do for each animal, which gives us the chance to use community created colors for certain animals to build a large color pallet, you can submit your color pallets or colors on the Discord
Access the Recode:
right click the game in your Steam Library > Properties > Betas > Dropdown box and click "Recode"

Hosea 4:1-3
There is no truth or mercy
Or knowledge of God in the land.
By swearing and lying,
Killing and stealing and committing adultery,
They break all restraint,
With bloodshed upon bloodshed.
Therefore the land will mourn;
And everyone who dwells there will waste away
With the beasts of the field
And the birds of the air;
Even the fish of the sea will be taken away.
Hosea 4:6
My people are destroyed for lack of knowledge.
Because you have rejected knowledge,
I also will reject you from being priest for Me;
Because you have forgotten the law of your God,
I also will forget your children.


Hello, We have went ahead and fixed up the recode for testing, it will be on a different branch called "Recode" to swap to this branch, right click the game in your Steam Library > Properties > Betas > Dropdown box and click "Recode" Patch notes: IMPORTANT: If you have t

Hello,
We have went ahead and fixed up the recode for testing, it will be on a different branch called "Recode" to swap to this branch, right click the game in your Steam Library > Properties > Betas > Dropdown box and click "Recode"
IMPORTANT: If you have the mouse issue try resetings keybinds, if issue presists please let me know. it can't be confirmed since the issue does not present itself on my end.
Other:
-optimized networking
-updated engine to new engine version
-upgraded Asrich to world partition
-replaced the North America biome trees with more optimal ones
Fixed:
-fixed group icon arrows not disappearing on map when a user left group
-fixed nametag bugs
-fixed mix grouping
-fixed swim animation
-fixed mule deer female animation distorition
-fixed stats not resetting properly
-fixed bleed stream not going away once bleed has stopped
Changes:
-adjusted bordered width for nametags
-moved group panel to upper left corner
-added reset keybinds button to settings
-removed horse
-increased scent range by 5x
-adjusted scent FOV from 50 to 70
-increased the food amount on AI rabbits by 3x
-increased the amount of Herbi food on Asrich by 2x
-adjusted settings menu background
-allowed skipping the intro
-slowed the loading animation

I have something I want to share here, I've shared this on my Discord before hand.
We can all agree that the name of the game and the way it was marketed was towards prehistoric animals. Well, that was the plan, however the expected turn over for DLC content wasn't enough to get custom assets for the game to go that route as I had intended, I thought I could do it all myself and not go to crowd funding at all but, it just never worked. I really, really want to give this game what it deserved and what you deserved, which was Smilodons, Mammoths, Phorusrhacids, Dire wolves and bears, etc. So this is where this all ties in, if you'd like to go this direction then please consider helping fund the game so more people can be brought aboard to turn this game into something special and one of a kind. We currently do not have it setup for funding at this current moment, we're awaiting a concept piece to be released and after that we can move forward with it, if you want to jump aboard this and help out then please join this discord below so you can be the first to know when this is set in motion, until then, have fun and enjoy the current state of the recode!
Proverbs 4:5
Get wisdom, get understanding;
do not forget my words or turn away from them.

Also please consider subscribing to our YouTube Channel to help spread the games awareness:
https://www.youtube.com/channel/UClqHua-htfmLZqIgm-pNLRg
Even though the game is free, just adding it to your wishlist helps a ton in the Steam algarithm.
Have a great day!

hello, everyone In this update we have several new creatures, these new ones are -Tiger -Moose -Brown Bear -Wolf -Mule Deer -Horse Note: Horse hair is buggy when its young, once fully grown the issue is gone, Horse still needs a bit more work to go before its finished. We also up

hello, everyone
In this update we have several new creatures, these new ones are
-Tiger
-Moose
-Brown Bear
-Wolf
-Mule Deer
-Horse
Note: Horse hair is buggy when its young, once fully grown the issue is gone, Horse still needs a bit more work to go before its finished.
We also updated the movement sounds, so larger animals have different audio compared to smaller ones
We also moved the Recode to main branch and the older version to its own branch, you can swap back to it at any time if you're still awaiting the recode to be more complete, skin coloration will be coming in the next update.

We also have a new game in the works, set to release in December of this year, it might be something up your ally, you can find out more about it here:
https://store.steampowered.com/app/2627040/Uncontained/
It's a online co-op horror survival game, similar to games like Dead by Daylight.
Romans 8:26
In the same way, the Spirit helps us in our weakness. We do not know what we ought to pray for, but the Spirit himself intercedes for us through wordless groans.
Take care!

Hello everyone, We've released the recode and it is now playable for anyone
Hello everyone,
We've released the recode and it is now playable for anyone

Hello, It's been a good while. So lets start with where everything has been over this last month, the game recently went into Q/A for play testing and the majority of the bugs have been ironed out and fixed preparing us for a very soon public beta release. September 1st looks lik

Hello, It's been a good while.
So lets start with where everything has been over this last month, the game recently went into Q/A for play testing and the majority of the bugs have been ironed out and fixed preparing us for a very soon public beta release. September 1st looks like a solid date for the official release, if other issues arise it could be pushed back a couple days, but it will be very soon.
So I want to list all features that will be with the recode on its release:
Pregnancy
A highly requested feature that is now coded into the game, the mother will slowly appear pregnant (Physically) and a new UI Icon will appear to show how far along the pregnancy is until birth, It takes 15 minutes until ready to give birth to allow a fair bit of time for a cooldown so babies aren't spammed.
Grouping
There's a reason I've included this because Grouping has had a overhaul to how it works, there will be a new UI that will appear once you have 2+ members in group that will display on the HUD showing how many members are in group, their usernames and what gender they are. With this they will also appear on your map as orange arrows to show where they are in the map to make locating them easier. And if a member dies/leaves group a UI prompt will display making the members aware that they have left the group.
Growth
We've talked about this before, but your character will start from 1/4 its size and slowly grow into adult without the whole character popping effect from the past version.
Charging attacks
I've posted a video about this, but attacks are chargeable up to 2x its normal power, they take about 5 seconds to fully charge up while holding left click, if the charged attack is above 1.5x a camera shake effect will be applied once the attack button is released.
Survival and Sandbox
Two gamemodes as usual, a survival and sandbox gamemode
Map & Minimap
We've talked about these before, but the game will have both a mini map and main map, the main map is where you can find other members of your group
Quests
Your character will be provided random quests that can impact its mood, later down the road this will expand into its overall stats, but before we add this feature to that extent we want to test out the questing system to make sure its not to overwhelming or kills the overall gameplay for some players, so depending on how it goes will depend on how far into the questing system we expand, however, it will not affect nothing more than the characters mood on the initial release, so it can be written off as optional at this point.
Sniffing
I've posted videos of the sniffing mechanic, the longer you sniff the longer your range becomes unlike the old one with all new updated icons
Playables
Cougar and Elk are going to be the only two playables, the biggest reason for this choice is to make sure we have both a solid carnivore and a solid herbivore, the game was coded extremely well for adding new creatures so once everything is ironed out expect new playables to slowly roll in, the reason I've opted to keep this all very slow is to ensure each animal is tuned correctly and is unique in its own way.
Keep this in mind this game was rebuilt from the ground up in a whole new project, it has a brand new foundation so other features that are planned can take some time to roll in, but be patient as everything is coming, I predict by Feb. 2024 or December of this year the recode should be completely finished, i hope to see you all for the journey
Timothy 6:12-15
Fight the good fight of faith, lay hold on eternal life, to which you were also called and have confessed the good confession in the presence of many witnesses. I urge you in the sight of God who gives life to all things, and before Christ Jesus who witnessed the good confession before Pontius Pilate, that you keep this commandment without spot, blameless until our Lord Jesus Christ's appearing, which he will manifest in His own time, He who is the blessed and only Potentate, the King of kings, Lord of lords.
-NKJV
Yeah, you tell'em Paul ^^
Take care!
-Opendix


Hello, everyone You have read it correctly, there is a Beta Release just on the horizon for the recoded version, the release is set for August 1st the release will have the Cougar & Elk as the two playables until further testing is conducted before releasing more playables in

Hello, everyone
You have read it correctly, there is a Beta Release just on the horizon for the recoded version, the release is set for August 1st the release will have the Cougar & Elk as the two playables until further testing is conducted before releasing more playables into the game. Most of the games features will be in place during the Beta testing.
Thus far in the current progress we've got the questing system in place, it's a simple system that can impact the characters mood if the quests are ignored

Ignoring Quests can cause growth to slow down or decreased stamina since it's mood is down in the gutter it probably wont feel very motivated to run, keep your animals happy, these quests aren't very hard to complete and it will be accompanied by a progress bar located under the quest.
In the coming week time will be spent on the Herbivore side getting everything ready and implementing the Tier system, so far we have the slots re-added (5) same as before and the saving system in place
The Official release of modding support will be out a few months after the final release of the recode, so if you're interested in releasing mods for the game keep an eye out for that, the updates will be found in the discord, there will be very detailed documentation on it that will walk you through everything from map creation to creatures. And quests can be disabled for a modded creature if you wish for it to not have Quests, there will be a large library of Quests to add such as cannibalizing your own species, nothing is off the table.
Philippians 2:9-11
Therefore God also has highly exalted Him and given Him the name which is above every name, that at the name of Jesus every knee should bow, of those in heaven, and of those on earth, and of those under the earth, and that every tongue should confess that Jesus Christ is Lord, to the glory of God the Father.
-NJKV
I will see you guys next week with more news


Hello, everyone In this recode we're going to go over a couple things, share an idea for the a diet/questing system but first lets start with the UI and some changes that were made There's been a few changes made here, it will show your current growth size, stored fat & body

In this recode we're going to go over a couple things, share an idea for the a diet/questing system but first lets start with the UI and some changes that were made

There's been a few changes made here, it will show your current growth size, stored fat & body temperature, yes the temperature returns for the recode, a bit of time was spent on getting this UI fully working and tested properly.

Another new small feature that was needed was an option to mute other players in chat, we know, people can be nasty or ruin your time playing with their sarcastic remarks, we got you covered in the recode
Now lets talk about the growth system, you can find a timelapse video below
The character will start off at 10% of it's full adult size and will seamlessly grow until it's fully grown, this system works perfect and will be a great introduction, it can also support any model used, so it's a very solid system that can be easily expanded upon
So now I want to share some of my thoughts on a new Quest/Diet system, I like simple game play and nothing that feels forced, so I combined the Questing with a Diet, so how this works is your animal will want certain things, so lets say you're the Cougar, your Cougars diet will say "Wanting to eat a fish" or "Wanting to eat Prime Meat" what is prime meat? Prime meat is the type of animal thats killed, and it must be a herbivore, Animals like a Moose, Elk etc. will supply you with Prime meat and animals like a Boar, Mule Deer etc. will not, that's just standard meat, Your animal will also have negative side effects for eating other carnivores, which over time can lead to death, so the diet system will follow a quest like system, although its not required it can change how your animals mood feels, with that there will be a semi quest system, so the quest system will say something like "Wanting to explore" so you need to walk around the map a little bit and allow your animal to explore a little bit, otherwise it can impact its overall mood, other things such as "Wanting to swim" these little things you can do for your animal to improve its mood will fill the gaps when gameplay is a tad stale or not much to do
Baby animals will have different types of quests, things that match babies, such as "Wanting to run" or "wanting to jump" or "wanting to be near my mother" etc. theres a lot that can be done with this system to enhance your gameplay, these are just examples, but I will have a full indepth list for each animal to ensure its unique to certain animals as possible, such as bears, they like berries/fish where as cougars like just the fish
PingPerfect
I also want to mention Ping Perfect is celebrating their 10 Year anniversary by offering you up to a month of free server hosting, which is pretty cool, you can host a server for this game here via ping perfect
John 14:6-7
Jesus said to him, “I am the way and the truth and the life. No one comes to the Father except through me. If you know me, then you will also know my Father. From now on you do know him and have seen him."
That's all I have to share for this week, will have more news in the following week, I will see you next time


Hello everyone, This recode update is a bit small, a lot of time has been spent on setting up EOS and getting the servers up and running which I have been able to successfully do, We still have lots left to complete, we did the main menu, server browser and loading screen and of

Hello everyone,
This recode update is a bit small, a lot of time has been spent on setting up EOS and getting the servers up and running which I have been able to successfully do, We still have lots left to complete, we did the main menu, server browser and loading screen and of course the backend work for the server. We also setup the temperature system, world clock and chat system.
This coming week will be spent on adding more gameplay mechanics to the game, finishing off the temperature system, wrapping up the cougar and introducing a herbivore, once these two are fully ready the next step is roll out beta testing the recode which will be opened to everyone to try, it will be on a different branch, this will help test the server speeds, mechanics, lag etc. however this testing phase will not include the new map until we're closer to the game being ready for its transition over to the main branch, we're getting there


Hello everyone, In this progress update I want to first talk about the networking route that has been taken, the game will feature Epic Online Services as it's main way to connect players, there's many benefits to this choice, such as cross platform, secure servers & Anti-Che

Hello everyone,
In this progress update I want to first talk about the networking route that has been taken, the game will feature Epic Online Services as it's main way to connect players, there's many benefits to this choice, such as cross platform, secure servers & Anti-Cheat.

At this point in time I am not sure if account linking will be enabled or not, There's a few benefits to account linking that makes the backend a little easier to use, however it can also just use your Steam account as a login with no linking and you'll play as normal like if EOS wasn't apart of the game.
However, EOS is here to stay and will be the new way to connect players.
So a little bit about combat and what's been done with this, The combat system is more in depth in terms of hit locations and bleed, locations like the head will do more damage, areas like the rear end or legs will do less damage, this also changes how bleed will work, bleed is based on chance, not every hit will cause bleed, but aiming for vital areas like the throat can increase your chances of making the other player bleed by 30% this adds more strategy and realism to the combat system.

Each blood patch you see on the cougars neck and face is a bite location, instead of scars or other means of showing damage we've opted to use true hit locations which could possibly heal into scars and reflect your characters fights and struggles.
Some more of the week will be spent on setting up EOS fully and logging into development servers and streamlining the whole thing to make it as easy as possible to connect and play.
During this week I've done the combat, EOS and setting up the player stats such as health, thirst & hunger, which all three of those are in place and fully working, along with the bleed system. Did some work
Aggressive Stance




We also are going to be using new animations to help better express the Cougar's mood and compliment the calls
That's it for this devlog, I will see you next week


Hello everyone, Today we will go over some UI stuff and work that was done in the background for the networking and handling of data ALL UI DESIGNS ARE STILL WIP Here's a main over view of the current HUD, yes we switched what side the stats are on, we would like to keep things s

Hello everyone,
Today we will go over some UI stuff and work that was done in the background for the networking and handling of data

Here's a main over view of the current HUD, yes we switched what side the stats are on, we would like to keep things simple if you switch to a different game that's similar to this one or vise versa
In the upper left corner is a mini map and the worlds time, weather and temperature

Simple design, Health, Stamina, Thirst and Hunger. More things will probably be added to this setup such as body temperature or body fat like we had previously, but since mods are planned this could over complicate things for creators, so at this point in time the feature isn't on the radar.

This is your mini map and it displays North, East, South and West so you always know what direction you're moving in, but what if you need a full overview of the map or a precise location for meeting up with people? well we have that covered too

This is a full map view with grides to help you move to certain locations or to water sources, note down where you found bodies or where a rival group of players are moving to so you can alert friends or group members, speaking of group members, on here you will be able to see where your group members are on the map so you can navigate to them with ease and plan a proper route to get to them without stumbling your way to a cliff side and realizing you have to retrace your steps and take a new route.

We also started work on implementing the players list for networking side of things so you can see whos online, the project has had Steam networking implemented as of right now and we're in the process of setting it all up in the backend and linking it all together
Devlogs might seem a tad short and that's due to all the background work required being done, yes all the boring stuff that can't be covered in a devlog to well.
Overall everything is going very smoothly and being well organized and thought out for the future and of course modding support.
With the map and mini map the spawning method may be changed to a new system, there's an idea to have it be click where you want to spawn, basically you can pick anywhere on the map, any location, just click the spot you want to spawn and the game will place you exactly there, but again this is just an idea and not currently in the works.
For making it to the end of this Devlog here's a reward, One of my 3 Ferrets:

I will see you guys next week!
-Mr.Opendix
