Overhaul Patch notes
+ Integrated new framework + New building system + New crafting system + New UI + New planetary system + New open world PCG planet level. + New questing system + New lobby system
Developer posts and news about this game.

+ Integrated new framework + New building system + New crafting system + New UI + New planetary system + New open world PCG planet level. + New questing system + New lobby system

Quick hotfix for dedicated server spawning

Updated open world level with more foliage/environmental aesthetics Added enemies to open world - these will be patrolling the wilderness Updated server to fix instability issues Updated main menu to include host game/server list so players can create private lobbies Added more d

Added new open world cave dungeon

Added Eggs around the map that can be picked up and incubated Added Nest at castle for egg incubation, can also be built using blueprint Added maturity growth to newly hatched creatures Added imprinting of baby creatures, this sets the creatures owner, only the owner can perform

Implemented Map, MiniMap and Compass to UI Added Quest management

Updated dedicated server map Fixed choppable trees Added mounts Updated Main Menu to simplify - Now shows "Join Open World" - from the open world you can create Arena games / PVE Dungeons Fixed issues with character loading/saving Added flying mounts Added snow biome to high moun

New open world dedicated server online. Open world map is a real world heightmap of southern most point of Cornwall, UK. This map will be fleshed out over the coming days/weeks to include animal eco system, NPC helpers, dungeons, NPC hideouts, Open world PVP arena's and much more

Few updates to the dedicated server map - this is in testing and not the final version.

I've put the dedicated server online which can hold up to 232 players. At the moment it's running a test map until I finish the new dedicated server map.

I've put the dedicated server online which can hold up to 232 players. At the moment it's running a test map until I finish the new dedicated server map.

Added Chickens to Lobby level village Added Cats to Lobby level village Added Cats to Lobby level - can be found in the winter zones. Character animations changed for duel wield weapons.

Live stream to quickly demonstrate new patch, see previous update for patch notes and updates.

Added new eco-system animals; Leopards, these can be found in the Woodlands, located north-east of the village, be careful, they're fast and will chase you until your legs give out. Elephants can be found within the snowy mountain ranges and hit hard so don't get too close as the

Live stream to show users the new updates to the open world map.

The following bugs and alterations have been made. Bug when loading character data Updated animations for dual wield weapons Added ecosystem to open world - Male/Female Deer added with reproduction, food and water cycles. Added Werewolf spawner to openworld level Updated alter in

Exploring building and crafting in Before1700, a short gameplay video

A quick for to fix the Main Menu Rating and Player name not displaying correctly.

After releasing the game on Steam today I'll be broadcasting gameplay all day and inviting users to join me. Simply load the game, head to the server list and join up!