v1.13 - Content Update 1.3
- Added new random customers. - Decreased the chance of encountering same customers and dialogue. - Minor bug fixes.
Developer posts and news about this game.

- Added new random customers. - Decreased the chance of encountering same customers and dialogue. - Minor bug fixes.

- Replaced the dynamic crosshair that was added in v1.1 with more specific verbs and bound interaction keys on the screen for available interactions at any moment. - Added explanatory monologue for some interactions that might be unintuitive and are unavailable at the time. - Add

- Added subtitles and localization for the remaining 6 episodes of TV content. - Fixed control-related and navigational issues with one of the endings. - Fixed blue box appearing when TAB key is pressed. - Fixed setting values not correctly updating when the language has changed.

- Added input binding for the 3 interaction buttons. - Added a dynamic crosshair visual to show which of the interaction buttons are active at any given time. - Added sfx for breaking objects. - Added sfx for shower, work clock, and throwing items into the trash bin. - Added 6 mo

Hi all, First of all, thank you very very much for playing our game. Thank you for all the feedback and bug reports. Since the game is more stable than ever now in version 1.09, and pacing issues shouldn't be as much of an issue as before with the shorter duration, we want to tak

This will be the last hotfix before a bigger content update that will take us a while to release. Thank you for your patience <3 !!! Some save games might be broken after this update since there are removed days. We recommend a fresh new game for the ones who will return to th

- Greatly improved putting down items. - Improved knife and living area table collisions. - Graphics optimizations. - Updated recipe note location. - Minor visual improvement to one of the endings. - Minor updates to the dialogue. - Added blocker setdressing for unreachable areas

- Improved NPC navigation. - Improved cheese slicing. - Improved margarine hitbox. - Fixed some of the NPC navigation issues. - Fixed one of the endings not awarding a Steam achievement. - Fixed bread rot not displaying when the bread is opened or cut in half.

- Made litter always visible as an interactive object instead of only when a broom is held. - Fixed litter spawning on surfaces other than the floor. - Fixed litter sometimes can't be cleaned.

- Minor environmental changes for a more consistent look and better highlighted recipe note. - Day start hour randomization. - Made a few objects interactable with a full hand. - Fixed some grammar and typo issues. - Fixed missing Turkish letters. - Fixed a bug with a random even

We have forgotten a debug object that we use internally in the last version of the game. This is fixed. Please update your game for the fix to apply. We're really sorry about that! Thank you for your patience.

- Added Steam achievements for the endings. - Added Turkish localization for The Second Coming by William Butler Yeats. (The fact that the poem was in its original language was intended, but after giving it a second thought, we wanted everyone to understand it) - Fixed sensitivit

- Added use limit to ketchup and mayonnaise bottles. - Added a way to switch searchlight when it's held. - Fixed holding an invisible item when an item container is clicked. - Fixed radio playing sounds when changing the frequency and it's not powered on - Fixed initiating a conv

- Added an initial phone call to mention about the recipe note. - Added a mouse sensitivity option to the settings menu. - Moved the controls legend to a separate option in the pause menu. - Changed the customer behavior to check the whole service counter instead of their half. -

- Fixed a TV event. - Fixed a TV bug where TV audio started playing after unpausing the game. - Removed some leftover debug shortcuts.

It was a long and challenging journey that took us 2 years and some, but the game is ready to be played. We hope you enjoy this unique and mysterious adventure we prepared for you. We will keep supporting the game. Please let us know of any issues you encounter in the Bugs and Su

We are hard at work while only 7 days left for the game to release on 28th during Steam's Halloween sale event. Meanwhile check out this new gameplay trailer of the game. It's up on the store page as well!

FIRE UP YOUR TOASTERS...Make delicious toasts in a desolate shop in 90's Turkey. Treat your customers right, fulfill their orders and...don't die. RELEASE DATE TRAILER IS HERE and it is sooner than you think! 🗡️🍞🩸

Welcome to our first Steamlog article! The reason for these short articles will be to showcase the thought process that goes into our first commercial project. We’re very passionate about it and want to put out the best product possible, and would like to share the challenges and