First Year Anniversary : 50% OFF
It's been a year now since THE MUTE HOUSE was released! The game is now 50% off for one week to celebrate! To everyone who has embarked on it and to everyone who will in turn enter Foley Manor : THANK YOU!

Developer posts and news about this game.

It's been a year now since THE MUTE HOUSE was released! The game is now 50% off for one week to celebrate! To everyone who has embarked on it and to everyone who will in turn enter Foley Manor : THANK YOU!

- Bug fix: Fixed a collision problem in the second floor of the Guest House. Fixed a camera transition bug in the main hall. - Lighting: Improved rendering for the "Low" shadow setting. Greatly improved light quality for the Steam Deck. Hotfix: Fixed an issue with blind monster's

- Bug fix: Correction of a problem causing Emily's imobilization in Hector's laboratory. - Improved game ergonomy: Auto-aim is now deactivated after killing an enemy to prevent player disorientation when surrounded. Simply press the aim button again to target the nearest enemy. -

- Bug fix: Fixed a problem causeing Emily to get stuck in aiming position despite releasing the dedicated key and forced the player to press the key again.

-Bugfix: Fixed issue causing impossibility to discard stacked items.

- Translation: * Complete spanish translation. - Widget: * Fixed various typos. * Fixed a date error in a document for the English version. - Lighting: * Fixed a lighting bug in the third floor when anti-aliasing was set to Low or Medium.

- Bugfix: * Fixed an animation transition bug when Emily dies of suffocation. - Improved game ergonomy: * Throwing a flask generates frames of invulnerability, preventing being hit by a Berserker attack. * Added graphic elements allowing better orientation for certain fixed camer

- Improved game ergonomy: * Reduced cooldown between quick turns. * Possibility to return to the aiming position during the transition aiming -> idle / movement animation. * It is no longer necessary to press the aim input again to return to the aiming position after a hit fro

- Bugfix: * It is no longer possible to insert a magazine in the golden gun. * It is no longer possible to look at your ammo when Emily coughs. -Sound: * Fixed a sound problem that reappeared following a previous modification. The coughing sound can (really) no longer be heard du

- Bug fix: * Fixed an issue with camera transition triggering in the back wing lobby of the mansion. * Fixed an issue that could freeze the player during an interaction with the wine bottles in the basement. * Fixed an issue causing ablility to move during the cat petting animati

- Bug fix: * Fixed a rare issue that could unable Emily to move forward and backward after closing inventory/storage. - Balancing: * Increased frames to cancel Christy's attack.

- Bug fix: * Fixed a bug that could stuck the player in the title menu after clicking on a end game bonus unlock screen. * Fixed a bug causing the ability to shoot and use a flask during the game's opening screens. - Lighting: * Fixed a small detail in the 2nd floor corridor lead

- Bug fix: * Fixed a bug causing incorrect interact information after inserted the two swords in the bunker. * Fixed collision bug with library stairs. * Fixed a bug giving the possibility for a zombie in the bunker to interact with Emily even when dead, if the player killed him

-Bug: Fixed a significant bug that could corrupt the save if the player opened a door while killed by a Berserker. It should now be impossible to interact with a door in this case. - Achievement: Fixed an issue where the achievements “What a strange night” and “Need to rest” woul

- Bug fix: Fixed an issue causing the Cemetery Boss to become completely immobilized. Fixed an issue causing the possibility of being bitten by a zombie that had just been killed by a flask. - Widget: The inventory and pause menu can no longer be opened after being killed by a bl

- Widget: Fixed an issue causing the mouse cursor to disappear from the main menu after navigating between different windows. - Success: Fixed an issue with the “Into the Flames” achievement triggering. -Sound: - The coughing sound can no longer be heard during the end-game cutsc

- Bug fix: The bite animation is no longer played when a zombie grabes Emily just before she dies. - Improved game ergonomy: Coughing no longer requires the player to repress the aim or run key at the end of animation. - Balancing: Difficulty reduction in the tunnel at the end of

Your nightmare begins now! Play as Emily and go through the horror in search of your little sister. What's next for The Mute House? My focus will now be on bug fixing and translation into other languages. For now, Chinese and Spanish are my priorities. Thank you very much for you